Implemented Area mouse events on Mac OS X. Also fixed a few other things left behind in the previous commits. Also more TODOs.
This commit is contained in:
parent
8c18adcfdb
commit
41a7e3dab8
4
area.go
4
area.go
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@ -85,8 +85,8 @@ type MouseEvent struct {
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Up uint
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// If Down is nonzero, Count indicates the number of clicks: 1 for single-click, 2 for double-click.
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// If Count == 2, AT LEAST one event with Count == 1 will have been sent prior.
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// (This is a platform-specific issue: some platforms send one, some send two.)
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// If Count == 2, AT LEAST zero events with Count == 1 will have been sent prior.
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// (This is a platform-specific issue: some platforms send none, some send one, and some send two.)
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Count uint
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// Modifiers is a bit mask indicating the modifier keys being held during the event.
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136
area_darwin.go
136
area_darwin.go
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@ -13,7 +13,10 @@ import (
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//// #include <HIToolbox/Events.h>
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// #include "objc_darwin.h"
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// extern void areaView_drawRect(id, struct xrect);
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// extern BOOL areaView_isFlipped(id, SEL);
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// extern BOOL areaView_isFlipped_acceptsFirstResponder(id, SEL);
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// extern void areaView_mouseMoved(id, SEL, id);
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// extern void areaView_mouseDown_mouseDragged(id, SEL, id);
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// extern void areaView_mouseUp(id, SEL, id);
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import "C"
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const (
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@ -25,8 +28,27 @@ var (
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_drawRect = sel_getUid("drawRect:")
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_isFlipped = sel_getUid("isFlipped")
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_acceptsFirstResponder = sel_getUid("acceptsFirstResponder")
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)
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// uintptr due to a bug; see https://code.google.com/p/go/issues/detail?id=7665
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type eventMethod struct {
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sel string
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m uintptr
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}
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var eventMethods = []eventMethod{
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eventMethod{"mouseMoved:", uintptr(C.areaView_mouseMoved)},
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eventMethod{"mouseDown:", uintptr(C.areaView_mouseDown_mouseDragged)},
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eventMethod{"mouseDragged:", uintptr(C.areaView_mouseDown_mouseDragged)},
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eventMethod{"mouseUp:", uintptr(C.areaView_mouseUp)},
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eventMethod{"rightMouseDown:", uintptr(C.areaView_mouseDown_mouseDragged)},
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eventMethod{"rightMouseDragged:", uintptr(C.areaView_mouseDown_mouseDragged)},
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eventMethod{"rightMouseUp:", uintptr(C.areaView_mouseUp)},
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eventMethod{"otherMouseDown:", uintptr(C.areaView_mouseDown_mouseDragged)},
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eventMethod{"otherMouseDragged:", uintptr(C.areaView_mouseDown_mouseDragged)},
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eventMethod{"otherMouseUp:", uintptr(C.areaView_mouseUp)},
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}
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func mkAreaClass() error {
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areaclass, err := makeAreaClass(__goArea)
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if err != nil {
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@ -39,10 +61,22 @@ func mkAreaClass() error {
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}
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// TODO rename this function (it overrides anyway)
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err = addDelegateMethod(areaclass, _isFlipped,
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C.areaView_isFlipped, area_boolret)
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C.areaView_isFlipped_acceptsFirstResponder, area_boolret)
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if err != nil {
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return fmt.Errorf("error overriding Area isFlipped method: %v", err)
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}
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err = addDelegateMethod(areaclass, _acceptsFirstResponder,
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C.areaView_isFlipped_acceptsFirstResponder, area_boolret)
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if err != nil {
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return fmt.Errorf("error overriding Area acceptsFirstResponder method: %v", err)
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}
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for _, m := range eventMethods {
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err = addDelegateMethod(areaclass, sel_getUid(m.sel),
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unsafe.Pointer(m.m), delegate_void)
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if err != nil {
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return fmt.Errorf("error overriding Area %s method: %v", m.sel, err)
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}
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}
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_goArea = objc_getClass(__goArea)
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return nil
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}
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@ -69,11 +103,105 @@ func areaView_drawRect(self C.id, rect C.struct_xrect) {
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C.int64_t(cliprect.Min.X), C.int64_t(cliprect.Min.Y))
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}
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//export areaView_isFlipped
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func areaView_isFlipped(self C.id, sel C.SEL) C.BOOL {
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//export areaView_isFlipped_acceptsFirstResponder
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func areaView_isFlipped_acceptsFirstResponder(self C.id, sel C.SEL) C.BOOL {
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// yes use the same function for both methods since they're just going to return YES anyway
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// isFlipped gives us a coordinate system with (0,0) at the top-left
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// acceptsFirstResponder lets us respond to events
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return C.BOOL(C.YES)
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}
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var (
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_modifierFlags = sel_getUid("modifierFlags")
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_buttonNumber = sel_getUid("buttonNumber")
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_clickCount = sel_getUid("clickCount")
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)
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func parseModifiers(e C.id) (m Modifiers) {
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const (
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_NSShiftKeyMask = 1 << 17
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_NSControlKeyMask = 1 << 18
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_NSAlternateKeyMask = 1 << 19
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_NSCommandKeyMask = 1 << 20
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)
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mods := uintptr(C.objc_msgSend_uintret_noargs(e, _modifierFlags))
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if (mods & _NSShiftKeyMask) != 0 {
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m |= Shift
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}
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if (mods & _NSControlKeyMask) != 0 {
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// TODO
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}
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if (mods & _NSAlternateKeyMask) != 0 {
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m |= Alt
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}
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if (mods & _NSCommandKeyMask) != 0 {
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m |= Ctrl
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}
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return m
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}
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func areaMouseEvent(self C.id, e C.id, click bool, up bool) {
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var me MouseEvent
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s := getSysData(self)
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xp := C.getTranslatedEventPoint(self, e)
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me.Pos = image.Pt(int(xp.x), int(xp.y))
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me.Modifiers = parseModifiers(e)
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which := uint(C.objc_msgSend_intret_noargs(e, _buttonNumber)) + 1
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if which == 3 { // swap middle and right button numbers
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which = 2
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} else if which == 2 {
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which = 3
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}
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if click && up {
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me.Up = which
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} else if click {
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me.Down = which
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me.Count = uint(C.objc_msgSend_intret_noargs(e, _clickCount))
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} else {
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which = 0 // reset for Held processing below
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}
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held := C.objc_msgSend_uintret_noargs(e, _clickCount)
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if which != 1 && (held & 1) != 0 { // button 1
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me.Held = append(me.Held, 1)
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}
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if which != 2 && (held & 4) != 0 { // button 2; mind the swap
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me.Held = append(me.Held, 2)
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}
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if which != 3 && (held & 2) != 0 { // button 3
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me.Held = append(me.Held, 3)
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}
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// TODO remove this part?
