Quick changes: turned "Window has been opened" to "Window has been created" since I'm going to separate creating and opening (Open() will call Create()).
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@ -9,7 +9,7 @@ import (
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// A Button represents a clickable button with some text.
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type Button struct {
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// Clicked gets a message when the button is clicked.
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// You cannot change it once the Window containing the Button has been opened.
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// You cannot change it once the Window containing the Button has been created.
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// If you do not respond to this signal, nothing will happen.
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Clicked chan struct{}
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2
stack.go
2
stack.go
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@ -48,7 +48,7 @@ func NewVerticalStack(controls ...Control) *Stack {
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return newStack(vertical, controls...)
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}
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// SetStretchy marks a control in a Stack as stretchy. This cannot be called once the Window containing the Stack has been opened.
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// SetStretchy marks a control in a Stack as stretchy. This cannot be called once the Window containing the Stack has been created.
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// It panics if index is out of range.
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func (s *Stack) SetStretchy(index int) {
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s.lock.Lock()
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@ -10,7 +10,7 @@ import (
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// Window represents an on-screen window.
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type Window struct {
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// Closing gets a message when the user clicks the window's close button.
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// You cannot change it once the Window has been opened.
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// You cannot change it once the Window has been created.
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// If you do not respond to this signal, nothing will happen; regardless of whether you handle the signal or not, the window will not be closed.
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Closing chan struct{}
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