Re-enabled @executable_path and OS X linking now that the OS X build is fixed. Now I just have to figure out why it's not linking...

This commit is contained in:
Pietro Gagliardi 2016-01-06 20:24:31 -05:00
parent a76ba524c6
commit 82d0efb92d
3 changed files with 6 additions and 6 deletions

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@ -2,8 +2,6 @@
# This package is still very much WIP. # This package is still very much WIP.
**Note: Due to [a bug in Go](https://github.com/golang/go/issues/13720) the OS X build is broken. Sorry about that.**
As of December 2015 the previous package ui API that has been around since this repo was started is no longer being supported. It is being replaced with a much more stable API built around my libui; see below. As of December 2015 the previous package ui API that has been around since this repo was started is no longer being supported. It is being replaced with a much more stable API built around my libui; see below.
If you still want to use the old package ui, you can get the package under the `pre-libui` tag. Keep in mind that it's not stable, buggy, and **no longer supported**. If you do continue, make sure that instances of `ui.Window` escape to the heap to avoid some of the issues. If you still want to use the old package ui, you can get the package under the `pre-libui` tag. Keep in mind that it's not stable, buggy, and **no longer supported**. If you do continue, make sure that instances of `ui.Window` escape to the heap to avoid some of the issues.
@ -11,8 +9,11 @@ If you still want to use the old package ui, you can get the package under the `
If you want to play around with this new package ui, you'll need to install libui manually. Clone that repo and `make` (with GNU make) libui, then: If you want to play around with this new package ui, you'll need to install libui manually. Clone that repo and `make` (with GNU make) libui, then:
- On Windows, merely copy out\libui.dll to the root of this repo. - On Windows, merely copy out\libui.dll to the root of this repo.
- Go 1.5 is adequate.
- On OS X, copy out/libui.dylib to the root of this repo as libui.0.dylib and symlink it to libui.dylib - On OS X, copy out/libui.dylib to the root of this repo as libui.0.dylib and symlink it to libui.dylib
- You must also be running Go 1.6 from master or Beta 2 or newer due to more Go bugs.
- On other Unixes, copy out/libui.so to the root of this repo as libui.so.0 and symlink it to libui.so - On other Unixes, copy out/libui.so to the root of this repo as libui.so.0 and symlink it to libui.so
- Go 1.5 is adequate.
and then copy ui.h to the top of this repo as well. (You may symlink any files instead of copying if so choose.) and then copy ui.h to the top of this repo as well. (You may symlink any files instead of copying if so choose.)
@ -30,7 +31,7 @@ It runs on/requires:
- Mac OS X: cgo, Mac OS X 10.7 and newer - Mac OS X: cgo, Mac OS X 10.7 and newer
- other Unixes: cgo, GTK+ 3.4 and newer - other Unixes: cgo, GTK+ 3.4 and newer
It also requires Go 1.5 or newer (due to various bugs in cgo that were fixed only starting with 1.5). It also requires Go 1.6 or newer (due to various bugs in cgo that were fixed only starting with 1.6).
(this README needs some work) (this README needs some work)

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@ -2,8 +2,7 @@
package ui package ui
// #cgo LDFLAGS: -L${SRCDIR} -lui -framework CoreFoundation -lpthread // #cgo LDFLAGS: -L${SRCDIR} -lui -framework CoreFoundation -lpthread -rpath @executable_path
// //TODO -rpath @executable_path
// /* (thanks to http://jorgen.tjer.no/post/2014/05/20/dt-rpath-ld-and-at-rpath-dyld/ for the @executable_path clarifiaction) */ // /* (thanks to http://jorgen.tjer.no/post/2014/05/20/dt-rpath-ld-and-at-rpath-dyld/ for the @executable_path clarifiaction) */
// #include <CoreFoundation/CoreFoundation.h> // #include <CoreFoundation/CoreFoundation.h>
// #include <pthread.h> // #include <pthread.h>

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@ -18,7 +18,7 @@ import (
// { // {
// uiQueueMain(doQueued, x); // uiQueueMain(doQueued, x);
// } // }
// static inline int realOnShouldQuit(void) // static inline void realOnShouldQuit(void)
// { // {
// uiOnShouldQuit(doOnShouldQuit, NULL); // uiOnShouldQuit(doOnShouldQuit, NULL);
// } // }