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held >>= 3
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for i := uint(4); held != 0; i++ {
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if which != i && (held & 1) != 0 {
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me.Held = append(me.Held, i)
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}
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held >>= 1
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}
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repaint := s.handler.Mouse(me)
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if repaint {
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C.objc_msgSend_noargs(self, _display)
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}
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}
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//export areaView_mouseMoved
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func areaView_mouseMoved(self C.id, sel C.SEL, e C.id) {
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// TODO not triggered?
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areaMouseEvent(self, e, false, false)
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}
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//export areaView_mouseDown_mouseDragged
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func areaView_mouseDown_mouseDragged(self C.id, sel C.SEL, e C.id) {
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areaMouseEvent(self, e, true, false)
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}
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//export areaView_mouseUp
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func areaView_mouseUp(self C.id, sel C.SEL, e C.id) {
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areaMouseEvent(self, e, true, true)
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}
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// TODO combine these with the listbox functions?
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func newAreaScrollView(area C.id) C.id {
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@ -241,7 +241,7 @@ static SEL s_drawInRect;
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static SEL s_release;
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static BOOL drawImage_init = NO;
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id drawImage(void *pixels, int64_t width, int64_t height, int64_t stride, int64_t xdest, int64_t ydest)
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void drawImage(void *pixels, int64_t width, int64_t height, int64_t stride, int64_t xdest, int64_t ydest)
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{
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unsigned char *planes[1]; /* NSBitmapImageRep wants an array of planes; we have one plane */
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id bitmap;
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@ -278,3 +278,33 @@ id drawImage(void *pixels, int64_t width, int64_t height, int64_t stride, int64_
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nil); /* hints: */
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objc_msgSend(bitmap, s_release);
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}
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/*
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more NSPoint fumbling
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*/
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static SEL s_locationInWindow;
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static SEL s_convertPointFromView;
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static BOOL getTranslatedEventPoint_init = NO;
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static NSPoint (*objc_msgSend_stret_point)(id, SEL, ...) =
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(NSPoint (*)(id, SEL, ...)) objc_msgSend;
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struct xpoint getTranslatedEventPoint(id self, id event)
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{
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NSPoint p;
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struct xpoint ret;
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if (getTranslatedEventPoint_init == NO) {
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s_locationInWindow = sel_getUid("locationInWindow");
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s_convertPointFromView = sel_getUid("convertPoint:fromView:");
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getTranslatedEventPoint_init = YES;
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}
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p = objc_msgSend_stret_point(event, s_locationInWindow);
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p = objc_msgSend_stret_point(self, s_convertPointFromView,
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p, /* convertPoint: */
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nil); /* fromView: */
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ret.x = (int64_t) p.x;
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ret.y = (int64_t) p.y;
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return ret;
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}
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@ -47,6 +47,11 @@ struct xsize {
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extern struct xsize objc_msgSend_stret_size_noargs(id obj, SEL sel);
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struct xpoint {
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int64_t x;
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int64_t y;
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};
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extern uintptr_t objc_msgSend_uintret_noargs(id objc, SEL sel);
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extern intptr_t objc_msgSend_intret_noargs(id obj, SEL sel);
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@ -107,6 +112,7 @@ extern id makeDummyEvent();
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/* for area_darwin.go */
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extern BOOL addAreaViewDrawMethod(Class);
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extern id drawImage(void *, int64_t, int64_t, int64_t, int64_t, int64_t);
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extern void drawImage(void *, int64_t, int64_t, int64_t, int64_t, int64_t);
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extern struct xpoint getTranslatedEventPoint(id, id);
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#endif
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5
todo.md
5
todo.md
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@ -51,6 +51,11 @@ important things:
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- make sure mouse events don't trigger if the control size is larger than the Area size and the mouse event happens outside the Area range on all platforms
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super ultra important things:
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- formalize dragging
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- implement dragging on windows
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- may need to drop Held depending on weirdness I see in OS X
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- cap click count to 2 on all platforms
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- cap mouse button count to 3? or should a function be used instead?
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- the windows build appears to be unstable:
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- 64-bit crashes in malloc in wine with heap corruption warnings aplenty during DLL loading; in windows 7 it works fine
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- 32-bit: it works, but if I save the class name converted to UTF-16 beforehand, wine indicates that the class name is replaced with the window title, so something there is wrong...
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