Began migrating all the Mac OS X sizing stuff over.

This commit is contained in:
Pietro Gagliardi 2014-08-01 23:16:43 -04:00
parent cc74f44d58
commit 9117da1405
2 changed files with 82 additions and 0 deletions

View File

@ -65,4 +65,23 @@ extern void tableMakeDataSource(id, void *);
/* control_darwin.m */
extern id newScrollView(id);
/* xsizing_darwin.m */
struct xsize {
intptr_t width;
intptr_t height;
};
struct xrect {
intptr_t x;
intptr_t y;
intptr_t width;
intptr_t height;
};
struct xalignment {
struct xrect rect;
intptr_t baseline;
};
extern struct xsize controlPrefSize(id);
extern struct xsize areaPrefSize(id);
extern struct xalignment alignmentInfo(id, struct xrect);
#endif

63
redo/xsizing_darwin.m Normal file
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@ -0,0 +1,63 @@
// 15 may 2014
#include "objc_darwin.h"
#import <Cocoa/Cocoa.h>
#define toNSControl(x) ((NSControl *) (x))
#define toNSScrollView(x) ((NSScrollView *) (x))
#define toNSView(x) ((NSView *) (x))
// TODO merge into control_darwin.m or sizing_darwin.m? really need to figure out what to do about the Go-side container struct...
// also good for NSTableView (TODO might not do what we want) and NSProgressIndicator
struct xsize controlPrefSize(id control)
{
NSControl *c;
NSRect r;
struct xsize s;
c = toNSControl(control);
[c sizeToFit];
r = [c frame];
s.width = (intptr_t) r.size.width;
s.height = (intptr_t) r.size.height;
return s;
}
// TODO use this, possibly update to not need scrollview
/*
struct xsize areaPrefSize(id scrollview)
{
NSView *c;
NSRect r;
struct xsize s;
c = areaInScrollView(toNSScrollView(scrollview));
// don't size to fit; the frame size is already the size we want
r = [c frame];
s.width = (intptr_t) r.size.width;
s.height = (intptr_t) r.size.height;
return s;
}
*/
struct xalignment alignmentInfo(id c, struct xrect newrect)
{
NSView *v;
struct xalignment a;
NSRect r;
v = toNSView(c);
r = NSMakeRect((CGFloat) newrect.x,
(CGFloat) newrect.y,
(CGFloat) newrect.width,
(CGFloat) newrect.height);
r = [v alignmentRectForFrame:r];
a.rect.x = (intptr_t) r.origin.x;
a.rect.y = (intptr_t) r.origin.y;
a.rect.width = (intptr_t) r.size.width;
a.rect.height = (intptr_t) r.size.height;
// TODO set frame first?
a.baseline = (intptr_t) [v baselineOffsetFromBottom];
return a;
}