Merge pull request #2 from robbiev/radioselect

radio button selection support
This commit is contained in:
emersion 2016-07-24 18:10:24 +02:00 committed by GitHub
commit 7a771a796f
1 changed files with 43 additions and 5 deletions

View File

@ -2,18 +2,26 @@
package ui
import (
"unsafe"
)
import "unsafe"
// #include "ui.h"
// extern void doRadioButtonsOnSelected(uiRadioButtons *, void *);
// static inline void realuiRadioButtonsOnSelected(uiRadioButtons *r)
// {
// uiRadioButtonsOnSelected(r, doRadioButtonsOnSelected, NULL);
// }
import "C"
// no need to lock this; only the GUI thread can access it
var radioButtons = make(map[*C.uiRadioButtons]*RadioButtons)
// RadioButtons is a Control that represents a set of checkable
// buttons from which exactly one may be chosen by the user.
type RadioButtons struct {
c *C.uiControl
r *C.uiRadioButtons
c *C.uiControl
r *C.uiRadioButtons
onSelected func(*RadioButtons)
}
// NewRadioButtons creates a new RadioButtons.
@ -23,11 +31,15 @@ func NewRadioButtons() *RadioButtons {
r.r = C.uiNewRadioButtons()
r.c = (*C.uiControl)(unsafe.Pointer(r.r))
C.realuiRadioButtonsOnSelected(r.r)
radioButtons[r.r] = r
return r
}
// Destroy destroys the RadioButtons.
func (r *RadioButtons) Destroy() {
delete(radioButtons, r.r)
C.uiControlDestroy(r.c)
}
@ -75,3 +87,29 @@ func (r *RadioButtons) Append(text string) {
C.uiRadioButtonsAppend(r.r, ctext)
freestr(ctext)
}
// Selected returns the index of the currently selected item in the
// RadioButtons.
func (r *RadioButtons) Selected() int {
return int(C.uiRadioButtonsSelected(r.r))
}
// SetSelected sets the currently select item in the RadioButtons
// to index.
func (r *RadioButtons) SetSelected(index int) {
C.uiRadioButtonsSetSelected(r.r, C.int(index))
}
// OnSelected registers f to be run when the user selects an item in
// the RadioButtons. Only one function can be registered at a time.
func (r *RadioButtons) OnSelected(f func(*RadioButtons)) {
r.onSelected = f
}
//export doRadioButtonsOnSelected
func doRadioButtonsOnSelected(rr *C.uiRadioButtons, data unsafe.Pointer) {
r := radioButtons[rr]
if r.onSelected != nil {
r.onSelected(r)
}
}