gofmt files

This commit is contained in:
polypmer 2016-09-07 07:52:52 -04:00
parent 2dde2a79e7
commit 1ec8f6b01c
22 changed files with 226 additions and 215 deletions

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@ -45,12 +45,12 @@ var areas = make(map[*C.uiArea]*Area)
// SetSize are ints. All other instances of points in parameters and
// structures (including sizes of drawn objects) are float64s.
type Area struct {
c *C.uiControl
a *C.uiArea
c *C.uiControl
a *C.uiArea
ah *C.uiAreaHandler
ah *C.uiAreaHandler
scrolling bool
scrolling bool
}
// NewArea creates a new non-scrolling Area.

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@ -135,7 +135,7 @@ func unregisterAreaHandler(uah *C.uiAreaHandler) {
type AreaDrawParams struct {
// Context is the drawing context to draw on. See DrawContext
// for how to draw.
Context *DrawContext
Context *DrawContext
// AreaWidth and AreaHeight provide the size of the Area for
// non-scrolling Areas. For scrolling Areas both values are zero.
@ -143,17 +143,17 @@ type AreaDrawParams struct {
// To reiterate the AreaHandler documentation, do NOT save
// these values for later; they can change without generating
// an event.
AreaWidth float64
AreaHeight float64
AreaWidth float64
AreaHeight float64
// These four fields define the rectangle that needs to be
// redrawn. The system will not draw anything outside this
// rectangle, but you can make your drawing faster if you
// also stay within the lines.
ClipX float64
ClipY float64
ClipWidth float64
ClipHeight float64
ClipX float64
ClipY float64
ClipWidth float64
ClipHeight float64
}
//export doAreaHandlerDraw
@ -161,13 +161,13 @@ func doAreaHandlerDraw(uah *C.uiAreaHandler, ua *C.uiArea, udp *C.uiAreaDrawPara
ah := areahandlers[uah]
a := areas[ua]
dp := &AreaDrawParams{
Context: &DrawContext{udp.Context},
AreaWidth: float64(udp.AreaWidth),
AreaHeight: float64(udp.AreaHeight),
ClipX: float64(udp.ClipX),
ClipY: float64(udp.ClipY),
ClipWidth: float64(udp.ClipWidth),
ClipHeight: float64(udp.ClipHeight),
Context: &DrawContext{udp.Context},
AreaWidth: float64(udp.AreaWidth),
AreaHeight: float64(udp.AreaHeight),
ClipX: float64(udp.ClipX),
ClipY: float64(udp.ClipY),
ClipWidth: float64(udp.ClipWidth),
ClipHeight: float64(udp.ClipHeight),
}
ah.Draw(a, dp)
}
@ -176,8 +176,8 @@ func doAreaHandlerDraw(uah *C.uiAreaHandler, ua *C.uiArea, udp *C.uiAreaDrawPara
//
// TODO note that in the case of a drag, X and Y can be out of bounds, or in the event of a scrolling area, in places that are not visible
type AreaMouseEvent struct {
X float64
Y float64
X float64
Y float64
// AreaWidth and AreaHeight provide the size of the Area for
// non-scrolling Areas. For scrolling Areas both values are zero.
@ -185,20 +185,20 @@ type AreaMouseEvent struct {
// To reiterate the AreaHandler documentation, do NOT save
// these values for later; they can change without generating
// an event.
AreaWidth float64
AreaHeight float64
AreaWidth float64
AreaHeight float64
Down uint
Up uint
Count uint
Modifiers Modifiers
Held []uint
Down uint
Up uint
Count uint
Modifiers Modifiers
Held []uint
}
func appendBits(out []uint, held C.uint64_t) []uint {
n := uint(1)
for i := 0; i < 64; i++ {
if held & 1 != 0 {
if held&1 != 0 {
out = append(out, n)
}
held >>= 1
@ -212,15 +212,15 @@ func doAreaHandlerMouseEvent(uah *C.uiAreaHandler, ua *C.uiArea, ume *C.uiAreaMo
ah := areahandlers[uah]
a := areas[ua]
me := &AreaMouseEvent{
X: float64(ume.X),
Y: float64(ume.Y),
AreaWidth: float64(ume.AreaWidth),
AreaHeight: float64(ume.AreaHeight),
Down: uint(ume.Down),
Up: uint(ume.Up),
Count: uint(ume.Count),
Modifiers: Modifiers(ume.Modifiers),
Held: make([]uint, 0, 64),
X: float64(ume.X),
Y: float64(ume.Y),
AreaWidth: float64(ume.AreaWidth),
AreaHeight: float64(ume.AreaHeight),
Down: uint(ume.Down),
Up: uint(ume.Up),
Count: uint(ume.Count),
Modifiers: Modifiers(ume.Modifiers),
Held: make([]uint, 0, 64),
}
me.Held = appendBits(me.Held, ume.Held1To64)
ah.MouseEvent(a, me)
@ -242,11 +242,11 @@ func doAreaHandlerDragBroken(uah *C.uiAreaHandler, ua *C.uiArea) {
// TODO document all these
type AreaKeyEvent struct {
Key rune
ExtKey ExtKey
Modifier Modifiers
Modifiers Modifiers
Up bool
Key rune
ExtKey ExtKey
Modifier Modifiers
Modifiers Modifiers
Up bool
}
//export doAreaHandlerKeyEvent
@ -254,11 +254,11 @@ func doAreaHandlerKeyEvent(uah *C.uiAreaHandler, ua *C.uiArea, uke *C.uiAreaKeyE
ah := areahandlers[uah]
a := areas[ua]
ke := &AreaKeyEvent{
Key: rune(uke.Key),
ExtKey: ExtKey(uke.ExtKey),
Modifier: Modifiers(uke.Modifier),
Modifiers: Modifiers(uke.Modifiers),
Up: tobool(uke.Up),
Key: rune(uke.Key),
ExtKey: ExtKey(uke.ExtKey),
Modifier: Modifiers(uke.Modifier),
Modifiers: Modifiers(uke.Modifiers),
Up: tobool(uke.Up),
}
return frombool(ah.KeyEvent(a, ke))
}
@ -267,6 +267,7 @@ func doAreaHandlerKeyEvent(uah *C.uiAreaHandler, ua *C.uiArea, uke *C.uiAreaKeyE
//
// Note: these must be numerically identical to their libui equivalents.
type Modifiers uint
const (
Ctrl Modifiers = 1 << iota
Alt
@ -278,9 +279,10 @@ const (
//
// Note: these must be numerically identical to their libui equivalents.
type ExtKey int
const (
Escape ExtKey = iota + 1
Insert // equivalent to "Help" on Apple keyboards
Insert // equivalent to "Help" on Apple keyboards
Delete
Home
End
@ -290,7 +292,7 @@ const (
Down
Left
Right
F1 // F1..F12 are guaranteed to be consecutive
F1 // F1..F12 are guaranteed to be consecutive
F2
F3
F4
@ -302,8 +304,8 @@ const (
F10
F11
F12
N0 // numpad keys; independent of Num Lock state
N1 // N0..N9 are guaranteed to be consecutive
N0 // numpad keys; independent of Num Lock state
N1 // N0..N9 are guaranteed to be consecutive
N2
N3
N4

