Added Button and Checkbox.

This commit is contained in:
Pietro Gagliardi 2015-12-12 15:52:43 -05:00
parent 31ae742daf
commit 69cc823368
5 changed files with 256 additions and 1 deletions

114
button.go Normal file
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@ -0,0 +1,114 @@
// 12 december 2015
package ui
import (
"unsafe"
)
// #include "ui.h"
// extern void doButtonOnClicked(uiButton *, void *);
// static inline void realuiButtonOnClicked(uiButton *b)
// {
// uiButtonOnClicked(b, doButtonOnClicked, NULL);
// }
import "C"
// no need to lock this; only the GUI thread can access it
var buttons = make(map[*C.uiButton]*Button)
// Button is a Control that represents a button that the user can
// click to perform an action. A Button has a text label that should
// describe what the button does.
type Button struct {
c *C.uiControl
b *C.uiButton
onClicked func(*Button)
}
// NewButton creates a new Button with the given text as its label.
func NewButton(text string) *Button {
b := new(Button)
ctext := C.CString(text)
b.b = C.uiNewButton(ctext)
b.c = (*C.uiControl)(unsafe.Pointer(b.b))
freestr(ctext)
C.realuiButtonOnClicked(b.b)
buttons[b.b] = b
return b
}
// Destroy destroys the Button.
func (b *Button) Destroy() {
delete(buttons, b.b)
C.uiControlDestroy(b.c)
}
// LibuiControl returns the libui uiControl pointer that backs
// the Window. This is only used by package ui itself and should
// not be called by programs.
func (b *Button) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(b.c))
}
// Handle returns the OS-level handle associated with this Button.
// On Windows this is an HWND of a standard Windows API BUTTON
// class (as provided by Common Controls version 6).
// On GTK+ this is a pointer to a GtkButton.
// On OS X this is a pointer to a NSButton.
func (b *Button) Handle() uintptr {
return uintptr(C.uiControlHandle(b.c))
}
// Show shows the Button.
func (b *Button) Show() {
C.uiControlShow(b.c)
}
// Hide hides the Button.
func (b *Button) Hide() {
C.uiControlHide(b.c)
}
// Enable enables the Button.
func (b *Button) Enable() {
C.uiControlEnable(b.c)
}
// Disable disables the Button.
func (b *Button) Disable() {
C.uiControlDisable(b.c)
}
// Text returns the Button's text.
func (b *Button) Text() string {
ctext := C.uiButtonText(b.b)
text := C.GoString(ctext)
C.uiFreeText(ctext)
return text
}
// SetText sets the Button's text to text.
func (b *Button) SetText(text string) {
ctext := C.CString(text)
C.uiButtonSetText(b.b, ctext)
freestr(ctext)
}
// OnClicked registers f to be run when the user clicks the Button.
// Only one function can be registered at a time.
func (b *Button) OnClicked(f func(*Button)) {
b.onClicked = f
}
//export doButtonOnClicked
func doButtonOnClicked(bb *C.uiButton, data unsafe.Pointer) {
b := buttons[bb]
if b.onClicked != nil {
b.onClicked(b)
}
}

