Added rewrite of most of the dialog system for the new API. The Windows API is, however, getting in the way...
This commit is contained in:
parent
9134189f52
commit
3fbf746682
50
dialog.go
50
dialog.go
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@ -2,9 +2,40 @@
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package ui
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// Dialog is an interface adopted by all dialogs.
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type Dialog struct {
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Response() Response // response code from the dialog
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Selection() interface{} // currently nil
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}
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// Response denotes a response from the user to a Dialog.
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type Response uint
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const (
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NotDone Response = iota
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OK
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)
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// basic return
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type dialogret struct {
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res Response
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sel interface{}
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}
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func (d *dialogret) Response() Response { return d.res }
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func (d *dialogret) Selection() interface{} { return d.sel }
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// sentinel (not nil so programmer errors don't go undetected)
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// this window is invalid and cannot be used directly
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var dialogWindow = new(Window)
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// notice the support it uses
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var dialogWindow = &Window{
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sysData: &sysData{
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winhandler: dh,
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}
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}
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type dhandler chan *dialogret
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func (d dhandler) Event(e Event, dat interface{}) {
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d <- dat.(*dialogret)
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}
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var dh = make(dhandler)
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// MsgBox displays an informational message box to the user with just an OK button.
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// primaryText should be a short string describing the message, and will be displayed with additional emphasis on platforms that support it.
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@ -13,13 +44,14 @@ var dialogWindow = new(Window)
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// On platforms that allow for the message box window to have a title, os.Args[0] is used.
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//
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// See "On Dialogs" in the package overview for behavioral information.
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func MsgBox(primaryText string, secondaryText string) {
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<-dialogWindow.msgBox(primaryText, secondaryText)
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func MsgBox(primaryText string, secondaryText string) Response {
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dialogWindow.msgBox(primaryText, secondaryText)
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return (<-dh).res
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}
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// MsgBox is the Window method version of the package-scope function MsgBox.
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// See that function's documentation and "On Dialogs" in the package overview for more information.
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func (w *Window) MsgBox(primaryText string, secondaryText string) (done chan struct{}) {
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func (w *Window) MsgBox(primaryText string, secondaryText string) Dialog {
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if !w.created {
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panic("parent window passed to Window.MsgBox() before it was created")
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}
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@ -30,15 +62,13 @@ func (w *Window) MsgBox(primaryText string, secondaryText string) (done chan str
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// Otherwise, it behaves like MsgBox.
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//
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// See "On Dialogs" in the package overview for more information.
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func MsgBoxError(primaryText string, secondaryText string) {
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<-dialogWindow.msgBoxError(primaryText, secondaryText)
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func MsgBoxError(primaryText string, secondaryText string) Dialog {
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dialogWindow.msgBoxError(primaryText, secondaryText)
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return (<-dh).res
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}
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// MsgBoxError is the Window method version of the package-scope function MsgBoxError.
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// See that function's documentation and "On Dialogs" in the package overview for more information.
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func (w *Window) MsgBoxError(primaryText string, secondaryText string) (done chan struct{}) {
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if !w.created {
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panic("parent window passed to MsgBoxError() before it was created")
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}
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func (w *Window) MsgBoxError(primaryText string, secondaryText string) Dialog {
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return w.msgBoxError(primaryText, secondaryText)
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}
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@ -11,7 +11,11 @@ var (
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_messageBox = user32.NewProc("MessageBoxW")
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)
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func _msgBox(parent *Window, primarytext string, secondarytext string, uType uint32) (result chan int) {
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var dialogResponse = map[uintptr]Response{
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_IDOK: OK,
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}
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func _msgBox(parent *Window, primarytext string, secondarytext string, uType uint32) (result int) {
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// http://msdn.microsoft.com/en-us/library/windows/desktop/aa511267.aspx says "Use task dialogs whenever appropriate to achieve a consistent look and layout. Task dialogs require Windows Vista® or later, so they aren't suitable for earlier versions of Windows. If you must use a message box, separate the main instruction from the supplemental instruction with two line breaks."
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text := primarytext
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if secondarytext != "" {
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@ -26,43 +30,28 @@ func _msgBox(parent *Window, primarytext string, secondarytext string, uType uin
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} else {
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uType |= _MB_TASKMODAL // make modal to every window in the program (they're all windows of the uitask, which is a single thread)
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}
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retchan := make(chan int)
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go func() {
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ret := make(chan uiret)
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defer close(ret)
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uitask <- &uimsg{
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call: _messageBox,
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p: []uintptr{
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uintptr(parenthwnd),
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utf16ToArg(ptext),
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utf16ToArg(ptitle),
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uintptr(uType),
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},
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ret: ret,
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}
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r := <-ret
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if r.ret == 0 { // failure
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panic(fmt.Sprintf("error displaying message box to user: %v\nstyle: 0x%08X\ntitle: %q\ntext:\n%s", r.err, uType, os.Args[0], text))
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}
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retchan <- int(r.ret)
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}()
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return retchan
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r1, _, err := _messageBox.Call(
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uintptr(parenthwnd),
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utf16ToArg(ptext),
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utf16ToArg(ptitle),
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uintptr(uType))
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if r1 == 0 { // failure
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panic(fmt.Sprintf("error displaying message box to user: %v\nstyle: 0x%08X\ntitle: %q\ntext:\n%s", err, uType, os.Args[0], text))
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}
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w.sysData.winhandler.Event(Dismissed, &dialogret{
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res: dialogResponses[r1],
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})
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}
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func (w *Window) msgBox(primarytext string, secondarytext string) (done chan struct{}) {
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done = make(chan struct{})
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go func() {
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<-_msgBox(w, primarytext, secondarytext, _MB_OK)
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done <- struct{}{}
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}()
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return done
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func (w *Window) msgBox(primarytext string, secondarytext string) {
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// send to uitask so the function can return immediately
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touitask(func() {
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_msgBox(w, primarytext, secondarytext, _MB_OK)
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})
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}
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func (w *Window) msgBoxError(primarytext string, secondarytext string) (done chan struct{}) {
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done = make(chan struct{})
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go func() {
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<-_msgBox(w, primarytext, secondarytext, _MB_OK|_MB_ICONERROR)
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done <- struct{}{}
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}()
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return done
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func (w *Window) msgBoxError(primarytext string, secondarytext string) {
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touitask(func() {
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_msgBox(w, primarytext, secondarytext, _MB_OK|_MB_ICONERROR)
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})
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}
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15
init.go
15
init.go
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@ -17,13 +17,10 @@ func Go(main func()) error {
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return ui(main)
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}
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// AppQuit is pulsed when the user decides to quit the program if their operating system provides a facility for quitting an entire application, rather than merely close all windows (for instance, Mac OS X via the Dock icon).
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// You should assign one of your Windows's Closing to this variable so the user choosing to quit the application is treated the same as closing that window.
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// If you do not respond to this signal, nothing will happen; regardless of whether or not you respond to this signal, the application will not quit.
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// Do not merely check this channel alone; it is not guaranteed to be pulsed on all systems or in all conditions.
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var AppQuit chan struct{}
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func init() {
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// don't expose this in the documentation
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AppQuit = newEvent()
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// This function is a simple helper functionn that basically pushes the effect of a function call for later. This allows the selected safe Window methods to be safe.
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// It's also currently used by the various dialog box functions on Windows to allow them to return instantly, rather than wait for the dialog box to finish (which both GTK+ and Mac OS X let you do). I consider this a race condition bug. TODO (also TODO document the /intended/ behavior)
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func touitask(f func()) {
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go func() { // to avoid locking uitask itself
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uitask <- f
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}()
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}
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