Fixed up the whole horizontal scroll glitching mess. Now to tackle the twitchy text...
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@ -56,10 +56,15 @@ static void headerAddColumn(struct table *t, WCHAR *name)
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panic("error adding column to Table header");
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}
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// TODO make a better name for this?
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// TODO move to hscroll.h?
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// TODO organize this in general...
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// TODO because of this function's new extended functionality only hscrollto() is allowed to call repositionHeader()
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static void updateTableWidth(struct table *t)
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{
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HDITEMW item;
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intptr_t i;
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RECT client;
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t->width = 0;
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// TODO count dividers?
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@ -70,6 +75,16 @@ static void updateTableWidth(struct table *t)
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panic("error getting Table column width for updateTableWidth()");
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t->width += item.cxy;
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}
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if (GetClientRect(t->hwnd, &client) == 0)
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panic("error getting Table client rect in updateTableWidth()");
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t->hpagesize = client.right - client.left;
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// this part is critical: if we resize the columns to less than the client area width, then the following hscrollby() will make t->hscrollpos negative, which does very bad things
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// note to self: do this regardless of whether the table width or the client area width was changed
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if (t->hpagesize > t->width)
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t->hpagesize = t->width;
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// do a dummy scroll to update the horizontal scrollbar to use the new width
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hscrollby(t, 0);
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}
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@ -26,7 +26,6 @@
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// TODO
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// - should tablePanic be CALLBACK or some other equivalent macro? and definitely export initTable somehow, but which alias macro to use?
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// - make panic messages grammatically correct ("Table error: adding...")
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// - figure out how to handle the situation where we resize the table width to less than the width of the client rect...
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#define tableWindowClass L"gouitable"
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