Migrated the Mac OS X backend to the new uitask system.

This commit is contained in:
Pietro Gagliardi 2014-07-01 17:11:08 -04:00
parent 2a7152339f
commit 37051f5c15
3 changed files with 40 additions and 16 deletions

View File

@ -56,11 +56,15 @@ extern NSRect dummyRect;
@implementation appDelegate
- (void)uitask:(NSValue *)fp
// these are the uitask actions
- (void)createWindow:(NSValue *)fp
{
appDelegate_uitask([fp pointerValue]);
uitask_createWindow([fp pointerValue]);
}
// these are the other delegate functions
- (BOOL)windowShouldClose:(id)win
{
return appDelegate_windowShouldClose(win);
@ -111,6 +115,9 @@ id windowGetContentView(id window)
return [((NSWindow *) window) contentView];
}
// these are for douitask() but are here because @selector() is not a constant expression
SEL createWindow;
BOOL initCocoa(id appDelegate)
{
// on 10.6 the -[NSApplication setDelegate:] method complains if we don't have one
@ -124,11 +131,13 @@ BOOL initCocoa(id appDelegate)
return NO;
[NSApp activateIgnoringOtherApps:YES]; // TODO actually do C.NO here? Russ Cox does YES in his devdraw; the docs say the Finder does NO
[NSApp setDelegate:appDelegate];
// uitask selectors
createWindow = @selector(createWindow:);
[pool release];
return YES;
}
void douitask(id appDelegate, void *p)
void douitask(id appDelegate, SEL sel, void *p)
{
NSAutoreleasePool *pool;
NSValue *fp;
@ -136,7 +145,7 @@ void douitask(id appDelegate, void *p)
// we need to make an NSAutoreleasePool, otherwise we get leak warnings on stderr
pool = [NSAutoreleasePool new];
fp = [NSValue valueWithPointer:p];
[appDelegate performSelectorOnMainThread:@selector(uitask:)
[appDelegate performSelectorOnMainThread:sel
withObject:fp
waitUntilDone:YES]; // wait so we can properly drain the autorelease pool; on other platforms we wind up waiting anyway (since the main thread can only handle one thing at a time) so
[pool release];

View File

@ -63,7 +63,8 @@ extern uintptr_t keyCode(id);
extern id makeAppDelegate(void);
extern id windowGetContentView(id);
extern BOOL initCocoa(id);
extern void douitask(id, void *);
extern SEL createWindow;
extern void douitask(id, SEL, void *);
extern void breakMainLoop(void);
extern void cocoaMainLoop(void);

View File

@ -13,7 +13,28 @@ import (
// #include "objc_darwin.h"
import "C"
var uitask chan func()
// the performSelectorOnMainThread: in our uitask functions is told to wait until the action is done before it returns
// so we're fine keeping this on the Go side since the GC won't collect it from under us
type uitaskParams struct {
window *Window // createWindow
control Control // createWindow
show bool // createWindow
}
//export uitask_createWindow
func uitask_createWindow(data unsafe.Pointer) {
uc := (*uitaskParams)(data)
uc.window.create(uc.control, uc.show)
}
func (_uitask) createWindow(w *Window, c Control, s bool) {
uc := &uitaskParams{
window: w,
control: c,
show: s,
}
C.douitask(appDelegate, C.createWindow, unsafe.Pointer(uc))
}
func uiinit() error {
err := initCocoa()
@ -21,22 +42,15 @@ func uiinit() error {
return err
}
// do this at the end in case something goes wrong
uitask = make(chan func())
return nil
}
func ui() {
// Cocoa must run on the first thread created by the program, so we run our dispatcher on another thread instead
go func() {
for {
select {
case f := <-uitask:
C.douitask(appDelegate, unsafe.Pointer(&f))
case <-Stop:
<-Stop
// TODO is this function thread-safe?
C.breakMainLoop()
}
}
}()
C.cocoaMainLoop()