Fixed compilation errors on the Mac OS X side.
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@ -45,8 +45,7 @@ func areaView_drawRect(self C.id, rect C.struct_xrect, data unsafe.Pointer) {
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// no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m)
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// rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling
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cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x+rect.width), int(rect.y+rect.height))
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max := C.frame(self)
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cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect)
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cliprect = image.Rect(0, 0, int(a.width), int(a.height)).Intersect(cliprect)
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if cliprect.Empty() { // no intersection; nothing to paint
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return
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}
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@ -83,8 +82,7 @@ func areaMouseEvent(self C.id, e C.id, click bool, up bool, data unsafe.Pointer)
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xp := C.getTranslatedEventPoint(self, e)
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me.Pos = image.Pt(int(xp.x), int(xp.y))
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// for the most part, Cocoa won't geenerate an event outside the Area... except when dragging outside the Area, so check for this
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max := C.frame(self)
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if !me.Pos.In(image.Rect(0, 0, int(max.width), int(max.height))) {
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if !me.Pos.In(image.Rect(0, 0, int(a.width), int(a.height))) {
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return
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}
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me.Modifiers = parseModifiers(e)
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