Fixed compilation errors on Mac OS X. Reparenting works; redrawing, however...
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300835a1b4
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@ -93,10 +93,10 @@ func newCheckbox(text string) *checkbox {
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// we don't need to define our own event here; we can just reuse Button's
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// we don't need to define our own event here; we can just reuse Button's
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// (it's all target-action anyway)
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// (it's all target-action anyway)
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type (c *checkbox) Checked() bool {
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func (c *checkbox) Checked() bool {
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return fromBOOL(C.checkboxChecked(c.id))
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return fromBOOL(C.checkboxChecked(c.id))
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}
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}
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type (c *checkbox) SetChecked(checked bool) {
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func (c *checkbox) SetChecked(checked bool) {
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C.checkboxSetChecked(c.id, toBOOL(checked))
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C.checkboxSetChecked(c.id, toBOOL(checked))
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}
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}
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@ -28,6 +28,7 @@ extern void windowSetTitle(id, const char *);
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extern void windowShow(id);
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extern void windowShow(id);
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extern void windowHide(id);
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extern void windowHide(id);
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extern void windowClose(id);
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extern void windowClose(id);
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extern void windowRedraw(id);
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/* controls_darwin.m */
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/* controls_darwin.m */
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extern void unparent(id);
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extern void unparent(id);
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@ -87,4 +87,5 @@ void windowRedraw(id win)
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d = [toNSWindow(win) delegate];
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d = [toNSWindow(win) delegate];
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[d doWindowResize:win];
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[d doWindowResize:win];
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}
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// TODO new control sizes don't take effect properly, even with [toNSWindow(win) display];
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}
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