Changed the ".." import in the test binary to a proper "github.com/andlabs/ui" import. (This means I finally moved my working environment out of a folder src/wingo and into the proper src/github.com/andlabs/ui.)

This commit is contained in:
Pietro Gagliardi 2014-03-04 23:10:48 -05:00
parent 692c75140a
commit 40a9dc55c9
3 changed files with 3 additions and 3 deletions

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# Native UI library for Go
### THIS PACKAGE IS UNDER ACTIVE DEVELOPMENT. Feel free to start using it, but mind: it's far from feature-complete, it's still in need of testing and crash-fixing, and the API can (and will) change. If you can help, please do! Run `./test` to build a test binary `test/main` which runs a (mostly) feature-complete UI test. Run `./d32 ./test` to build a 32-bit version (you will need a cgo-enabled 32-bit go environment, and I have only tested this on Mac OS X).
### THIS PACKAGE IS UNDER ACTIVE DEVELOPMENT. Feel free to start using it, but mind: it's far from feature-complete, it's still in need of testing and crash-fixing, and the API can (and will) change. If you can help, please do! Run `./test` to build a test binary `test/test` which runs a (mostly) feature-complete UI test. Run `./d32 ./test` to build a 32-bit version (you will need a cgo-enabled 32-bit go environment, and I have only tested this on Mac OS X).
This is a simple library for building cross-platform GUI programs in Go. It targets Windows, Mac OS X, Linux, and other Unixes, and provides a thread-safe, channel-based API. The API itself is minimal; it aims to provide only what is necessary for GUI program design. That being said, suggestions are welcome. Layout is done using various layout managers, and some effort is taken to conform to the target platform's UI guidelines. Otherwise, the library uses native toolkits.

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cd test
go build main.go
go build "$@"

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@ -4,7 +4,7 @@ package main
import (
"fmt"
"flag"
. ".."
. "github.com/andlabs/ui"
)
var prefsizetest = flag.Bool("prefsize", false, "")