Cleaned up uiStack's data structures to use the stackControl structure instead of four memory blocks for the control-specific parameters.
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parent
2602330223
commit
22e11ca8f3
62
new/stack.c
62
new/stack.c
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@ -2,17 +2,13 @@
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#include "uipriv.h"
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// TODO
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// - use stackControl
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// - change prefwid/prefht to preferredWidth/preferredHeight
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typedef struct stack stack;
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typedef struct stackControl stackControl;
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struct stack {
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uiControl **controls;
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int *stretchy;
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intmax_t *width;
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intmax_t *height;
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stackControl *controls;
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uintmax_t len;
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uintmax_t cap;
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int vertical;
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@ -21,7 +17,7 @@ struct stack {
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};
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struct stackControl {
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uiControl *control;
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uiControl *c;
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int stretchy;
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intmax_t width; // both used by resize(); preallocated to save time and reduce risk of failure
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intmax_t height;
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@ -33,11 +29,8 @@ static void stackDestroy(uiControl *c)
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uintmax_t i;
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for (i = 0; i < s->len; i++)
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uiControlDestroy(s->controls[i]);
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uiControlDestroy(s->controls[i].c);
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uiFree(s->controls);
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uiFree(s->stretchy);
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uiFree(s->width);
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uiFree(s->height);
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uiFree(s);
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uiFree(c);
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}
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@ -54,7 +47,7 @@ static void stackSetParent(uiControl *c, uintptr_t parent)
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s->parent = parent;
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for (i = 0; i < s->len; i++)
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uiControlSetParent(s->controls[i], s->parent);
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uiControlSetParent(s->controls[i].c, s->parent);
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updateParent(s->parent);
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}
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@ -67,7 +60,7 @@ static void stackRemoveParent(uiControl *c)
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oldparent = s->parent;
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s->parent = 0;
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for (i = 0; i < s->len; i++)
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uiControlRemoveParent(s->controls[i]);
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uiControlRemoveParent(s->controls[i].c);
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updateParent(oldparent);
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}
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@ -105,8 +98,8 @@ static void stackPreferredSize(uiControl *c, uiSizing *d, intmax_t *width, intma
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maxswid = 0;
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maxsht = 0;
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for (i = 0; i < s->len; i++) {
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uiControlPreferredSize(s->controls[i], d, &prefwid, &prefht);
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if (s->stretchy[i]) {
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uiControlPreferredSize(s->controls[i].c, d, &prefwid, &prefht);
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if (s->controls[i].stretchy) {
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nStretchy++;
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if (maxswid < prefwid)
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maxswid = prefwid;
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@ -116,10 +109,10 @@ static void stackPreferredSize(uiControl *c, uiSizing *d, intmax_t *width, intma
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if (s->vertical) {
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if (*width < prefwid)
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*width = prefwid;
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if (!s->stretchy[i])
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if (!s->controls[i].stretchy)
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*height += prefht;
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} else {
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if (!s->stretchy[i])
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if (!s->controls[i].stretchy)
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*width += prefwid;
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if (*height < prefht)
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*height = prefht;
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@ -165,19 +158,19 @@ static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, in
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stretchyht = height;
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nStretchy = 0;
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for (i = 0; i < s->len; i++) {
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if (s->stretchy[i]) {
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if (s->controls[i].stretchy) {
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nStretchy++;
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continue;
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}
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c = s->controls[i];
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uiControlPreferredSize(s->controls[i], d, &prefwid, &prefht);
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c = s->controls[i].c;
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uiControlPreferredSize(s->controls[i].c, d, &prefwid, &prefht);
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if (s->vertical) { // all controls have same width
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s->width[i] = width;
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s->height[i] = prefht;
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s->controls[i].width = width;
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s->controls[i].height = prefht;
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stretchyht -= prefht;
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} else { // all controls have same height
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s->width[i] = prefwid;
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s->height[i] = height;
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s->controls[i].width = prefwid;
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s->controls[i].height = height;
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stretchywid -= prefwid;
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}
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}
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@ -189,18 +182,18 @@ static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, in
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else
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stretchywid /= nStretchy;
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for (i = 0; i < s->len; i++)
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if (s->stretchy[i]) {
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s->width[i] = stretchywid;
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s->height[i] = stretchyht;
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if (s->controls[i].stretchy) {
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s->controls[i].width = stretchywid;
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s->controls[i].height = stretchyht;
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}
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// 3) now we can position controls
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for (i = 0; i < s->len; i++) {
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uiControlResize(s->controls[i], x, y, s->width[i], s->height[i], d);
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uiControlResize(s->controls[i].c, x, y, s->controls[i].width, s->controls[i].height, d);
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if (s->vertical)
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y += s->height[i] + ypadding;
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y += s->controls[i].height + ypadding;
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else
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x += s->width[i] + xpadding;
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x += s->controls[i].width + xpadding;
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}
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}
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@ -242,15 +235,12 @@ void uiStackAdd(uiControl *st, uiControl *c, int stretchy)
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if (s->len >= s->cap) {
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s->cap += stackCapGrow;
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s->controls = (uiControl **) uiRealloc(s->controls, s->cap * sizeof (uiControl *), "uiControl *[]");
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s->stretchy = (int *) uiRealloc(s->stretchy, s->cap * sizeof (int), "int[]");
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s->width = (intmax_t *) uiRealloc(s->width, s->cap * sizeof (intmax_t), "intmax_t[]");
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s->height = (intmax_t *) uiRealloc(s->height, s->cap * sizeof (intmax_t), "intmax_t[]");
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s->controls = (stackControl *) uiRealloc(s->controls, s->cap * sizeof (stackControl *), "stackControl[]");
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}
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s->controls[s->len] = c;
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s->stretchy[s->len] = stretchy;
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s->controls[s->len].c = c;
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s->controls[s->len].stretchy = stretchy;
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if (s->parent != 0)
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uiControlSetParent(s->controls[s->len], s->parent);
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uiControlSetParent(s->controls[s->len].c, s->parent);
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s->len++;
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updateParent(s->parent);
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}
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