And rewrote the README. Once I test winmanifest on windows/386 I'll push this at last!
This commit is contained in:
parent
71aba62178
commit
add47bf25e
71
README.md
71
README.md
|
@ -1,27 +1,6 @@
|
|||
# ui: platform-native GUI library for Go
|
||||
|
||||
# Update 17 February 2018
|
||||
I fixed the Enter+Escape crashing bug on Windows, and applied the resultant Alpha 3.5 binary release to package ui. However, build issues prevented a linux/386 binary from being made, so the API updates won't come yet. The next Alpha release, which will use semver and thus be called v0.4.0, should hopefully have no such issues. Sorry!
|
||||
|
||||
# Update 5 June 2016: You can FINALLY `go get` this package!
|
||||
|
||||
`go get` should work out of the box for the following configurations:
|
||||
|
||||
* darwin/amd64
|
||||
* linux/386
|
||||
* linux/amd64
|
||||
* windows/386
|
||||
* windows/amd64
|
||||
|
||||
Everything is now fully static — no DLLs or shared objects anymore!
|
||||
|
||||
Note that these might not fully work right now, as the libui Alpha 3.1 API isn't fully implemented yet, and there might be residual binding problems. Hopefully none which require an Alpha 3.2...
|
||||
|
||||
# New README
|
||||
|
||||
This is a library that aims to provide simple GUI software development in Go.
|
||||
|
||||
It is based on my [libui](https://github.com/andlabs/libui), a simple cross-platform library that does the same thing, but written in C. **You must include this library in your binary distributions.**
|
||||
This is a library that aims to provide simple GUI software development in Go. It is based on my [libui](https://github.com/andlabs/libui), a simple cross-platform library that does the same thing, but written in C.
|
||||
|
||||
It runs on/requires:
|
||||
|
||||
|
@ -30,17 +9,53 @@ It runs on/requires:
|
|||
- other Unixes: cgo, GTK+ 3.10 and newer
|
||||
- Debian, Ubuntu, etc.: `sudo apt-get install libgtk-3-dev`
|
||||
- Red Hat/Fedora, etc.: `sudo dnf install gtk3-devel`
|
||||
- TODO point out this is fine for most people but refer to distro docs if more control is needed, including cross-compilation instructions
|
||||
- TODO clean this part up and put it in the appropriate place (maybe libui itself)
|
||||
|
||||
It also requires Go 1.6 or newer (due to various bugs in cgo that were fixed only starting with 1.6).
|
||||
It also requires Go 1.8 or newer.
|
||||
|
||||
(this README needs some work)
|
||||
It currently aligns to libui's Alpha 4.1, with only a small handful of functions not available.
|
||||
|
||||
# Status
|
||||
|
||||
Package ui is currently **mid-alpha** software. Much of what is currently present runs stabily enough for the examples and perhaps some small programs to work, but the stability is still a work-in-progress, much of what is already there is not feature-complete, some of it will be buggy on certain platforms, and there's a lot of stuff missing. The libui README has more information.
|
||||
|
||||
# Installation
|
||||
|
||||
Once you have the dependencies installed, a simple
|
||||
|
||||
```
|
||||
go get github.com/andlabs/ui/...
|
||||
```
|
||||
|
||||
should suffice.
|
||||
|
||||
# Documentation
|
||||
|
||||
The in-code documentation needs improvement. I have written a [tutorial](https://github.com/andlabs/ui/wiki/Getting-Started) in the Wiki.
|
||||
The in-code documentation is sufficient to get started, but needs improvement.
|
||||
|
||||
# Updates
|
||||
Some simple example programs are in the `examples` directory. You can `go build` each of them individually.
|
||||
|
||||
## Windows manifests
|
||||
|
||||
Package ui requires a manifest that specifies Common Controls v6 to run on Windows. It should at least also state as supported Windows Vista and Windows 7, though to avoid surprises with other packages (or with Go itself; see [this issue](https://github.com/golang/go/issues/17835)) you should state compatibility with higher versions of Windows too.
|
||||
|
||||
The simplest option is provided as a subpackage `winmanifest`; you can simply import it without a name, and it'll set things up properly:
|
||||
|
||||
```go
|
||||
import _ "github.com/andlabs/ui/winmanifest"
|
||||
```
|
||||
|
||||
You do not have to worry about importing this in non-Windows-only files; it does nothing on non-Windows platforms.
|
||||
|
||||
If you wish to use your own manifest instead, you can use the one in `winmanifest` as a template to see what's required and how. You'll need to specify the template in a `.rc` file and use `windres` in MinGW-w64 to generate a `.syso` file as follows:
|
||||
|
||||
````
|
||||
windres -i resources.rc -o winmanifest_windows_GOARCH.syso -O coff
|
||||
```
|
||||
|
||||
You may also be interested in the `github.com/akavel/rsrc` and `github.com/josephspurrier/goversioninfo` packages, which provide other Go-like options for embedding the manifest.
|
||||
|
||||
Note that if you choose to ship a manifest as a separate `.exe.manifest` file instead of embedding it in your binary, and you use Cygwin or MSYS2 as the source of your MinGW-w64, Cygwin and MSYS2 instruct gcc to embed a default manifest of its own if none is specified. **This default will override your manifest file!** See [this issue](https://github.com/Alexpux/MSYS2-packages/issues/454) for more details, including workaround instructions.
|
||||
|
||||
## macOS program execution
|
||||
|
||||
If you run a macOS program binary directly from the command line, it will start in the background. This is intentional; see [this](https://github.com/andlabs/libui#why-does-my-program-start-in-the-background-on-os-x-if-i-run-from-the-command-line) for more details.
|
||||
|
|
Loading…
Reference in New Issue