8
box.go
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@ -18,10 +18,10 @@ import "C"
// stretchy, they will be given equal shares of the leftover space.
// There can also be space between each control ("padding").
type Box struct {
c *C.uiControl
b *C.uiBox
c *C.uiControl
b *C.uiBox
children []Control
children []Control
}
// NewHorizontalBox creates a new horizontal Box.
@ -102,7 +102,7 @@ func (b *Box) Append(child Control, stretchy bool) {
// Delete deletes the nth control of the Box.
func (b *Box) Delete(n int) {
b.children = append(b.children[:n], b.children[n + 1:]...)
b.children = append(b.children[:n], b.children[n+1:]...)
// TODO why is this uintmax_t instead of intmax_t
C.uiBoxDelete(b.b, C.uintmax_t(n))
}

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@ -21,10 +21,10 @@ var buttons = make(map[*C.uiButton]*Button)
// click to perform an action. A Button has a text label that should
// describe what the button does.
type Button struct {
c *C.uiControl
b *C.uiButton
c *C.uiControl
b *C.uiButton
onClicked func(*Button)
onClicked func(*Button)
}
// NewButton creates a new Button with the given text as its label.

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@ -21,10 +21,10 @@ var checkboxes = make(map[*C.uiCheckbox]*Checkbox)
// side. When the user clicks the checkbox, a check mark will appear
// in the box; clicking it again removes the check.
type Checkbox struct {
co *C.uiControl
c *C.uiCheckbox
co *C.uiControl
c *C.uiCheckbox
onToggled func(*Checkbox)
onToggled func(*Checkbox)
}
// NewCheckbox creates a new Checkbox with the given text as its label.

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@ -22,10 +22,10 @@ var comboboxes = make(map[*C.uiCombobox]*Combobox)
// Combobox also has an entry field that the user can type an alternate
// choice into.
type Combobox struct {
co *C.uiControl
c *C.uiCombobox
co *C.uiControl
c *C.uiCombobox
onSelected func(*Combobox)
onSelected func(*Combobox)
}
// NewCombobox creates a new Combobox.
@ -41,6 +41,7 @@ func NewCombobox() *Combobox {
return c
}
/*TODO
// NewEditableCombobox creates a new editable Combobox.
func NewEditableCombobox() *Combobox {

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@ -12,8 +12,8 @@ import "C"
// DateTimePicker is a Control that represents a field where the user
// can enter a date and/or a time.
type DateTimePicker struct {
c *C.uiControl
d *C.uiDateTimePicker
c *C.uiControl
d *C.uiDateTimePicker
}
// NewDateTimePicker creates a new DateTimePicker that shows

