Put in half of the table example.
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// 26 august 2018
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// +build OMIT
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// TODO possible bug in libui: the checkboxes on macOS retain their values when they shouldn't
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package main
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import (
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"fmt"
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"github.com/andlabs/ui"
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)
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type modelHandler struct {
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row9Text string
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yellowRow int
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checkStates [15]int
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}
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func newModelHandler() *modelHandler {
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m := new(modelHandler)
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m.row9Text = "You can edit this one"
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m.yellowRow = -1
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return m
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}
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func (mh *modelHandler) ColumnTypes(m *ui.TableModel) []ui.TableValue {
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return []ui.TableValue{
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ui.TableString(""), // column 0 text
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ui.TableString(""), // column 1 text
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ui.TableString(""), // column 2 text
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ui.TableColor{}, // row background color
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ui.TableColor{}, // column 1 text color
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ui.TableImage{}, // column 1 image
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ui.TableString(""), // column 4 button text
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ui.TableInt(0), // column 3 checkbox state
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ui.TableInt(0), // column 5 progress
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}
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}
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func (mh *modelHandler) NumRows(m *ui.TableModel) int {
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return 15
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}
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func (mh *modelHandler) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
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if column == 3 {
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if row == mh.yellowRow {
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return ui.TableColor{1, 1, 0, 1}
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}
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if row == 3 {
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return ui.TableColor{1, 0, 0, 1}
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}
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if row == 11 {
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return ui.TableColor{0, 0.5, 1, 0.5}
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}
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return nil
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}
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if column == 4 {
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if (row % 2) == 1 {
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return ui.TableColor{0.5, 0, 0.75, 1}
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}
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return nil
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}
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/* if column == 5 {
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if row < 8 {
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return ui.TableImage{img[0]}
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}
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return ui.TableImage{img[1]}
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}
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*/ if column == 7 {
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return ui.TableInt(mh.checkStates[row])
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}
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if column == 8 {
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if row == 0 {
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return ui.TableInt(0)
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}
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if row == 13 {
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return ui.TableInt(100)
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}
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if row == 14 {
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return ui.TableInt(-1)
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}
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return ui.TableInt(50)
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}
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switch column {
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case 0:
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return ui.TableString(fmt.Sprintf("Row %d", row))
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case 2:
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if row == 9 {
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return ui.TableString(mh.row9Text)
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}
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return ui.TableString("Editing this won't change anything")
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case 1:
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return ui.TableString("Colors!")
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case 6:
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return ui.TableString("Make Yellow")
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}
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panic("unreachable")
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}
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func (mh *modelHandler) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
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}
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func setupUI() {
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mainwin := ui.NewWindow("libui Control Gallery", 640, 480, true)
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mainwin.OnClosing(func(*ui.Window) bool {
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ui.Quit()
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return true
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})
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ui.OnShouldQuit(func() bool {
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mainwin.Destroy()
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return true
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})
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mh := newModelHandler()
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model := ui.NewTableModel(mh)
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table := ui.NewTable(&ui.TableParams{
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Model: model,
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RowBackgroundColorModelColumn: 3,
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})
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mainwin.SetChild(table)
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mainwin.SetMargined(true)
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table.AppendTextColumn("Column 1",
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0, ui.TableModelColumnNeverEditable, nil)
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/* table.AppendImageTextColumn("Column 2",
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5,
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1, ui.TableModelColumnNeverEditable, &ui.TableTextColumnOptionalParams{
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ColorModelColumn: 4,
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});
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*/ table.AppendTextColumn("Editable",
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2, ui.TableModelColumnAlwaysEditable, nil)
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table.AppendCheckboxColumn("Checkboxes",
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7, ui.TableModelColumnAlwaysEditable)
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table.AppendButtonColumn("Buttons",
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6, ui.TableModelColumnAlwaysEditable)
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table.AppendProgressBarColumn("Progress Bar",
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8)
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mainwin.Show()
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}
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func main() {
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ui.Main(setupUI)
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}
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