Merge pull request #2 from robbiev/radioselect
radio button selection support
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commit
7a771a796f
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@ -2,18 +2,26 @@
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package ui
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import (
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"unsafe"
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)
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import "unsafe"
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// #include "ui.h"
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// extern void doRadioButtonsOnSelected(uiRadioButtons *, void *);
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// static inline void realuiRadioButtonsOnSelected(uiRadioButtons *r)
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// {
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// uiRadioButtonsOnSelected(r, doRadioButtonsOnSelected, NULL);
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// }
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import "C"
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// no need to lock this; only the GUI thread can access it
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var radioButtons = make(map[*C.uiRadioButtons]*RadioButtons)
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// RadioButtons is a Control that represents a set of checkable
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// buttons from which exactly one may be chosen by the user.
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type RadioButtons struct {
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c *C.uiControl
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r *C.uiRadioButtons
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c *C.uiControl
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r *C.uiRadioButtons
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onSelected func(*RadioButtons)
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}
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// NewRadioButtons creates a new RadioButtons.
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@ -23,11 +31,15 @@ func NewRadioButtons() *RadioButtons {
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r.r = C.uiNewRadioButtons()
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r.c = (*C.uiControl)(unsafe.Pointer(r.r))
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C.realuiRadioButtonsOnSelected(r.r)
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radioButtons[r.r] = r
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return r
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}
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// Destroy destroys the RadioButtons.
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func (r *RadioButtons) Destroy() {
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delete(radioButtons, r.r)
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C.uiControlDestroy(r.c)
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}
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@ -75,3 +87,29 @@ func (r *RadioButtons) Append(text string) {
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C.uiRadioButtonsAppend(r.r, ctext)
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freestr(ctext)
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}
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// Selected returns the index of the currently selected item in the
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// RadioButtons.
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func (r *RadioButtons) Selected() int {
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return int(C.uiRadioButtonsSelected(r.r))
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}
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// SetSelected sets the currently select item in the RadioButtons
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// to index.
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func (r *RadioButtons) SetSelected(index int) {
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C.uiRadioButtonsSetSelected(r.r, C.int(index))
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}
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// OnSelected registers f to be run when the user selects an item in
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// the RadioButtons. Only one function can be registered at a time.
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func (r *RadioButtons) OnSelected(f func(*RadioButtons)) {
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r.onSelected = f
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}
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//export doRadioButtonsOnSelected
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func doRadioButtonsOnSelected(rr *C.uiRadioButtons, data unsafe.Pointer) {
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r := radioButtons[rr]
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if r.onSelected != nil {
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r.onSelected(r)
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}
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}
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