Reordered each part of the Windows uitask so that it does things in the same order and with the same goroutine setup as the other platforms; this gets rid of a few channels. Also panics on more errors (gets rid of a few more channels) and removed some stray TODOs.
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todo.md
3
todo.md
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@ -2,8 +2,6 @@ so I don't forget:
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- Window.SizeToFit() or WIndow.OptimalSize() (use: `Window.SetOptimalSize())`) for sizing a window to the control's interest
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- Control.Show()/Control.Hide()
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- Groupbox
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- see if we really need to track errors on a lot of places that report errors
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- it appears GTK+ and Cocoa both either don't provide a convenient way to grab errors or you're not supposed to; I assume you're supposed to just assume everything works... but on Windows we check errors for functions that return errors, and there's no guarantee that only certian errors will be returned...
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- character-limited entry fields, numeric entry fields, multiline entry fields
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- possible rename of LineEdit?
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- especially for password fields - NewPasswordEntry()?
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@ -65,7 +63,6 @@ super ultra important things:
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- the windows build appears to be unstable:
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- 64-bit crashes in malloc in wine with heap corruption warnings aplenty during DLL loading; in windows 7 it works fine
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- 32-bit: it works, but if I save the class name converted to UTF-16 beforehand, wine indicates that the class name is replaced with the window title, so something there is wrong...
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- handle in-library panics (internal errors) by reporting them to the user
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- david wendt is telling me he's getting frequent crashes on his end with the GTK+ amd64 build...
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TODO re-evaluate; I think I fixed them all ages ago now
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- occasionally I get
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@ -35,6 +35,7 @@ const (
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)
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var (
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_getCurrentThreadID = kernel32.NewProc("GetCurrentThreadId")
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_postThreadMessage = user32.NewProc("PostThreadMessageW")
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)
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@ -47,10 +48,20 @@ func ui(main func()) error {
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return err
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}
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threadIDReq := make(chan uintptr)
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msglooperrs := make(chan error)
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go msgloop(threadIDReq, msglooperrs)
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threadID := <-threadIDReq
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threadID, _, _ := _getCurrentThreadID.Call()
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go func() {
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for m := range uitask {
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r1, _, err := _postThreadMessage.Call(
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threadID,
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msgRequested,
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uintptr(0),
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uintptr(unsafe.Pointer(m)))
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if r1 == 0 { // failure
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panic("error sending message to message loop to call function: " + err.Error()) // TODO
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}
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}
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}()
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go func() {
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main()
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@ -60,30 +71,11 @@ func ui(main func()) error {
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uintptr(0),
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uintptr(0))
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if r1 == 0 { // failure
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panic("error sending quit message to message loop: " + err.Error()) // TODO
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panic("error sending quit message to message loop: " + err.Error())
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}
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}()
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quit := false
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for !quit {
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select {
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case m := <-uitask:
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r1, _, err := _postThreadMessage.Call(
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threadID,
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msgRequested,
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uintptr(0),
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uintptr(unsafe.Pointer(m)))
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if r1 == 0 { // failure
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panic("error sending message to message loop to call function: " + err.Error()) // TODO
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}
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case err := <-msglooperrs:
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if err == nil { // WM_QUIT; no error
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quit = true
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} else {
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panic("unexpected return from message loop: " + err.Error()) // TODO
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}
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}
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}
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msgloop()
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doWindowsQuitStuff()
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return nil
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@ -92,7 +84,6 @@ func ui(main func()) error {
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var (
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_dispatchMessage = user32.NewProc("DispatchMessageW")
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_getMessage = user32.NewProc("GetMessageW")
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_getCurrentThreadID = kernel32.NewProc("GetCurrentThreadId")
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_postQuitMessage = user32.NewProc("PostQuitMessage")
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_sendMessage = user32.NewProc("SendMessageW")
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_translateMessage = user32.NewProc("TranslateMessage")
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@ -100,9 +91,7 @@ var (
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var getMessageFail = -1 // because Go doesn't let me
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func msgloop(threadID chan uintptr, errors chan error) {
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runtime.LockOSThread()
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func msgloop() {
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var msg struct {
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Hwnd _HWND
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Message uint32
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@ -112,8 +101,6 @@ func msgloop(threadID chan uintptr, errors chan error) {
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Pt _POINT
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}
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r1, _, _ := _getCurrentThreadID.Call()
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threadID <- r1
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for {
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r1, _, err := _getMessage.Call(
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uintptr(unsafe.Pointer(&msg)),
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@ -121,11 +108,9 @@ func msgloop(threadID chan uintptr, errors chan error) {
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uintptr(0),
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uintptr(0))
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if r1 == uintptr(getMessageFail) { // error
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errors <- err
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return
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panic("error getting message in message loop: " + err.Error())
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}
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if r1 == 0 { // WM_QUIT message
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errors <- nil
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return
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}
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if msg.Message == msgRequested {
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