Started to build a single global delegate object; now to fix issues.

This commit is contained in:
Pietro Gagliardi 2014-03-01 16:56:22 -05:00
parent 0b4e1ff246
commit 9b4e30ccf9
3 changed files with 103 additions and 81 deletions

100
delegate_darwin.go Normal file
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@ -0,0 +1,100 @@
// 27 february 2014
package ui
import (
"fmt"
"unsafe"
)
/*
This creates a class goAppDelegate that will be used as the delegate for /everything/. Specifically, it:
- runs uitask requests (uitask:)
- handles window close events (windowShouldClose:)
- handles window resize events (xxxx:)
- handles button click events (buttonClick:)
*/
// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
// #include <stdlib.h>
// #include "objc_darwin.h"
// extern void appDelegate_uitask(id, SEL, id); /* from uitask_darwin.go */
// extern BOOL appDelegate_windowShouldClose(id, SEL, id);
// /* because cgo doesn't like Nil */
// static Class NilClass = Nil;
import "C"
var (
appDelegate C.id
)
const (
_goAppDelegate = "goAppDelegate"
)
var (
_uitask = sel_getUid("uitask:")
_windowShouldClose = sel_getUid("windowShouldClose:")
)
func mkAppDelegate() error {
var appdelegateclass C.Class
appdelegateclass, err = makeDelegateClass(_goAppDelegate)
if err != nil {
return fmt.Errorf("error creating NSApplication delegate: %v", err)
}
err = addDelegateMethod(appdelegateclass, _uitask,
C.appDelegate_uitask, delegate_void)
if err != nil {
return fmt.Errorf("error adding NSApplication delegate uitask: method (to do UI tasks): %v", err)
}
err = addDelegateMethod(appdelegateclass, _windowShouldClose,
C.appDelegate_windowShouldClose, delegate_bool)
if err != nil {
return fmt.Errorf("error adding NSApplication delegate windowShouldClose: method (to handle window close button events): %v", err)
}
// TODO using objc_new() causes a segfault; find out why
// TODO make alloc followed by init (I thought NSObject provided its own init?)
appDelegate = objc_alloc(objc_getClass(_goAppDelegate))
return nil
}
//export appDelegate_windowShouldClose
func appDelegate_windowShouldClose(self C.id, sel C.SEL, win C.id) C.BOOL {
sysData := getSysData(win)
sysData.signal()
return C.BOOL(C.NO) // don't close
}
// this actually constructs the delegate class
var (
_NSObject_Class = C.object_getClass(_NSObject)
)
func makeDelegateClass(name string) (C.Class, error) {
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
c := C.objc_allocateClassPair(_NSObject_Class, cname, 0)
if c == C.NilClass {
return C.NilClass, fmt.Errorf("unable to create Objective-C class %s; reason unknown", name)
}
C.objc_registerClassPair(c)
return c, nil
}
var (
delegate_void = []C.char{'v', '@', ':', '@', 0} // void (*)(id, SEL, id)
delegate_bool = []C.char{'#', '@', ':', '@', 0} // BOOL (*)(id, SEL, id)
)
// according to errors spit out by cgo, C function pointers are unsafe.Pointer
func addDelegateMethod(class C.Class, sel C.SEL, imp unsafe.Pointer, ty []C.char) error {
ok := C.class_addMethod(class, sel, C.IMP(imp), &ty[0])
if ok == C.BOOL(C.NO) {
// TODO get function name
return fmt.Errorf("unable to add selector %v/imp %v (reason unknown)", sel, imp)
}
return nil
}