109
draw.go
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@ -159,13 +159,14 @@ import "C"
// parameter, but some implementations prevent it.)
// TODO talk about fill modes
type Path struct {
p *C.uiDrawPath
p *C.uiDrawPath
}
// TODO
//
// TODO disclaimer
type FillMode uint
const (
Winding FillMode = iota
Alternate
@ -184,7 +185,7 @@ func NewPath(fillMode FillMode) *Path {
panic("invalid fill mode passed to ui.NewPath()")
}
return &Path{
p: C.uiDrawNewPath(fm),
p: C.uiDrawNewPath(fm),
}
}
@ -270,18 +271,19 @@ func (p *Path) End() {
// At present the only DrawContexts are surfaces associated with
// Areas and are provided by package ui; see AreaDrawParams.
type DrawContext struct {
c *C.uiDrawContext
c *C.uiDrawContext
}
// BrushType defines the various types of brushes.
//
// TODO disclaimer
type BrushType int
const (
Solid BrushType = iota
LinearGradient
RadialGradient
Image // presently unimplemented
Image // presently unimplemented
)
// TODO
@ -289,6 +291,7 @@ const (
// TODO disclaimer
// TODO rename these to put LineCap at the beginning? or just Cap?
type LineCap int
const (
FlatCap LineCap = iota
RoundCap
@ -299,6 +302,7 @@ const (
//
// TODO disclaimer
type LineJoin int
const (
MiterJoin LineJoin = iota
RoundJoin
@ -310,32 +314,32 @@ const DefaultMiterLimit = 10.0
// TODO
type Brush struct {
Type BrushType
Type BrushType
// If Type is Solid.
// TODO
R float64
G float64
B float64
A float64
R float64
G float64
B float64
A float64
// If Type is LinearGradient or RadialGradient.
// TODO
X0 float64 // start point for both
Y0 float64
X1 float64 // linear: end point; radial: circle center
Y1 float64
OuterRadius float64 // for radial gradients only
Stops []GradientStop
X0 float64 // start point for both
Y0 float64
X1 float64 // linear: end point; radial: circle center
Y1 float64
OuterRadius float64 // for radial gradients only
Stops []GradientStop
}
// TODO
type GradientStop struct {
Pos float64 // between 0 and 1 inclusive
R float64
G float64
B float64
A float64
Pos float64 // between 0 and 1 inclusive
R float64
G float64
B float64
A float64
}
func (b *Brush) toC() *C.uiDrawBrush {
@ -373,12 +377,12 @@ func (b *Brush) toC() *C.uiDrawBrush {
// TODO
type StrokeParams struct {
Cap LineCap
Join LineJoin
Thickness float64
MiterLimit float64
Dashes []float64
DashPhase float64
Cap LineCap
Join LineJoin
Thickness float64
MiterLimit float64
Dashes []float64
DashPhase float64
}
func (sp *StrokeParams) toC() *C.uiDrawStrokeParams {
@ -418,12 +422,12 @@ func (c *DrawContext) Fill(p *Path, b *Brush) {
// TODO
// TODO should the methods of these return self for chaining?
type Matrix struct {
M11 float64
M12 float64
M21 float64
M22 float64
M31 float64
M32 float64
M11 float64
M12 float64
M21 float64
M22 float64
M31 float64
M32 float64
}
// TODO identity matrix
@ -576,7 +580,7 @@ type FontFamilies struct {
// ListFontFamilies creates a new FontFamilies object ready for use.
func ListFontFamilies() *FontFamilies {
return &FontFamilies{
ff: C.uiDrawListFontFamilies(),
ff: C.uiDrawListFontFamilies(),
}
}
@ -609,6 +613,7 @@ func (f *FontFamilies) Family(n int) string {
//
// TODO disclaimer
type TextWeight int
const (
TextWeightThin TextWeight = iota
TextWeightUltraLight
