Decided to drop the whole handled thing with Area events and just continue the event chain if needed. Same for MousEvent; will have to document that. This is just the test program for now.
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@ -44,7 +44,7 @@ func markkey(dest *image.RGBA, keypt image.Point, m Modifiers) {
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draw.Draw(dest, xr, xi, image.ZP, draw.Over)
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}
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func (a *keyboardArea) Key(e KeyEvent) (handled bool, repaint bool) {
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func (a *keyboardArea) Key(e KeyEvent) (repaint bool) {
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a.lock.Lock()
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defer a.lock.Unlock()
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@ -68,9 +68,9 @@ func (a *keyboardArea) Key(e KeyEvent) (handled bool, repaint bool) {
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markkey(a.kbd, modpoints[Super], m &^ Super)
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}
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default:
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return false, false
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return false
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}
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return true, true
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return true
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}
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var doKeyboard = flag.Bool("kb", false, "run keyboard test (overrides -areabounds)")
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@ -164,9 +164,9 @@ func (a *areaHandler) Mouse(e MouseEvent) bool {
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fmt.Printf("%#v\n", e)
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return false
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}
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func (a *areaHandler) Key(e KeyEvent) (bool, bool) {
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func (a *areaHandler) Key(e KeyEvent) bool {
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fmt.Printf("%#v %q\n", e, e.Key)
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return false, false
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return false
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}
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var doArea = flag.Bool("area", false, "run area test instead (overrides -kb and -areabounds)")
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