Removing more leftover stuff.
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3a69fa9f2d
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@ -166,46 +166,13 @@ const (
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var (
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var (
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_createWindowEx = user32.NewProc("CreateWindowExW")
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_createWindowEx = user32.NewProc("CreateWindowExW")
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_destroyWindow = user32.NewProc("DestroyWindow")
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_getClientRect = user32.NewProc("GetClientRect")
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_getClientRect = user32.NewProc("GetClientRect")
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_enumChildWindows = user32.NewProc("EnumChildWindows")
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_moveWindow = user32.NewProc("MoveWindow")
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_moveWindow = user32.NewProc("MoveWindow")
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_setWindowPos = user32.NewProc("SetWindowPos")
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_setWindowPos = user32.NewProc("SetWindowPos")
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_setWindowText = user32.NewProc("SetWindowTextW")
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_setWindowText = user32.NewProc("SetWindowTextW")
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_showWindow = user32.NewProc("ShowWindow")
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_showWindow = user32.NewProc("ShowWindow")
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)
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)
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/*
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func DestroyWindow(hWnd HWND) (err error) {
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r1, _, err := destroyWindow.Call(uintptr(hWnd))
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if r1 == 0 { // failure
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return err
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}
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return nil
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}
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type WNDENUMPROC func(hwnd HWND, lParam LPARAM) (cont bool)
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type _WNDENUMPROC func(hwnd HWND, lParam LPARAM) int
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func enumChildProc(p WNDENUMPROC) _WNDENUMPROC {
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return func(hwnd HWND, lParam LPARAM) int {
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if p(hwnd, lParam) {
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return TRUE
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}
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return FALSE
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}
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}
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// TODO figure out how to handle errors
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func EnumChildWindows(hWndParent HWND, lpEnumFunc WNDENUMPROC, lParam LPARAM) (err error) {
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enumChildWindows.Call(
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uintptr(hWndParent),
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syscall.NewCallback(enumChildProc(lpEnumFunc)),
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uintptr(lParam))
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return nil
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}
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*/
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// WM_SETICON and WM_GETICON values.
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// WM_SETICON and WM_GETICON values.
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const (
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const (
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_ICON_BIG = 1
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_ICON_BIG = 1
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