Moved the blurred Area check TODO to future plans because I'd need to find images for that; added some advice for that.
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@ -37,6 +37,20 @@ general list:
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- will probably want to bring back Event() as NewEvent() should that facility be necesary for menus, etc.
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- figure out why at least the 64-bit build hates being run under Application Verifier
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- make sure the preferred size of a Listbox is the minimum size needed to display everything on all platforms (capped at the screen height, of course?)
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- make sure the image drawn on an Area looks correct on all platforms (is not cropped incorrectly or blurred)
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```
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[01:16] <andlabs> so now I need an image that if it's drawn blurry, even slightly, the blur is very obvious... not sure what image that would be though
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[01:16] *** gburd gives gburd permission to talk.
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[01:16] <jsimnz> closeup of a face, pretty easy to tell if its blurry
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[01:16] *** pascalj gives pascalj permission to talk.
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[01:17] *** gburd takes the permission to talk from gburd.
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[01:18] <andlabs> in what way
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[01:19] <andlabs> (also it'd need to be public domain and I can't take a photo o fmy face right now)
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[01:19] *** pascalj takes the permission to talk from pascalj.
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[01:19] <jsimnz> hd photo of face, between pores, and wrinkles, noticing unfocus or blur is pretty easy, in my experiance
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[01:21] <andlabs> all right
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[01:21] <andlabs> I'll keep a note of that thanks
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```
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issues of policy:
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- LineEdit heights on Windows seem too big; either that or LineEdit, Button, and Label text is not vertically centered properly
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todo.md
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@ -21,6 +21,5 @@ UNIX:
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ALL PLATFORMS:
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- make sure MouseEvent's documentation has dragging described correctly (both Windows and GTK+ do)
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- make sure the image drawn on an Area looks correct on all platforms (is not cropped incorrectly or blurred)
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- make all widths and heights parameters in constructors in the same place (or drop the ones in Window entirely?)
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- Message boxes that belong to agiven parent are still application-modal on all platforms except Mac OS X because the whole system waits... we'll need to use a channel for this, I guess :S
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