Changed Stack so that controls are added only at creation time.
This commit is contained in:
parent
5436f8f5fa
commit
9a4e7bf5eb
3
main.go
3
main.go
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@ -10,8 +10,7 @@ func main() {
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w.Closing = make(chan struct{})
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w.Closing = make(chan struct{})
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b := NewButton("Click Me")
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b := NewButton("Click Me")
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c := NewCheckbox("Check Me")
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c := NewCheckbox("Check Me")
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s := NewStack(Vertical)
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s := NewStack(Vertical, b, c)
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s.Controls = []Control{b, c}
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err := w.Open(s)
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err := w.Open(s)
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if err != nil {
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if err != nil {
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panic(err)
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panic(err)
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17
stack.go
17
stack.go
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@ -15,27 +15,26 @@ const (
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// A Stack stacks controls horizontally or vertically within the Stack's parent, alotting each the same size.
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// A Stack stacks controls horizontally or vertically within the Stack's parent, alotting each the same size.
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type Stack struct {
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type Stack struct {
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// The controls of the Stack. Once the Window containing the Stack has been created, this should not be modified.
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Controls []Control
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lock sync.Mutex
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lock sync.Mutex
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created bool
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created bool
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orientation Orientation
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orientation Orientation
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controls []Control
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}
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}
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// NewStack creates a new Stack with the specified orientation.
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// NewStack creates a new Stack with the specified orientation.
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func NewStack(o Orientation) *Stack {
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func NewStack(o Orientation, controls ...Control) *Stack {
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if o != Horizontal && o != Vertical {
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if o != Horizontal && o != Vertical {
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panic(fmt.Sprintf("invalid orientation %d given to NewStack()", o))
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panic(fmt.Sprintf("invalid orientation %d given to NewStack()", o))
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}
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}
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return &Stack{
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return &Stack{
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orientation: o,
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orientation: o,
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controls: controls,
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}
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}
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}
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}
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// TODO adorn errors with which stage failed
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// TODO adorn errors with which stage failed
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func (s *Stack) apply(window *sysData) error {
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func (s *Stack) apply(window *sysData) error {
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for _, c := range s.Controls {
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for _, c := range s.controls {
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err := c.apply(window)
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err := c.apply(window)
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if err != nil {
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if err != nil {
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return err
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return err
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@ -48,20 +47,20 @@ func (s *Stack) apply(window *sysData) error {
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func (s *Stack) setRect(x int, y int, width int, height int) error {
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func (s *Stack) setRect(x int, y int, width int, height int) error {
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var dx, dy int
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var dx, dy int
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if len(s.Controls) == 0 { // do nothing if there's nothing to do
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if len(s.controls) == 0 { // do nothing if there's nothing to do
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return nil
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return nil
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}
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}
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switch s.orientation {
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switch s.orientation {
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case Horizontal:
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case Horizontal:
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dx = width / len(s.Controls)
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dx = width / len(s.controls)
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width = dx
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width = dx
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case Vertical:
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case Vertical:
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dy = height / len(s.Controls)
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dy = height / len(s.controls)
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height = dy
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height = dy
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default:
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default:
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panic(fmt.Sprintf("invalid orientation %d given to Stack.setRect()", s.orientation))
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panic(fmt.Sprintf("invalid orientation %d given to Stack.setRect()", s.orientation))
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}
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}
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for _, c := range s.Controls {
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for _, c := range s.controls {
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err := c.setRect(x, y, width, height)
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err := c.setRect(x, y, width, height)
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if err != nil {
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if err != nil {
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return err
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return err
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