Changed the semantics of uitask() to allow it to handle recursive main loops properly; important for Stop() to work correctly on non-Windows systems.

This commit is contained in:
Pietro Gagliardi 2014-07-13 20:26:16 -04:00
parent f36451d26e
commit 244061d878
2 changed files with 39 additions and 30 deletions

View File

@ -14,42 +14,52 @@ func Go() error {
if err := uiinit(); err != nil {
return err
}
go uitask()
go uitask(Do)
uimsgloop()
return nil
}
// Stop returns a Request for package ui to stop.
// Stop issues a Request for package ui to stop.
// Some time after this request is received, Go() will return without performing any final cleanup.
// If Stop is issued during an event handler, it will be registered when the event handler returns.
func Stop() *Request {
// Stop is internally issued to ui.Do, so it will not be registered until any event handlers and dialog boxes return.
func Stop() {
go func() {
c := make(chan interface{})
return &Request{
Do <- &Request{
op: func() {
uistop()
c <- struct{}{}
},
resp: c,
}
<-c
}()
}
// This is the ui main loop.
// It is spawned by Go as a goroutine.
func uitask() {
// It can also be called recursively using the recur/unrecur chain.
func uitask(doer Doer) {
for {
select {
case req := <-Do:
case req := <-doer:
// TODO foreign event
issue(req)
case <-stall: // wait for event to finish
<-stall // see below for information
case rec := <-recur: // want to perform event
c := make(Doer)
rec <- c
uitask(c)
case <-unrecur: // finished with event
close(doer)
return
}
}
}
// At each event, this is pulsed twice: once when the event begins, and once when the event ends.
// Do is not processed in between.
var stall = make(chan struct{})
// Send a channel over recur to have uitask() above enter a recursive loop in which the Doer sent back becomes the active request handler.
// Pulse unrecur when finished.
var recur = make(chan chan Doer)
var unrecur = make(chan struct{})
type event struct {
// All events internally return bool; those that don't will be wrapped around to return a dummy value.
@ -95,25 +105,24 @@ func (e *event) setbool(f func(Doer) bool) {
// This is the common code for running an event.
// It runs on the main thread without a message pump; it provides its own.
func (e *event) fire() bool {
stall <- struct{}{} // enter event handler
c := make(Doer)
cc := make(chan Doer)
recur <- cc
c := <-cc
result := false
finished := make(chan struct{})
go func() {
e.lock.Lock()
defer e.lock.Unlock()
result = e.do(c)
close(c)
finished <- struct{}{}
}()
for req := range c {
// note: this is perform, not issue!
// doevent runs on the main thread without a message pump!
perform(req)
}
// leave the event handler; leave it only after returning from an event handler so we must issue it like a normal Request
<-finished
close(finished)
// leave the event handler; leave it only after returning from the OS-side event handler so we must issue it like a normal Request
issue(&Request{
op: func() {
stall <- struct{}{}
unrecur <- struct{}{}
},
// unfortunately, closing a nil channel causes a panic
// therefore, we have to make a dummy channel

View File

@ -14,7 +14,7 @@ func init() {
w := GetNewWindow(Do, "Hello", 320, 240)
done := make(chan struct{})
Wait(Do, w.OnClosing(func(c Doer) bool {
Wait(c, Stop())
Stop()
done <- struct{}{}
return true
}))