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@ -1,49 +0,0 @@
// 27 february 2014
package ui
import (
"fmt"
"unsafe"
)
// #cgo LDFLAGS: -lobjc -framework Foundation
// #include <stdlib.h>
// #include "objc_darwin.h"
// /* because cgo doesn't like Nil */
// Class NilClass = Nil;
import "C"
var (
_NSObject_Class = C.object_getClass(_NSObject)
)
func makeDelegateClass(name string) (C.Class, error) {
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
c := C.objc_allocateClassPair(_NSObject_Class, cname, 0)
if c == C.NilClass {
return C.NilClass, fmt.Errorf("unable to create Objective-C class %s; reason unknown", name)
}
C.objc_registerClassPair(c)
return c, nil
}
// according to errors spit out by cgo, C function pointers are unsafe.Pointer
func addDelegateMethod(class C.Class, sel C.SEL, imp unsafe.Pointer) error {
// maps to void (*)(id, SEL, id)
ty := []C.char{'v', '@', ':', '@', 0}
// clas methods get stored in the metaclass; the objc_allocateClassPair() docs say this will work
// metaclass := C.object_getClass(C.id(unsafe.Pointer(class)))
// we're adding instance methods, so just class will do
ok := C.class_addMethod(class,
sel,
C.IMP(imp),
&ty[0])
if ok == C.BOOL(C.NO) {
// TODO get function name
return fmt.Errorf("unable to add selector %v/imp %v (reason unknown)", sel, imp)
}
return nil
}

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@ -7,17 +7,8 @@ import (
"unsafe" "unsafe"
) )
/*
We will create an Objective-C class goAppDelegate. It contains two methods:
- (void)applicationDidFinishLoading:(NSNotification *)unused
will signal to ui() that we are now in the Cocoa event loop; we make our goAppDelegate instance the NSApplication delegate
- (void)uitask:(NSValue *)functionPointer
the function that actually performs our UI task functions; it is called with NSObject's performSelectorOnMainThread system
*/
// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit // #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
// #include "objc_darwin.h" // #include "objc_darwin.h"
// extern void appDelegate_uitask(id, SEL, id);
import "C" import "C"
// temporary for now // temporary for now
@ -30,7 +21,6 @@ var (
_NSAutoreleasePool = objc_getClass("NSAutoreleasePool") _NSAutoreleasePool = objc_getClass("NSAutoreleasePool")
_NSValue = objc_getClass("NSValue") _NSValue = objc_getClass("NSValue")
_uitask = sel_getUid("uitask:")
_valueWithPointer = sel_getUid("valueWithPointer:") _valueWithPointer = sel_getUid("valueWithPointer:")
_performSelectorOnMainThread = _performSelectorOnMainThread =
sel_getUid("performSelectorOnMainThread:withObject:waitUntilDone:") sel_getUid("performSelectorOnMainThread:withObject:waitUntilDone:")
@ -43,7 +33,7 @@ func ui(main func()) error {
uitask = make(chan func()) uitask = make(chan func())
NSApp, appDelegate, err := initCocoa() NSApp, err := initCocoa()
if err != nil { if err != nil {
return err return err
} }
@ -73,34 +63,15 @@ func ui(main func()) error {
// TODO move to init_darwin.go? // TODO move to init_darwin.go?
const (
_goAppDelegate = "goAppDelegate"
)
var ( var (
_NSApplication = objc_getClass("NSApplication") _NSApplication = objc_getClass("NSApplication")
_sharedApplication = sel_getUid("sharedApplication") _sharedApplication = sel_getUid("sharedApplication")
) )
func initCocoa() (NSApp C.id, appDelegate C.id, err error) { func initCocoa() (NSApp C.id, err error) {
var appdelegateclass C.Class
NSApp = C.objc_msgSend_noargs(_NSApplication, _sharedApplication) NSApp = C.objc_msgSend_noargs(_NSApplication, _sharedApplication)
appdelegateclass, err = makeDelegateClass(_goAppDelegate) err = mkAppDelegate()
if err != nil {
err = fmt.Errorf("error creating NSApplication delegate: %v", err)
return
}
err = addDelegateMethod(appdelegateclass, _uitask, C.appDelegate_uitask)
if err != nil {
err = fmt.Errorf("error adding NSApplication delegate uitask: method (to do UI tasks): %v", err)
return
}
// TODO using objc_new() causes a segfault; find out why
// TODO make alloc followed by init (I thought NSObject provided its own init?)
appDelegate = objc_alloc(objc_getClass(_goAppDelegate))
return return
} }