Migrated the Mac OS X backend to the new uitask system.
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@ -56,11 +56,15 @@ extern NSRect dummyRect;
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@implementation appDelegate
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- (void)uitask:(NSValue *)fp
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// these are the uitask actions
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- (void)createWindow:(NSValue *)fp
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{
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appDelegate_uitask([fp pointerValue]);
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uitask_createWindow([fp pointerValue]);
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}
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// these are the other delegate functions
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- (BOOL)windowShouldClose:(id)win
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{
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return appDelegate_windowShouldClose(win);
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@ -111,6 +115,9 @@ id windowGetContentView(id window)
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return [((NSWindow *) window) contentView];
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}
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// these are for douitask() but are here because @selector() is not a constant expression
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SEL createWindow;
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BOOL initCocoa(id appDelegate)
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{
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// on 10.6 the -[NSApplication setDelegate:] method complains if we don't have one
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@ -124,11 +131,13 @@ BOOL initCocoa(id appDelegate)
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return NO;
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[NSApp activateIgnoringOtherApps:YES]; // TODO actually do C.NO here? Russ Cox does YES in his devdraw; the docs say the Finder does NO
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[NSApp setDelegate:appDelegate];
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// uitask selectors
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createWindow = @selector(createWindow:);
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[pool release];
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return YES;
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}
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void douitask(id appDelegate, void *p)
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void douitask(id appDelegate, SEL sel, void *p)
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{
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NSAutoreleasePool *pool;
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NSValue *fp;
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@ -136,7 +145,7 @@ void douitask(id appDelegate, void *p)
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// we need to make an NSAutoreleasePool, otherwise we get leak warnings on stderr
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pool = [NSAutoreleasePool new];
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fp = [NSValue valueWithPointer:p];
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[appDelegate performSelectorOnMainThread:@selector(uitask:)
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[appDelegate performSelectorOnMainThread:sel
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withObject:fp
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waitUntilDone:YES]; // wait so we can properly drain the autorelease pool; on other platforms we wind up waiting anyway (since the main thread can only handle one thing at a time) so
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[pool release];
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@ -63,7 +63,8 @@ extern uintptr_t keyCode(id);
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extern id makeAppDelegate(void);
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extern id windowGetContentView(id);
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extern BOOL initCocoa(id);
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extern void douitask(id, void *);
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extern SEL createWindow;
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extern void douitask(id, SEL, void *);
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extern void breakMainLoop(void);
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extern void cocoaMainLoop(void);
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@ -13,7 +13,28 @@ import (
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// #include "objc_darwin.h"
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import "C"
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var uitask chan func()
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// the performSelectorOnMainThread: in our uitask functions is told to wait until the action is done before it returns
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// so we're fine keeping this on the Go side since the GC won't collect it from under us
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type uitaskParams struct {
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window *Window // createWindow
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control Control // createWindow
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show bool // createWindow
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}
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//export uitask_createWindow
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func uitask_createWindow(data unsafe.Pointer) {
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uc := (*uitaskParams)(data)
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uc.window.create(uc.control, uc.show)
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}
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func (_uitask) createWindow(w *Window, c Control, s bool) {
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uc := &uitaskParams{
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window: w,
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control: c,
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show: s,
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}
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C.douitask(appDelegate, C.createWindow, unsafe.Pointer(uc))
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}
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func uiinit() error {
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err := initCocoa()
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@ -21,22 +42,15 @@ func uiinit() error {
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return err
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}
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// do this at the end in case something goes wrong
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uitask = make(chan func())
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return nil
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}
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func ui() {
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// Cocoa must run on the first thread created by the program, so we run our dispatcher on another thread instead
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go func() {
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for {
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select {
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case f := <-uitask:
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C.douitask(appDelegate, unsafe.Pointer(&f))
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case <-Stop:
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C.breakMainLoop()
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}
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}
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<-Stop
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// TODO is this function thread-safe?
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C.breakMainLoop()
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}()
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C.cocoaMainLoop()
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