More TODOs.
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@ -173,6 +173,8 @@ func doAreaHandlerDraw(uah *C.uiAreaHandler, ua *C.uiArea, udp *C.uiAreaDrawPara
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}
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// TODO document all these
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//
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// TODO note that in the case of a drag, X and Y can be out of bounds, or in the event of a scrolling area, in places that are not visible
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type AreaMouseEvent struct {
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X float64
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Y float64
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