Added code for Controls.
This commit is contained in:
parent
a1375fb776
commit
b6ccf2db40
|
@ -0,0 +1,96 @@
|
|||
// 12 december 2015
|
||||
|
||||
package ui
|
||||
|
||||
import (
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
// #include "ui.h"
|
||||
import "C"
|
||||
|
||||
// Control represents a GUI control. It provdes methods
|
||||
// common to all Controls.
|
||||
//
|
||||
// To create a new Control, implement the control on
|
||||
// the libui side, then provide access to that control on
|
||||
// the Go side via an implementation of Control as
|
||||
// described.
|
||||
type Control interface {
|
||||
// Destroy destroys the Control.
|
||||
//
|
||||
// Implementations should do any necessary cleanup,
|
||||
// then call LibuiControlDestroy.
|
||||
Destroy()
|
||||
|
||||
// Handle returns the OS-level handle that backs the
|
||||
// Control. On OSs that use reference counting for
|
||||
// controls, Handle does not increment the reference
|
||||
// count; you are sharing package ui's reference.
|
||||
//
|
||||
// Implementations should call LibuiControlHandle and
|
||||
// document exactly what kind of handle is returned.
|
||||
Handle() uintptr
|
||||
|
||||
// Show shows the Control.
|
||||
//
|
||||
// Implementations should call LibuiControlShow.
|
||||
Show()
|
||||
|
||||
// Hide shows the Control. Hidden controls do not participate
|
||||
// in layout (that is, Box, Grid, etc. does not reserve space for
|
||||
// hidden controls).
|
||||
//
|
||||
// Implementations should call LibuiControlHide.
|
||||
Hide()
|
||||
|
||||
// Enable enables the Control.
|
||||
//
|
||||
// Implementations should call LibuiControlEnable.
|
||||
Enable()
|
||||
|
||||
// Disable disables the Control.
|
||||
//
|
||||
// Implementations should call LibuiControlDisable.
|
||||
Disable()
|
||||
}
|
||||
|
||||
func touiControl(c uintptr) *C.uiControl {
|
||||
return (*C.uiControl)(unsafe.Pointer(c))
|
||||
}
|
||||
|
||||
// LibuiControlDestroy allows implementations of Control
|
||||
// to call the libui function uiControlDestroy.
|
||||
func LibuiControlDestroy(c uintptr) {
|
||||
C.uiControlDestroy(touiControl(c))
|
||||
}
|
||||
|
||||
// LibuiControlHandle allows implementations of Control
|
||||
// to call the libui function uiControlHandle.
|
||||
func LibuiControlHandle(c uintptr) uintptr {
|
||||
return uintptr(C.uiControlHandle(touiControl(c)))
|
||||
}
|
||||
|
||||
// LibuiControlShow allows implementations of Control
|
||||
// to call the libui function uiControlShow.
|
||||
func LibuiControlShow(c uintptr) {
|
||||
C.uiControlShow(touiControl(c))
|
||||
}
|
||||
|
||||
// LibuiControlHide allows implementations of Control
|
||||
// to call the libui function uiControlHide.
|
||||
func LibuiControlHide(c uintptr) {
|
||||
C.uiControlHide(touiControl(c))
|
||||
}
|
||||
|
||||
// LibuiControlEnable allows implementations of Control
|
||||
// to call the libui function uiControlEnable.
|
||||
func LibuiControlEnable(c uintptr) {
|
||||
C.uiControlEnable(touiControl(c))
|
||||
}
|
||||
|
||||
// LibuiControlDisable allows implementations of Control
|
||||
// to call the libui function uiControlDisable.
|
||||
func LibuiControlDisable(c uintptr) {
|
||||
C.uiControlDisable(touiControl(c))
|
||||
}
|
Loading…
Reference in New Issue