Added drawing scaffolds to the new Windows Table.
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@ -0,0 +1,40 @@
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// 8 december 2014
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static void draw(struct table *t, HDC dc, RECT cliprect, RECT client)
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{
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Rectangle(dc, 20, 20, 200, 200);
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}
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// TODO handle WM_PRINTCLIENT flags?
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HANDLER(drawHandlers)
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{
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HDC dc;
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PAINTSTRUCT ps;
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RECT client;
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RECT r;
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BOOL wmpaint;
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if (uMsg != WM_PAINT && uMsg != WM_PRINTCLIENT)
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return FALSE;
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if (GetClientRect(t->hwnd, &client) == 0)
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panic("error getting client rect for Table painting");
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// let's be nice: some controls don't support WM_PRINTCLIENT but do allow you to pass a HDC as the WPARAM to WM_PAINT, so let's support that too as an option
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// TODO find out how susch controls handle LPARAM
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wmpaint = uMsg == WM_PAINT && ((HDC) wParam) == NULL;
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if (wmpaint) {
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dc = BeginPaint(t->hwnd, &ps);
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if (dc == NULL)
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panic("error beginning Table painting");
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r = ps.rcPaint;
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} else {
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dc = (HDC) wParam;
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r = client;
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}
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draw(t, dc, r, client);
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if (wmpaint)
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EndPaint(t->hwnd, &ps);
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// TODO is this correct for WM_PRINTCLIENT? MSDN doesn't say
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*lResult = 0;
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return TRUE;
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}
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@ -57,11 +57,13 @@ struct table {
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#include "header.h"
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#include "header.h"
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#include "children.h"
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#include "children.h"
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#include "resize.h"
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#include "resize.h"
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#include "draw.h"
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static const handlerfunc handlers[] = {
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static const handlerfunc handlers[] = {
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eventHandlers,
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eventHandlers,
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childrenHandlers,
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childrenHandlers,
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resizeHandler,
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resizeHandler,
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drawHandlers,
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NULL,
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NULL,
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};
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};
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