Implemented window closing on Mac OS X. This drops the "single delegate object for everything" setup but keeping that map and holding its lock is already meh so.
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@ -18,7 +18,7 @@ extern void issue(void *);
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/* window_darwin.m */
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extern id newWindow(intptr_t, intptr_t);
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extern void windowSetAppDelegate(id);
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extern void windowSetDelegate(id, void *);
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extern const char *windowTitle(id);
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extern void windowSetTitle(id, const char *);
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extern void windowShow(id);
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@ -23,11 +23,12 @@ func newWindow(title string, width int, height int) *Request {
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ctitle := C.CString(title)
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defer C.free(unsafe.Pointer(ctitle))
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C.windowSetTitle(id, ctitle)
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C.windowSetAppDelegate(id)
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c <- &window{
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w := &window{
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id: id,
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closing: newEvent(),
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}
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C.windowSetDelegate(id, unsafe.Pointer(w))
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c <- w
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},
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resp: c,
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}
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@ -112,7 +113,17 @@ func (w *window) OnClosing(e func(c Doer) bool) *Request {
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}
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}
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// TODO windowClosing
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//export windowClosing
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func windowClosing(xw unsafe.Pointer) C.BOOL {
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w := (*window)(unsafe.Pointer(xw))
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close := w.closing.fire()
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if close {
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// TODO make sure this actually closes the window the way we want
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return C.YES
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}
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return C.NO
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}
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// TODO for testing
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func newButton(string) *Request { return nil }
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@ -6,6 +6,22 @@
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#define toNSWindow(x) ((NSWindow *) (x))
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// TODO why do I need the explicit interface specification?
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@interface goWindowDelegate : NSObject <NSWindowDelegate> {
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@public
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void *gowin;
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}
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@end
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@implementation goWindowDelegate
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- (BOOL)windowShouldClose:(id)win
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{
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return windowClosing(self->gowin);
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}
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@end
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id newWindow(intptr_t width, intptr_t height)
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{
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return [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, (CGFloat) width, (CGFloat) height)
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@ -14,9 +30,13 @@ id newWindow(intptr_t width, intptr_t height)
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defer:YES];
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}
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void windowSetAppDelegate(id win)
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void windowSetDelegate(id win, void *w)
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{
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[toNSWindow(win) setDelegate:getAppDelegate()];
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goWindowDelegate *d;
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d = [goWindowDelegate new];
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d->gowin = w;
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[toNSWindow(win) setDelegate:d];
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}
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const char *windowTitle(id win)
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