Defined events.
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parent
382bf27523
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@ -4,6 +4,7 @@ package ui
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import (
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"runtime"
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"sync"
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)
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// Go initializes package ui.
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@ -38,16 +39,40 @@ func uitask() {
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// Do is not processed in between.
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var stall = make(chan struct{})
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type event struct {
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// All events internally return bool; those that don't will be wrapped around to return a dummy value.
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do func(c Doer) bool
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lock sync.Mutex
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}
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func (e *event) set(f func(Doer)) {
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e.lock.Lock()
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defer e.lock.Unlock()
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e.do = func(c Doer) bool {
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f(c)
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return false
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}
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}
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func (e *event) setbool(f func(Doer) bool) {
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e.lock.Lock()
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defer e.lock.Unlock()
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e.do = f
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}
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// This is the common code for running an event.
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// It runs on the main thread without a message pump; it provides its own.
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// TODO
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// - define event
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// - figure out how to return values from event handlers
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func doevent(e func(Doer)) {
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func (e *event) fire() bool {
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stall <- struct{}{} // enter event handler
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c := make(Doer)
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result := false
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go func() {
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e(c)
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e.lock.Lock()
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defer e.lock.Unlock()
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result = e.do(c)
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close(c)
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}()
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for req := range c {
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@ -65,6 +90,7 @@ func doevent(e func(Doer)) {
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// TODO add conditional checks to the request handler instead?
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resp: make(chan interface{}),
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})
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return result
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}
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// Common code for performing a Request.
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