More go fmt. That completes the main package go fmt. Won't bother with test or tools.
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parent
a210775287
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24
area.go
24
area.go
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@ -4,10 +4,10 @@ package ui
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import (
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"fmt"
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"sync"
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"image"
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"unsafe"
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"reflect"
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"sync"
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"unsafe"
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)
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// Area represents a blank canvas upon which programs may draw anything and receive arbitrary events from the user.
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@ -186,6 +186,7 @@ type KeyEvent struct {
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// ExtKey represents keys that are not in the typewriter section of the keyboard.
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type ExtKey uintptr
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const (
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Escape ExtKey = iota + 1
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Insert // equivalent to "Help" on Apple keyboards
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@ -241,7 +242,7 @@ func (e KeyEvent) EffectiveKey() byte {
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k := e.ExtKey
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switch {
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case k >= N0 && k <= N9:
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return byte(k - N0) + '0'
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return byte(k-N0) + '0'
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case k == NDot:
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return '.'
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case k == NEnter:
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@ -262,6 +263,7 @@ func (e KeyEvent) EffectiveKey() byte {
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// There is no way to differentiate between left and right modifier keys.
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// As such, what KeyEvents get sent if the user does something unusual with both of a certain modifier key at once is undefined.
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type Modifiers uintptr
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const (
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Ctrl Modifiers = 1 << iota // the keys labelled Ctrl or Control on all platforms
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Alt // the keys labelled Alt or Option or Meta on all platforms
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@ -373,16 +375,16 @@ func toARGB(i *image.RGBA, memory uintptr, memstride int) {
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nextp := p + i.Stride
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nextq := q + memstride
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for x := i.Rect.Min.X; x < i.Rect.Max.X; x++ {
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argb := uint32(i.Pix[p + 3]) << 24 // A
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argb |= uint32(i.Pix[p + 0]) << 16 // R
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argb |= uint32(i.Pix[p + 1]) << 8 // G
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argb |= uint32(i.Pix[p + 2]) // B
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argb := uint32(i.Pix[p+3]) << 24 // A
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argb |= uint32(i.Pix[p+0]) << 16 // R
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argb |= uint32(i.Pix[p+1]) << 8 // G
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argb |= uint32(i.Pix[p+2]) // B
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// the magic of conversion
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native := (*[4]byte)(unsafe.Pointer(&argb))
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realbits[q + 0] = native[0]
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realbits[q + 1] = native[1]
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realbits[q + 2] = native[2]
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realbits[q + 3] = native[3]
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realbits[q+0] = native[0]
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realbits[q+1] = native[1]
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realbits[q+2] = native[2]
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realbits[q+3] = native[3]
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p += 4
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q += 4
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}
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@ -3,8 +3,8 @@
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package ui
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import (
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"unsafe"
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"image"
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"unsafe"
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)
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// #include <stdlib.h>
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@ -28,7 +28,7 @@ func areaView_drawRect(self C.id, rect C.struct_xrect) {
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s := getSysData(self)
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// no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m)
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// rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling
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cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x + rect.width), int(rect.y + rect.height))
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cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x+rect.width), int(rect.y+rect.height))
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max := C.frame(self)
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cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect)
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if cliprect.Empty() { // no intersection; nothing to paint
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@ -93,18 +93,18 @@ func areaMouseEvent(self C.id, e C.id, click bool, up bool) {
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}
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// the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so)
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held := C.pressedMouseButtons()
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if which != 1 && (held & 1) != 0 { // button 1
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if which != 1 && (held&1) != 0 { // button 1
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me.Held = append(me.Held, 1)
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}
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if which != 2 && (held & 4) != 0 { // button 2; mind the swap
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if which != 2 && (held&4) != 0 { // button 2; mind the swap
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me.Held = append(me.Held, 2)
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}
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if which != 3 && (held & 2) != 0 { // button 3
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if which != 3 && (held&2) != 0 { // button 3
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me.Held = append(me.Held, 3)
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}
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held >>= 3
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for i := uint(4); held != 0; i++ {
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if which != i && (held & 1) != 0 {
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if which != i && (held&1) != 0 {
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me.Held = append(me.Held, i)
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}
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held >>= 1
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