Fixed control positioning on initial window show on Mac OS X.
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6bc4425915
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@ -135,7 +135,6 @@ func windowClosing(xw unsafe.Pointer) C.BOOL {
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//export windowResized
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//export windowResized
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func windowResized(xw unsafe.Pointer, width C.uintptr_t, height C.uintptr_t) {
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func windowResized(xw unsafe.Pointer, width C.uintptr_t, height C.uintptr_t) {
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// TODO this isn't called when the window first opens up
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w := (*window)(unsafe.Pointer(xw))
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w := (*window)(unsafe.Pointer(xw))
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w.doresize(int(width), int(height))
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w.doresize(int(width), int(height))
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fmt.Printf("new size %d x %d\n", width, height)
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fmt.Printf("new size %d x %d\n", width, height)
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@ -21,11 +21,16 @@
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}
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}
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- (void)windowDidResize:(NSNotification *)n
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- (void)windowDidResize:(NSNotification *)n
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{
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[self doWindowResize:[n object]];
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}
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- (void)doWindowResize:(id)win
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{
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{
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NSWindow *w;
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NSWindow *w;
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NSRect r;
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NSRect r;
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w = toNSWindow([n object]);
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w = toNSWindow(win);
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r = [[w contentView] frame];
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r = [[w contentView] frame];
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windowResized(self->gowin, (uintptr_t) r.size.width, (uintptr_t) r.size.height);
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windowResized(self->gowin, (uintptr_t) r.size.width, (uintptr_t) r.size.height);
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}
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}
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@ -62,6 +67,8 @@ void windowSetTitle(id win, const char * title)
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void windowShow(id win)
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void windowShow(id win)
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{
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{
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[toNSWindow(win) makeKeyAndOrderFront:toNSWindow(win)];
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[toNSWindow(win) makeKeyAndOrderFront:toNSWindow(win)];
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// calling the above the first time won't emit a size changed event (unlike on Windows and GTK+), so fake one to get the controls laid out properly
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[[toNSWindow(win) delegate] doWindowResize:win];
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}
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}
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void windowHide(id win)
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void windowHide(id win)
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