Added proper Super handling on Windows. Meta isn't used here and the modifiers were already in the correct order.
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@ -439,6 +439,7 @@ var (
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func getModifiers() (m Modifiers) {
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func getModifiers() (m Modifiers) {
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down := func(x uintptr) bool {
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down := func(x uintptr) bool {
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// TODO this might not be related to the actual message; GLFW does it
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r1, _, _ := _getKeyState.Call(x)
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r1, _, _ := _getKeyState.Call(x)
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return (r1 & 0x80) != 0
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return (r1 & 0x80) != 0
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}
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}
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@ -452,7 +453,9 @@ func getModifiers() (m Modifiers) {
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if down(_VK_SHIFT) {
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if down(_VK_SHIFT) {
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m |= Shift
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m |= Shift
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}
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}
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// TODO windows key (super)
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if down(_VK_LWIN) || down(_VK_RWIN) {
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m |= Super
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}
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return m
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return m
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}
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}
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