From 7e0a8968c1612a3dd81477a90fba738431cdc65f Mon Sep 17 00:00:00 2001 From: Pietro Gagliardi Date: Wed, 15 Oct 2014 11:17:34 -0400 Subject: [PATCH] Migrated Tab. --- newctrl/tab_windows.go | 115 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 newctrl/tab_windows.go diff --git a/newctrl/tab_windows.go b/newctrl/tab_windows.go new file mode 100644 index 0000000..f4481c6 --- /dev/null +++ b/newctrl/tab_windows.go @@ -0,0 +1,115 @@ +// 25 july 2014 + +package ui + +import ( + "unsafe" +) + +// #include "winapi_windows.h" +import "C" + +/* +On Windows, container controls are just regular controls that notify their parent when the user wants to do things; changing the contents of a switching container (such as a tab control) must be done manually. + +We'll create a dummy window using the container window class for each tab page. This makes showing and hiding tabs a matter of showing and hiding one control. +*/ + +type tab struct { + *controlSingleHWND + tabs []*container + children []Control +} + +func newTab() Tab { + hwnd := C.newControl(C.xWC_TABCONTROL, + C.TCS_TOOLTIPS|C.WS_TABSTOP, + 0) // don't set WS_EX_CONTROLPARENT here; see uitask_windows.c + t := &tab{ + controlSingleHWND: newControlSingleHWND(hwnd), + } + t.fpreferredSize = t.preferredSize + t.fresize = t.resize + C.controlSetControlFont(t.hwnd) + C.setTabSubclass(t.hwnd, unsafe.Pointer(t)) + return t +} + +// TODO margined +func (t *tab) Append(name string, control Control) { + c := newContainer() + control.setParent(&containerParent{c.hwnd}) + t.tabs = append(t.tabs, c) + t.children = append(t.children, control) + // initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior + if len(t.tabs) != 1 { + t.tabs[len(t.tabs)-1].hide() + } + C.tabAppend(t.hwnd, toUTF16(name)) +} + +//export tabChanging +func tabChanging(data unsafe.Pointer, current C.LRESULT) { + t := (*tab)(data) + t.tabs[int(current)].hide() +} + +//export tabChanged +func tabChanged(data unsafe.Pointer, new C.LRESULT) { + t := (*tab)(data) + t.tabs[int(new)].show() +} + +//export tabTabHasChildren +func tabTabHasChildren(data unsafe.Pointer, which C.LRESULT) C.BOOL { + t := (*tab)(data) + if len(t.tabs) == 0 { // currently no tabs + return C.FALSE + } +return C.TRUE/*TODO + if t.tabs[int(which)].nchildren > 0 { + return C.TRUE + } + return C.FALSE +*/ +} + +func (t *tab) preferredSize(d *sizing) (width, height int) { + for _, s := range t.tabs { + w, h := s.child.preferredSize(d) + if width < w { + width = w + } + if height < h { + height = h + } + } + return width, height + int(C.tabGetTabHeight(t.hwnd)) +} + +// a tab control contains other controls; size appropriately +func (t *tab) resize(x int, y int, width int, height int, d *sizing) { + // first, chain up to the container base to keep the Z-order correct + // TODO use a variable for this + t.controlSingleHWND.resize(x, y, width, height, d) + + // now resize the children + var r C.RECT + + // figure out what the rect for each child is... + // the tab contents are children of the tab itself, so ignore x and y, which are relative to the window! + r.left = C.LONG(0) + r.top = C.LONG(0) + r.right = C.LONG(width) + r.bottom = C.LONG(height) + C.tabGetContentRect(t._hwnd, &r) + // and resize tabs + // don't resize just the current tab; resize all tabs! + for i, _ := range t.tabs { + // because each widget is actually a child of the Window, the origin is the one we calculated above + t.tabs[i].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d) + t.children[i].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d) + } + // and now resize the tab control itself + basecommitResize(t, c, d) +}