gofmt files
This commit is contained in:
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1ec8f6b01c
14
area.go
14
area.go
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@ -18,7 +18,7 @@ var areas = make(map[*C.uiArea]*Area)
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// and event handling are handled through an instance of a type
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// that implements AreaHandler that every Area has; see AreaHandler
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// for details.
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//
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//
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// There are two types of areas. Non-scrolling areas are rectangular
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// and have no scrollbars. Programs can draw on and get mouse
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// events from any point in the Area, and the size of the Area is
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@ -28,7 +28,7 @@ var areas = make(map[*C.uiArea]*Area)
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// size changes; instead, you are given the area size as part of the
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// draw and mouse event handlers, for use solely within those
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// handlers.
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//
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//
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// Scrolling areas have horziontal and vertical scrollbars. The amount
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// that can be scrolled is determined by the area's size, which is
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// decided by the programmer (both when creating the Area and by
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@ -36,7 +36,7 @@ var areas = make(map[*C.uiArea]*Area)
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// drawing and mouse events are automatically adjusted to match
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// what portion is visible, so you do not have to worry about scrolling
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// in your event handlers. AreaHandler has more information.
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//
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//
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// The internal coordinate system of an Area is points, which are
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// floating-point and device-independent. For more details, see
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// AreaHandler. The size of a scrolling Area must be an exact integer
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@ -45,12 +45,12 @@ var areas = make(map[*C.uiArea]*Area)
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// SetSize are ints. All other instances of points in parameters and
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// structures (including sizes of drawn objects) are float64s.
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type Area struct {
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c *C.uiControl
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a *C.uiArea
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c *C.uiControl
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a *C.uiArea
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ah *C.uiAreaHandler
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ah *C.uiAreaHandler
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scrolling bool
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scrolling bool
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}
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// NewArea creates a new non-scrolling Area.
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122
areahandler.go
122
areahandler.go
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@ -12,7 +12,7 @@ package ui
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// static inline uiAreaHandler *allocAreaHandler(void)
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// {
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// uiAreaHandler *ah;
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//
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//
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// ah = (uiAreaHandler *) malloc(sizeof (uiAreaHandler));
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// if (ah == NULL) // TODO
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// return NULL;
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@ -38,7 +38,7 @@ var areahandlers = make(map[*C.uiAreaHandler]AreaHandler)
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// should be assumed to only be valid during the life of the method
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// call (so for instance, do not save AreaDrawParams.AreaWidth, as
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// that might change without generating an event).
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//
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//
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// Coordinates to Draw and MouseEvent are given in points. Points
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// are generic, floating-point, device-independent coordinates with
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// (0,0) at the top left corner. You never have to worry about the
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@ -47,7 +47,7 @@ var areahandlers = make(map[*C.uiAreaHandler]AreaHandler)
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// monitors for free. Proper documentation on the matter is being
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// written. In the meantime, there are several referenes to this kind of
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// drawing, most notably on Apple's website: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html#//apple_ref/doc/uid/TP40012302-CH4-SW1
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//
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//
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// For a scrolling Area, points are automatically offset by the scroll
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// position. So if the mouse moves to position (5,5) while the
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// horizontal scrollbar is at position 10 and the horizontal scrollbar is
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@ -60,7 +60,7 @@ type AreaHandler interface {
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// size of the area. The rectangle that needs to be drawn will
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// have been cleared by the system prior to drawing, so you are
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// always working on a clean slate.
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//
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//
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// If you call Save on the drawing context, you must call Release
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// before returning from Draw, and the number of calls to Save
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// and Release must match. Failure to do so results in undefined
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@ -70,7 +70,7 @@ type AreaHandler interface {
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// MouseEvent is called when the mouse moves over the Area
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// or when a mouse button is pressed or released. See
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// AreaMouseEvent for more details.
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//
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//
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// If a mouse button is being held, MouseEvents will continue to
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// be generated, even if the mouse is not within the area. On
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// some systems, the system can interrupt this behavior;
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@ -81,7 +81,7 @@ type AreaHandler interface {
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// leaves the Area. It is called even if the mouse buttons are being
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// held (see MouseEvent above). If the mouse has entered the
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// Area, left is false; if it has left the Area, left is true.
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//
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//
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// If, when the Area is first shown, the mouse is already inside
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// the Area, MouseCrossed will be called with left=false.
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// TODO what about future shows?
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@ -95,7 +95,7 @@ type AreaHandler interface {
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// method is provided to allow your program to cope with the
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// loss of the mouse in this case. You should cope by cancelling
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// whatever drag-related operation you were doing.
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//
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//
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// Note that this is only generated on some systems under
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// specific conditions. Do not implement behavior that only
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// takes effect when DragBroken is called.
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@ -104,7 +104,7 @@ type AreaHandler interface {
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// KeyEvent is called when a key is pressed while the Area has
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// keyboard focus (if the Area has been tabbed into or if the
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// mouse has been clicked on it). See AreaKeyEvent for specifics.
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//
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//
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// Because some keyboard events are handled by the system
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// (for instance, menu accelerators and global hotkeys), you
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// must return whether you handled the key event; return true
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@ -135,25 +135,25 @@ func unregisterAreaHandler(uah *C.uiAreaHandler) {
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type AreaDrawParams struct {
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// Context is the drawing context to draw on. See DrawContext
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// for how to draw.
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Context *DrawContext
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Context *DrawContext
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// AreaWidth and AreaHeight provide the size of the Area for
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// non-scrolling Areas. For scrolling Areas both values are zero.
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//
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//
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// To reiterate the AreaHandler documentation, do NOT save
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// these values for later; they can change without generating
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// an event.
