More go fmt. That completes the main package go fmt. Won't bother with test or tools.

This commit is contained in:
Pietro Gagliardi 2014-06-10 16:03:10 -04:00
parent a210775287
commit 5fa1bd22e2
2 changed files with 68 additions and 66 deletions

24
area.go
View File

@ -4,10 +4,10 @@ package ui
import ( import (
"fmt" "fmt"
"sync"
"image" "image"
"unsafe"
"reflect" "reflect"
"sync"
"unsafe"
) )
// Area represents a blank canvas upon which programs may draw anything and receive arbitrary events from the user. // Area represents a blank canvas upon which programs may draw anything and receive arbitrary events from the user.
@ -186,6 +186,7 @@ type KeyEvent struct {
// ExtKey represents keys that are not in the typewriter section of the keyboard. // ExtKey represents keys that are not in the typewriter section of the keyboard.
type ExtKey uintptr type ExtKey uintptr
const ( const (
Escape ExtKey = iota + 1 Escape ExtKey = iota + 1
Insert // equivalent to "Help" on Apple keyboards Insert // equivalent to "Help" on Apple keyboards
@ -241,7 +242,7 @@ func (e KeyEvent) EffectiveKey() byte {
k := e.ExtKey k := e.ExtKey
switch { switch {
case k >= N0 && k <= N9: case k >= N0 && k <= N9:
return byte(k - N0) + '0' return byte(k-N0) + '0'
case k == NDot: case k == NDot:
return '.' return '.'
case k == NEnter: case k == NEnter:
@ -262,6 +263,7 @@ func (e KeyEvent) EffectiveKey() byte {
// There is no way to differentiate between left and right modifier keys. // There is no way to differentiate between left and right modifier keys.
// As such, what KeyEvents get sent if the user does something unusual with both of a certain modifier key at once is undefined. // As such, what KeyEvents get sent if the user does something unusual with both of a certain modifier key at once is undefined.
type Modifiers uintptr type Modifiers uintptr
const ( const (
Ctrl Modifiers = 1 << iota // the keys labelled Ctrl or Control on all platforms Ctrl Modifiers = 1 << iota // the keys labelled Ctrl or Control on all platforms
Alt // the keys labelled Alt or Option or Meta on all platforms Alt // the keys labelled Alt or Option or Meta on all platforms
@ -373,16 +375,16 @@ func toARGB(i *image.RGBA, memory uintptr, memstride int) {
nextp := p + i.Stride nextp := p + i.Stride
nextq := q + memstride nextq := q + memstride
for x := i.Rect.Min.X; x < i.Rect.Max.X; x++ { for x := i.Rect.Min.X; x < i.Rect.Max.X; x++ {
argb := uint32(i.Pix[p + 3]) << 24 // A argb := uint32(i.Pix[p+3]) << 24 // A
argb |= uint32(i.Pix[p + 0]) << 16 // R argb |= uint32(i.Pix[p+0]) << 16 // R
argb |= uint32(i.Pix[p + 1]) << 8 // G argb |= uint32(i.Pix[p+1]) << 8 // G
argb |= uint32(i.Pix[p + 2]) // B argb |= uint32(i.Pix[p+2]) // B
// the magic of conversion // the magic of conversion
native := (*[4]byte)(unsafe.Pointer(&argb)) native := (*[4]byte)(unsafe.Pointer(&argb))
realbits[q + 0] = native[0] realbits[q+0] = native[0]
realbits[q + 1] = native[1] realbits[q+1] = native[1]
realbits[q + 2] = native[2] realbits[q+2] = native[2]
realbits[q + 3] = native[3] realbits[q+3] = native[3]
p += 4 p += 4
q += 4 q += 4
} }

View File

@ -3,8 +3,8 @@
package ui package ui
import ( import (
"unsafe"
"image" "image"
"unsafe"
) )
// #include <stdlib.h> // #include <stdlib.h>
@ -28,7 +28,7 @@ func areaView_drawRect(self C.id, rect C.struct_xrect) {
s := getSysData(self) s := getSysData(self)
// no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m) // no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m)
// rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling // rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling
cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x + rect.width), int(rect.y + rect.height)) cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x+rect.width), int(rect.y+rect.height))
max := C.frame(self) max := C.frame(self)
cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect) cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect)
if cliprect.Empty() { // no intersection; nothing to paint if cliprect.Empty() { // no intersection; nothing to paint
@ -93,18 +93,18 @@ func areaMouseEvent(self C.id, e C.id, click bool, up bool) {
} }
// the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so) // the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so)
held := C.pressedMouseButtons() held := C.pressedMouseButtons()
if which != 1 && (held & 1) != 0 { // button 1 if which != 1 && (held&1) != 0 { // button 1
me.Held = append(me.Held, 1) me.Held = append(me.Held, 1)
} }
if which != 2 && (held & 4) != 0 { // button 2; mind the swap if which != 2 && (held&4) != 0 { // button 2; mind the swap
me.Held = append(me.Held, 2) me.Held = append(me.Held, 2)
} }
if which != 3 && (held & 2) != 0 { // button 3 if which != 3 && (held&2) != 0 { // button 3
me.Held = append(me.Held, 3) me.Held = append(me.Held, 3)
} }
held >>= 3 held >>= 3
for i := uint(4); held != 0; i++ { for i := uint(4); held != 0; i++ {
if which != i && (held & 1) != 0 { if which != i && (held&1) != 0 {
me.Held = append(me.Held, i) me.Held = append(me.Held, i)
} }
held >>= 1 held >>= 1