Reverted to resizing all tabs equally; keeps code simple.
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4052ade5a3
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@ -17,8 +17,6 @@ type tab struct {
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*controlSingleHWND
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children []Control
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chainresize func(x int, y int, width int, height int, d *sizing)
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// TODO don't save this (will make things easier)
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current int
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}
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func newTab() Tab {
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@ -27,7 +25,6 @@ func newTab() Tab {
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0) // don't set WS_EX_CONTROLPARENT here; see uitask_windows.c
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t := &tab{
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controlSingleHWND: newControlSingleHWND(hwnd),
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current: -1,
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}
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t.fpreferredSize = t.xpreferredSize
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t.chainresize = t.fresize
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@ -58,9 +55,7 @@ func tabChanging(data unsafe.Pointer, current C.LRESULT) {
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//export tabChanged
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func tabChanged(data unsafe.Pointer, new C.LRESULT) {
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t := (*tab)(data)
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t.current = int(new)
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// TODO resize the new tab
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t.children[t.current].containerShow()
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t.children[int(new)].containerShow()
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}
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//export tabTabHasChildren
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@ -97,11 +92,13 @@ func (t *tab) xresize(x int, y int, width int, height int, d *sizing) {
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//export tabResized
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func tabResized(data unsafe.Pointer, r C.RECT) {
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t := (*tab)(data)
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if t.current == -1 { // nothing to do
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if len(t.children) == 0 { // nothing to do
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return
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}
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d := beginResize(t.hwnd)
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// only need to resize the current tab; we resize new tabs when the tab changes in tabChanged() above
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// because each widget is actually a child of the Window, the origin is the one we calculated above
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t.children[t.current].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d)
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for i := 0; i < len(t.children); i++ {
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t.children[i].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d)
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}
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}
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