Implemented window resize handling on Mac OS X. Now for actually setting child controls and resizing them.

This commit is contained in:
Pietro Gagliardi 2014-07-15 14:04:20 -04:00
parent c61666b6b4
commit 474436e9f6
2 changed files with 18 additions and 1 deletions

View File

@ -4,6 +4,7 @@ package ui
import (
"unsafe"
"fmt"
)
// #include "objc_darwin.h"
@ -123,7 +124,13 @@ func windowClosing(xw unsafe.Pointer) C.BOOL {
}
return C.NO
}
//export windowResized
func windowResized(xw unsafe.Pointer, width C.uintptr_t, height C.uintptr_t) {
w := (*window)(unsafe.Pointer(xw))
_=w//TODO
fmt.Printf("new size %d x %d\n", width, height)
}
// TODO for testing
func newButton(string) *Request { return nil }

View File

@ -20,6 +20,16 @@
return windowClosing(self->gowin);
}
- (void)windowDidResize:(NSNotification *)n
{
NSWindow *w;
NSRect r;
w = toNSWindow([n object]);
r = [[w contentView] frame];
windowResized(self->gowin, (uintptr_t) r.size.width, (uintptr_t) r.size.height);
}
@end
id newWindow(intptr_t width, intptr_t height)