Fixed compilation errors on Mac OS X. Reparenting works; redrawing, however...

This commit is contained in:
Pietro Gagliardi 2014-07-23 17:09:08 -04:00
parent 300835a1b4
commit a2eb69cbf6
3 changed files with 5 additions and 3 deletions

View File

@ -93,10 +93,10 @@ func newCheckbox(text string) *checkbox {
// we don't need to define our own event here; we can just reuse Button's // we don't need to define our own event here; we can just reuse Button's
// (it's all target-action anyway) // (it's all target-action anyway)
type (c *checkbox) Checked() bool { func (c *checkbox) Checked() bool {
return fromBOOL(C.checkboxChecked(c.id)) return fromBOOL(C.checkboxChecked(c.id))
} }
type (c *checkbox) SetChecked(checked bool) { func (c *checkbox) SetChecked(checked bool) {
C.checkboxSetChecked(c.id, toBOOL(checked)) C.checkboxSetChecked(c.id, toBOOL(checked))
} }

View File

@ -28,6 +28,7 @@ extern void windowSetTitle(id, const char *);
extern void windowShow(id); extern void windowShow(id);
extern void windowHide(id); extern void windowHide(id);
extern void windowClose(id); extern void windowClose(id);
extern void windowRedraw(id);
/* controls_darwin.m */ /* controls_darwin.m */
extern void unparent(id); extern void unparent(id);

View File

@ -87,4 +87,5 @@ void windowRedraw(id win)
d = [toNSWindow(win) delegate]; d = [toNSWindow(win) delegate];
[d doWindowResize:win]; [d doWindowResize:win];
} // TODO new control sizes don't take effect properly, even with [toNSWindow(win) display];
}