@ -627,10 +632,11 @@ const (
//
// TODO disclaimer
type TextItalic int
const (
TextItalicNormal TextItalic = iota
TextItalicOblique // merely slanted text
TextItalicItalic // true italics
TextItalicNormal TextItalic = iota
TextItalicOblique // merely slanted text
TextItalicItalic // true italics
)
// TextStretch defines the various text stretches, in order of
@ -644,6 +650,7 @@ const (
//
// TODO disclaimer
type TextStretch int
const (
TextStretchUltraCondensed TextStretch = iota
TextStretchExtraCondensed
@ -658,16 +665,16 @@ const (
// FontDescriptor describes a Font.
type FontDescriptor struct {
Family string
Size float64 // as a text size, for instance 12 for a 12-point font
Weight TextWeight
Italic TextItalic
Stretch TextStretch
Family string
Size float64 // as a text size, for instance 12 for a 12-point font
Weight TextWeight
Italic TextItalic
Stretch TextStretch
}
// Font represents an actual font that can be drawn with.
type Font struct {
f *C.uiDrawTextFont
f *C.uiDrawTextFont
}
// LoadClosestFont loads a Font.
@ -685,14 +692,14 @@ type Font struct {
//
// TODO guarantee that passing *that* back into LoadClosestFont() returns the same font
func LoadClosestFont(desc *FontDescriptor) *Font {
d := C.newFontDescriptor() // both of these are freed by C.newFont()
d := C.newFontDescriptor() // both of these are freed by C.newFont()
d.Family = C.CString(desc.Family)
d.Size = C.double(desc.Size)
d.Weight = C.uiDrawTextWeight(desc.Weight)
d.Italic = C.uiDrawTextItalic(desc.Italic)
d.Stretch = C.uiDrawTextStretch(desc.Stretch)
return &Font{
f: C.newFont(d),
f: C.newFont(d),
}
}
@ -728,24 +735,24 @@ func (f *Font) Describe() *FontDescriptor {
type FontMetrics struct {
// Ascent is the ascent of the font; that is, the distance from
// the top of the character cell to the baseline.
Ascent float64
Ascent float64
// Descent is the descent of the font; that is, the distance from
// the baseline to the bottom of the character cell. The sum of
// Ascent and Descent is the height of the character cell (and
// thus, the maximum height of a line of text).
Descent float64
Descent float64
// Leading is the amount of space the font designer suggests
// to have between lines (between the bottom of the first line's
// character cell and the top of the second line's character cell).
// This is a suggestion; it is chosen by the font designer to
// improve legibility.
Leading float64
Leading float64
// TODO figure out what these are
UnderlinePos float64
UnderlineThickness float64
UnderlinePos float64
UnderlineThickness float64
}
// Metrics returns metrics about the given Font.
@ -776,14 +783,14 @@ func (f *Font) Metrics() *FontMetrics {
// The block of text can either be a single line or multiple
// word-wrapped lines, each with a given maximum width.
type TextLayout struct {
l *C.uiDrawTextLayout
l *C.uiDrawTextLayout
}
// NewTextLayout creates a new TextLayout.
// For details on the width parameter, see SetWidth.
func NewTextLayout(text string, defaultFont *Font, width float64) *TextLayout {
l := new(TextLayout)
ctext := C.CString(text) // freed by C.newTextLayout()
ctext := C.CString(text) // freed by C.newTextLayout()
l.l = C.newTextLayout(ctext, defaultFont.f, C.double(width))
return l
}