124
checkbox.go Normal file
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@ -0,0 +1,124 @@
// 12 december 2015
package ui
import (
"unsafe"
)
// #include "ui.h"
// extern void doCheckboxOnToggled(uiCheckbox *, void *);
// static inline void realuiCheckboxOnToggled(uiCheckbox *c)
// {
// uiCheckboxOnToggled(c, doCheckboxOnToggled, NULL);
// }
import "C"
// no need to lock this; only the GUI thread can access it
var checkboxes = make(map[*C.uiCheckbox]*Checkbox)
// Checkbox is a Control that represents a box with a text label at its
// side. When the user clicks the checkbox, a check mark will appear
// in the box; clicking it again removes the check.
type Checkbox struct {
co *C.uiControl
c *C.uiCheckbox
onToggled func(*Checkbox)
}
// NewCheckbox creates a new Checkbox with the given text as its label.
func NewCheckbox(text string) *Checkbox {
c := new(Checkbox)
ctext := C.CString(text)
c.c = C.uiNewCheckbox(ctext)
c.co = (*C.uiControl)(unsafe.Pointer(c.c))
freestr(ctext)
C.realuiCheckboxOnToggled(c.c)
checkboxes[c.c] = c
return c
}
// Destroy destroys the Checkbox.
func (c *Checkbox) Destroy() {
delete(checkboxes, c.c)
C.uiControlDestroy(c.co)
}
// LibuiControl returns the libui uiControl pointer that c.coks
// the Window. This is only used by package ui itself and should
// not be called by programs.
func (c *Checkbox) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(c.co))
}
// Handle returns the OS-level handle associated with this Checkbox.
// On Windows this is an HWND of a standard Windows API BUTTON
// class (as provided by Common Controls version 6).
// On GTK+ this is a pointer to a GtkCheckButton.
// On OS X this is a pointer to a NSButton.
func (c *Checkbox) Handle() uintptr {
return uintptr(C.uiControlHandle(c.co))
}
// Show shows the Checkbox.
func (c *Checkbox) Show() {
C.uiControlShow(c.co)
}
// Hide hides the Checkbox.
func (c *Checkbox) Hide() {
C.uiControlHide(c.co)
}
// Enable enables the Checkbox.
func (c *Checkbox) Enable() {
C.uiControlEnable(c.co)
}
// Disable disables the Checkbox.
func (c *Checkbox) Disable() {
C.uiControlDisable(c.co)
}
// Text returns the Checkbox's text.
func (c *Checkbox) Text() string {
ctext := C.uiCheckboxText(c.c)
text := C.GoString(ctext)
C.uiFreeText(ctext)
return text
}
// SetText sets the Checkbox's text to text.
func (c *Checkbox) SetText(text string) {
ctext := C.CString(text)
C.uiCheckboxSetText(c.c, ctext)
freestr(ctext)
}
// OnToggled registers f to be run when the user clicks the Checkbox.
// Only one function can be registered at a time.
func (c *Checkbox) OnToggled(f func(*Checkbox)) {
c.onToggled = f
}
//export doCheckboxOnToggled
func doCheckboxOnToggled(cc *C.uiCheckbox, data unsafe.Pointer) {
c := checkboxes[cc]
if c.onToggled != nil {
c.onToggled(c)
}
}
// Checked returns whether the Checkbox is checked.
func (c *Checkbox) Checked() bool {
return tobool(C.uiCheckboxChecked(c.c))
}
// SetChecked sets whether the Checkbox is checked.
func (c *Checkbox) SetChecked(checked bool) {
C.uiCheckboxSetChecked(c.c, frombool(checked))
}

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@ -23,6 +23,11 @@ type Control interface {
// then call LibuiControlDestroy.
Destroy()
// LibuiControl returns the libui uiControl pointer that backs
// the Control. This is only used by package ui itself and should
// not be called by programs.
LibuiControl() uintptr
// Handle returns the OS-level handle that backs the
// Control. On OSs that use reference counting for
// controls, Handle does not increment the reference

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@ -63,6 +63,13 @@ func (w *Window) Destroy() {
C.uiControlDestroy(w.c)
}
// LibuiControl returns the libui uiControl pointer that backs
// the Window. This is only used by package ui itself and should
// not be called by programs.
func (w *Window) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(w.c))
}
// Handle returns the OS-level handle associated with this Window.
// On Windows this is an HWND of a libui-internal class.
// On GTK+ this is a pointer to a GtkWindow.
@ -134,7 +141,7 @@ func (w *Window) SetChild(child Control) {
w.child = child
c := (*C.uiControl)(nil)
if w.child != nil {
c = touiControl(w.child.Handle())
c = touiControl(w.child.LibuiControl())
}
C.uiWindowSetChild(w.w, c)
}

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@ -11,6 +11,11 @@ func TestIt(t *testing.T) {
Quit()
return true
})
c := NewCheckbox("Click Me")
c.OnToggled(func(c *Checkbox) {
w.SetMargined(c.Checked())
})
w.SetChild(c)
w.Show()
})
if err != nil {