Migrated the Mac OS X backend to sizer. Once I get this control sizing stuff working there and the height of a Tab tab on Windows, I'm going to chuck this whole embedding thing and sacrifice a non-cluttered directory structure for CODE SIMPLICITY.
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@ -12,7 +12,7 @@ import "C"
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type tab struct {
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type tab struct {
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*controlbase
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*controlbase
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containers []*container
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tabs []*sizer
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}
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}
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func newTab() Tab {
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func newTab() Tab {
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@ -23,14 +23,13 @@ func newTab() Tab {
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}
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}
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func (t *tab) Append(name string, control Control) {
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func (t *tab) Append(name string, control Control) {
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// TODO isolate and standardize
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s := new(sizer)
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c := new(container)
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t.tabs = append(t.tabs, s)
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t.containers = append(t.containers, c)
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cname := C.CString(name)
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cname := C.CString(name)
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defer C.free(unsafe.Pointer(cname))
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defer C.free(unsafe.Pointer(cname))
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tabview := C.tabAppend(t.id, cname)
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tabview := C.tabAppend(t.id, cname)
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c.child = control
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s.child = control
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c.child.setParent(&controlParent{tabview})
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s.child.setParent(&controlParent{tabview})
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}
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}
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// no need to override Control.allocate() as only prepared the tabbed control; its children will be reallocated when that one is resized
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// no need to override Control.allocate() as only prepared the tabbed control; its children will be reallocated when that one is resized
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@ -38,8 +37,8 @@ func (t *tab) Append(name string, control Control) {
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//export tabResized
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//export tabResized
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func tabResized(data unsafe.Pointer, width C.intptr_t, height C.intptr_t) {
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func tabResized(data unsafe.Pointer, width C.intptr_t, height C.intptr_t) {
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t := (*tab)(unsafe.Pointer(data))
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t := (*tab)(unsafe.Pointer(data))
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for _, c := range t.containers {
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for _, s := range t.tabs {
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// the tab area's coordinate system is localized, so the origin is (0, 0)
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// the tab area's coordinate system is localized, so the origin is (0, 0)
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c.resize(0, 0, int(width), int(height))
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s.resize(0, 0, int(width), int(height))
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}
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}
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}
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}
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@ -24,7 +24,7 @@ const (
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macYPadding = 12
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macYPadding = 12
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)
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)
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func (c *container) beginResize() (d *sizing) {
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func (s *sizer) beginResize() (d *sizing) {
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d = new(sizing)
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d = new(sizing)
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if spaced {
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if spaced {
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d.xmargin = macXMargin
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d.xmargin = macXMargin
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@ -35,7 +35,7 @@ func (c *container) beginResize() (d *sizing) {
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return d
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return d
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}
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}
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func (c *container) translateAllocationCoords(allocations []*allocation, winwidth, winheight int) {
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func (s *sizer) translateAllocationCoords(allocations []*allocation, winwidth, winheight int) {
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for _, a := range allocations {
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for _, a := range allocations {
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// winheight - y because (0,0) is the bottom-left corner of the window and not the top-left corner
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// winheight - y because (0,0) is the bottom-left corner of the window and not the top-left corner
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// (winheight - y) - height because (x, y) is the bottom-left corner of the control and not the top-left
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// (winheight - y) - height because (x, y) is the bottom-left corner of the control and not the top-left
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@ -15,7 +15,7 @@ type window struct {
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closing *event
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closing *event
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*container
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*sizer
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}
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}
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func newWindow(title string, width int, height int, control Control) *window {
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func newWindow(title string, width int, height int, control Control) *window {
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@ -26,7 +26,7 @@ func newWindow(title string, width int, height int, control Control) *window {
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w := &window{
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w := &window{
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id: id,
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id: id,
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closing: newEvent(),
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closing: newEvent(),
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container: new(container),
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sizer: new(sizer),
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}
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}
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C.windowSetDelegate(id, unsafe.Pointer(w))
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C.windowSetDelegate(id, unsafe.Pointer(w))
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w.child = control
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w.child = control
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