Fixed up Grid and wrote a test.
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parent
0359d3bf4a
commit
a282a12b81
21
redo/grid.go
21
redo/grid.go
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@ -25,7 +25,7 @@ type Grid interface {
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// SetStretchy marks the given Control of the Grid as stretchy.
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// Stretchy implies filling.
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// Only one control can be stretchy per Grid; calling SetStretchy multiple times merely changes which control is stretchy.
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// Only one control can be stretchy per Grid; calling SetStretchy multiple times merely changes which control is stretchy (preserving the previous filling value).
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// It panics if the given coordinate is invalid.
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SetStretchy(row int, column int)
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}
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@ -34,6 +34,7 @@ type grid struct {
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controls [][]Control
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filling [][]bool
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stretchyrow, stretchycol int
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stretchyfill bool
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widths, heights [][]int // caches to avoid reallocating each time
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rowheights, colwidths []int
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}
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@ -92,20 +93,24 @@ func (g *grid) SetStretchy(row int, column int) {
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if row < 0 || column < 0 || row > len(g.filling) || column > len(g.filling[row]) {
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panic(fmt.Errorf("coordinate (%d,%d) out of range passed to Grid.SetStretchy()", row, column))
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}
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if g.stretchyrow != -1 || g.stretchycol != -1 {
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g.filling[g.stretchyrow][g.stretchycol] = g.stretchyfill
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}
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g.stretchyrow = row
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g.stretchycol = column
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// don't set filling here in case we call SetStretchy() multiple times; the filling is committed in make() below
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g.stretchyfill = g.filling[g.stretchyrow][g.stretchycol] // save previous value in case it changes later
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g.filling[g.stretchyrow][g.stretchycol] = true
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}
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func (g *grid) setParent(parent *controlParent) {
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for _, col := range s.controls {
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for _, col := range g.controls {
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for _, c := range col {
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c.setParent(parent)
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}
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}
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}
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func (g *grid) allocate(x int, y int, width int, height int, d *sysSizeData) (allocations []*allocation) {
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func (g *grid) allocate(x int, y int, width int, height int, d *sizing) (allocations []*allocation) {
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max := func(a int, b int) int {
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if a > b {
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return a
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@ -115,7 +120,7 @@ func (g *grid) allocate(x int, y int, width int, height int, d *sysSizeData) (al
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var current *allocation // for neighboring
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if len(controls) == 0 {
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if len(g.controls) == 0 {
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return nil
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}
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// 0) inset the available rect by the needed padding
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@ -183,7 +188,7 @@ func (g *grid) allocate(x int, y int, width int, height int, d *sysSizeData) (al
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}
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// filling and stretchy are ignored for preferred size calculation
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func (g *grid) preferredSize(d *sysSizeData) (width int, height int) {
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func (g *grid) preferredSize(d *sizing) (width int, height int) {
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max := func(a int, b int) int {
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if a > b {
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return a
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@ -220,10 +225,10 @@ func (g *grid) preferredSize(d *sysSizeData) (width int, height int) {
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return width, height
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}
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func (g *grid) commitResize(c *allocation, d *sysSizeData) {
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func (g *grid) commitResize(c *allocation, d *sizing) {
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// this is to satisfy Control; nothing to do here
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}
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func (g *grid) getAuxResizeInfo(d *sysSizeData) {
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func (g *grid) getAuxResizeInfo(d *sizing) {
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// this is to satisfy Control; nothing to do here
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}
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@ -32,6 +32,7 @@ var ddata = []dtype{
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type testwin struct {
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t Tab
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w Window
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grid Grid
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nt Tab
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a Area
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spw Stack
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@ -68,6 +69,14 @@ func (tw *testwin) make(done chan struct{}) {
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done <- struct{}{}
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return true
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})
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tw.grid = NewGrid(3,
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NewLabel("0,0"), NewTextField(), NewLabel("0,2"),
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NewButton("1,0"), NewButton("1,1"), NewButton("1,2"),
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NewLabel("2,0"), NewTextField(), NewStandaloneLabel("2,2"))
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tw.grid.SetFilling(2, 1)
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tw.grid.SetFilling(1, 2)
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tw.grid.SetStretchy(1, 1)
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tw.t.Append("Grid", tw.grid)
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tw.t.Append("Blank Tab", NewTab())
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tw.nt = NewTab()
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tw.nt.Append("Tab 1", Space())
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