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@ -24,10 +24,10 @@ var entries = make(map[*C.uiEntry]*Entry)
// Entry is a Control that represents a space that the user can
// type a single line of text into.
type Entry struct {
c *C.uiControl
e *C.uiEntry
c *C.uiControl
e *C.uiEntry
onChanged func(*Entry)
onChanged func(*Entry)
}
// NewEntry creates a new Entry.

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@ -13,10 +13,10 @@ import "C"
// a labelled box (though some systems make this box invisible).
// You can use this to group related controls together.
type Group struct {
c *C.uiControl
g *C.uiGroup
c *C.uiControl
g *C.uiGroup
child Control
child Control
}
// NewGroup creates a new Group.

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@ -12,8 +12,8 @@ import "C"
// Label is a Control that represents a line of text that cannot be
// interacted with. TODO rest of documentation.
type Label struct {
c *C.uiControl
l *C.uiLabel
c *C.uiControl
l *C.uiLabel
}
// NewLabel creates a new Label with the given text.

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@ -3,8 +3,8 @@
package ui
import (
"runtime"
"errors"
"runtime"
"sync"
"unsafe"
)
@ -67,9 +67,9 @@ func Quit() {
// These prevent the passing of Go functions into C land.
// TODO make an actual sparse list instead of this monotonic map thingy
var (
qmmap = make(map[uintptr]func())
qmmap = make(map[uintptr]func())
qmcurrent = uintptr(0)
qmlock sync.Mutex
qmlock sync.Mutex
)
// QueueMain queues f to be executed on the GUI thread when

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@ -12,8 +12,8 @@ import "C"
// ProgressBar is a Control that represents a horizontal bar that
// is filled in progressively over time as a process completes.
type ProgressBar struct {
c *C.uiControl
p *C.uiProgressBar
c *C.uiControl
p *C.uiProgressBar
}
// NewProgressBar creates a new ProgressBar.

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@ -12,8 +12,8 @@ import "C"
// RadioButtons is a Control that represents a set of checkable
// buttons from which exactly one may be chosen by the user.
type RadioButtons struct {
c *C.uiControl
r *C.uiRadioButtons
c *C.uiControl
r *C.uiRadioButtons
}
// NewRadioButtons creates a new RadioButtons.

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@ -21,10 +21,10 @@ var sliders = make(map[*C.uiSlider]*Slider)
// a range of integers. The user can drag a pointer on the bar to
// select an integer.
type Slider struct {
c *C.uiControl
s *C.uiSlider
c *C.uiControl
s *C.uiSlider
onChanged func(*Slider)
onChanged func(*Slider)
}
// NewSlider creates a new Slider. If min >= max, they are swapped.

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@ -21,10 +21,10 @@ var spinboxes = make(map[*C.uiSpinbox]*Spinbox)
// enter integers. The space also comes with buttons to add or
// subtract 1 from the integer.
type Spinbox struct {
c *C.uiControl
s *C.uiSpinbox
c *C.uiControl
s *C.uiSpinbox
onChanged func(*Spinbox)
onChanged func(*Spinbox)
}
// NewSpinbox creates a new Spinbox. If min >= max, they are swapped.

