"Fixed" the other Windows Table problem. Now to implement selection and fix the fonts...
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9f8ae40516
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@ -90,7 +90,6 @@ func tableGetCell(data unsafe.Pointer, tnm *C.tableNM) C.LRESULT {
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t.RLock()
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defer t.RUnlock()
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d := reflect.Indirect(reflect.ValueOf(t.data))
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fmt.Printf("%#v\n", *tnm)
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datum := d.Index(int(tnm.row)).Field(int(tnm.column))
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switch {
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case datum.Type() == reflect.TypeOf((*image.RGBA)(nil)):
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@ -166,7 +166,6 @@ static void draw(struct table *t, HDC dc, RECT cliprect, RECT client)
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p.xoff = SendMessageW(t->header, HDM_GETBITMAPMARGIN, 0, 0);
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p.y = client.top;
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printf("%d %d\n", t->vscrollpos, t->count);
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for (i = t->vscrollpos; i < t->count; i++) {
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p.row = i;
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p.x = client.left - t->hscrollpos;
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@ -19,6 +19,10 @@ static void scrollto(struct table *t, int which, struct scrollParams *p, intptr_
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pos = 0;
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if (pos > p->length - p->pagesize)
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pos = p->length - p->pagesize;
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// TODO this shouldn't have been necessary but alas
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// TODO the logic is really intended for the whole y origin thing in the scrollbar series; fix that
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if (pos < 0)
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pos = 0;
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// we don't want to scroll the header
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if (GetClientRect(t->hwnd, &scrollArea) == 0)
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