Set the DC viewport properly for the purposes of scrolling.
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@ -29,6 +29,7 @@ struct table {
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HFONT font;
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intptr_t selected;
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intptr_t count;
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intptr_t firstVisible;
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};
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static void drawItems(struct table *t, HDC dc, RECT cliprect)
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@ -39,6 +40,7 @@ static void drawItems(struct table *t, HDC dc, RECT cliprect)
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intptr_t i;
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RECT r;
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intptr_t first, last;
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POINT prevOrigin;
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// TODO eliminate the need (only use cliprect)
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if (GetClientRect(t->hwnd, &r) == 0)
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@ -51,6 +53,14 @@ static void drawItems(struct table *t, HDC dc, RECT cliprect)
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if (GetTextMetricsW(dc, &tm) == 0)
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abort();
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// adjust the clip rect and the viewport so that (0, 0) is always the first item
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if (OffsetRect(&cliprect, 0, t->firstVisible * tm.tmHeight) == 0)
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abort();
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if (GetWindowOrgEx(dc, &prevOrigin) == 0)
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abort();
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if (SetWindowOrgEx(dc, prevOrigin.x, prevOrigin.y + (t->firstVisible * tm.tmHeight), NULL) == 0)
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abort();
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// see http://blogs.msdn.com/b/oldnewthing/archive/2003/07/29/54591.aspx and http://blogs.msdn.com/b/oldnewthing/archive/2003/07/30/54600.aspx
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first = cliprect.top / tm.tmHeight;
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if (first < 0)
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@ -82,6 +92,9 @@ static void drawItems(struct table *t, HDC dc, RECT cliprect)
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y += tm.tmHeight;
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}
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// reset everything
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if (SetWindowOrgEx(dc, prevOrigin.x, prevOrigin.y, NULL) == 0)
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abort();
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if (SelectObject(dc, prevfont) != (HGDIOBJ) (thisfont))
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abort();
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}
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