12
tab.go
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@ -13,10 +13,10 @@ import "C"
// has a label. The user can click on the tabs themselves to switch
// pages. Individual pages can also have margins.
type Tab struct {
c *C.uiControl
t *C.uiTab
c *C.uiControl
t *C.uiTab
children []Control
children []Control
}
// NewTab creates a new Tab.
@ -94,17 +94,17 @@ func (t *Tab) InsertAt(name string, n int, child Control) {
// TODO why is this uintmax_t and not intmax_t
C.uiTabInsertAt(t.t, cname, C.uintmax_t(n), c)
freestr(cname)
ch := make([]Control, len(t.children) + 1)
ch := make([]Control, len(t.children)+1)
// and insert into t.children at the right place
copy(ch[:n], t.children[:n])
ch[n] = child
copy(ch[n + 1:], t.children[n:])
copy(ch[n+1:], t.children[n:])
t.children = ch
}
// Delete deletes the nth page of the Tab.
func (t *Tab) Delete(n int) {
t.children = append(t.children[:n], t.children[n + 1:]...)
t.children = append(t.children[:n], t.children[n+1:]...)
C.uiTabDelete(t.t, C.uintmax_t(n))
}

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@ -20,7 +20,7 @@ import "C"
// of the desired length, we get our C.CMalloc(). Using a slice
// that's always initialized to zero gives us the ZeroMemory()
// for free.
var uimallocBytes = make([]byte, 1024) // 1024 bytes first
var uimallocBytes = make([]byte, 1024) // 1024 bytes first
//export uimalloc
func uimalloc(n C.size_t) unsafe.Pointer {

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@ -22,12 +22,12 @@ var windows = make(map[*C.uiWindow]*Window)
// entirety of the window. Though a Window is a Control,
// a Window cannot be the child of another Control.
type Window struct {
c *C.uiControl
w *C.uiWindow
c *C.uiControl
w *C.uiWindow
child Control
child Control
onClosing func(w *Window) bool
onClosing func(w *Window) bool
}
// NewWindow creates a new Window.

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@ -5,8 +5,8 @@ package ui
var page2group *Group
var (
movingLabel *Label
movingBoxes [2]*Box
movingLabel *Label
movingBoxes [2]*Box
movingCurrent int
)
@ -22,8 +22,9 @@ func moveLabel(*Button) {
}
var moveBack bool
const (
moveOutText = "Move Page 1 Out"
moveOutText = "Move Page 1 Out"
moveBackText = "Move Page 1 Back"
)
@ -92,7 +93,7 @@ func makePage2() *Box {
button = NewButton("Open Menuless Window")
button.OnClicked(func(*Button) {
w := NewWindow("Another Window", 100, 100, true)
//TODO w.SetChild(makePage6())
//TODO w.SetChild(makePage6())
w.SetMargined(true)
w.Show()
})
@ -154,8 +155,8 @@ func makePage2() *Box {
page2.Append(hbox, false)
disabledTab := newTab()
disabledTab.Append("Disabled", NewButton("Button"));
disabledTab.Append("Tab", NewLabel("Label"));
disabledTab.Append("Disabled", NewButton("Button"))
disabledTab.Append("Tab", NewLabel("Label"))
disabledTab.Disable()
page2.Append(disabledTab, true)

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@ -8,9 +8,9 @@ import (
)
var (
nomenus = flag.Bool("nomenus", false, "No menus")
nomenus = flag.Bool("nomenus", false, "No menus")
startspaced = flag.Bool("startspaced", false, "Start with spacing")
swaphv = flag.Bool("swaphv", false, "Swap horizontal and vertical boxes")
swaphv = flag.Bool("swaphv", false, "Swap horizontal and vertical boxes")
)
var mainbox *Box
@ -64,9 +64,9 @@ func TestIt(t *testing.T) {
var (
spwindows []*Window
sptabs []*Tab
spgroups []*Group
spboxes []*Box
sptabs []*Tab
spgroups []*Group
spboxes []*Box
)
func newWindow(title string, width int, height int, hasMenubar bool) *Window {