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AreaWidth float64
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AreaHeight float64
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AreaWidth float64
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AreaHeight float64
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// These four fields define the rectangle that needs to be
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// redrawn. The system will not draw anything outside this
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// rectangle, but you can make your drawing faster if you
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// also stay within the lines.
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ClipX float64
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ClipY float64
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ClipWidth float64
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ClipHeight float64
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ClipX float64
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ClipY float64
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ClipWidth float64
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ClipHeight float64
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}
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//export doAreaHandlerDraw
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@ -161,44 +161,44 @@ func doAreaHandlerDraw(uah *C.uiAreaHandler, ua *C.uiArea, udp *C.uiAreaDrawPara
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ah := areahandlers[uah]
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a := areas[ua]
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dp := &AreaDrawParams{
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Context: &DrawContext{udp.Context},
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AreaWidth: float64(udp.AreaWidth),
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AreaHeight: float64(udp.AreaHeight),
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ClipX: float64(udp.ClipX),
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ClipY: float64(udp.ClipY),
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ClipWidth: float64(udp.ClipWidth),
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ClipHeight: float64(udp.ClipHeight),
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Context: &DrawContext{udp.Context},
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AreaWidth: float64(udp.AreaWidth),
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AreaHeight: float64(udp.AreaHeight),
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ClipX: float64(udp.ClipX),
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ClipY: float64(udp.ClipY),
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ClipWidth: float64(udp.ClipWidth),
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ClipHeight: float64(udp.ClipHeight),
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}
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ah.Draw(a, dp)
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}
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// TODO document all these
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//
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//
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// TODO note that in the case of a drag, X and Y can be out of bounds, or in the event of a scrolling area, in places that are not visible
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type AreaMouseEvent struct {
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X float64
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Y float64
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X float64
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Y float64
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// AreaWidth and AreaHeight provide the size of the Area for
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// non-scrolling Areas. For scrolling Areas both values are zero.
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//
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//
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// To reiterate the AreaHandler documentation, do NOT save
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// these values for later; they can change without generating
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// an event.
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AreaWidth float64
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AreaHeight float64
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AreaWidth float64
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AreaHeight float64
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Down uint
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Up uint
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Count uint
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Modifiers Modifiers
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Held []uint
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Down uint
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Up uint
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Count uint
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Modifiers Modifiers
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Held []uint
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}
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func appendBits(out []uint, held C.uint64_t) []uint {
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n := uint(1)
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for i := 0; i < 64; i++ {
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if held & 1 != 0 {
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if held&1 != 0 {
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out = append(out, n)
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}
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held >>= 1
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@ -212,15 +212,15 @@ func doAreaHandlerMouseEvent(uah *C.uiAreaHandler, ua *C.uiArea, ume *C.uiAreaMo
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ah := areahandlers[uah]
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a := areas[ua]
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me := &AreaMouseEvent{
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X: float64(ume.X),
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Y: float64(ume.Y),
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AreaWidth: float64(ume.AreaWidth),
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AreaHeight: float64(ume.AreaHeight),
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Down: uint(ume.Down),
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Up: uint(ume.Up),
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Count: uint(ume.Count),
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Modifiers: Modifiers(ume.Modifiers),
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Held: make([]uint, 0, 64),
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X: float64(ume.X),
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Y: float64(ume.Y),
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AreaWidth: float64(ume.AreaWidth),
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AreaHeight: float64(ume.AreaHeight),
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Down: uint(ume.Down),
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Up: uint(ume.Up),
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Count: uint(ume.Count),
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Modifiers: Modifiers(ume.Modifiers),
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Held: make([]uint, 0, 64),
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}
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me.Held = appendBits(me.Held, ume.Held1To64)
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ah.MouseEvent(a, me)
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@ -242,11 +242,11 @@ func doAreaHandlerDragBroken(uah *C.uiAreaHandler, ua *C.uiArea) {
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// TODO document all these
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type AreaKeyEvent struct {
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Key rune
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ExtKey ExtKey
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Modifier Modifiers
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Modifiers Modifiers
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Up bool
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Key rune
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ExtKey ExtKey
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Modifier Modifiers
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Modifiers Modifiers
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Up bool
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}
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//export doAreaHandlerKeyEvent
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ah := areahandlers[uah]
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a := areas[ua]
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ke := &AreaKeyEvent{
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Key: rune(uke.Key),
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ExtKey: ExtKey(uke.ExtKey),
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Modifier: Modifiers(uke.Modifier),
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Modifiers: Modifiers(uke.Modifiers),
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Up: tobool(uke.Up),
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Key: rune(uke.Key),
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ExtKey: ExtKey(uke.ExtKey),
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Modifier: Modifiers(uke.Modifier),
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Modifiers: Modifiers(uke.Modifiers),
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Up: tobool(uke.Up),
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}
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return frombool(ah.KeyEvent(a, ke))
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}
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// TODO document
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//
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//
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// Note: these must be numerically identical to their libui equivalents.
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type Modifiers uint
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const (
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Ctrl Modifiers = 1 << iota
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Alt
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@ -275,12 +276,13 @@ const (
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)
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// TODO document
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//
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//
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// Note: these must be numerically identical to their libui equivalents.
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type ExtKey int
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const (
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Escape ExtKey = iota + 1
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Insert // equivalent to "Help" on Apple keyboards
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Insert // equivalent to "Help" on Apple keyboards
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Delete
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Home
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End
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@ -290,7 +292,7 @@ const (
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Down
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Left
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Right
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F1 // F1..F12 are guaranteed to be consecutive
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F1 // F1..F12 are guaranteed to be consecutive
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F2
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F3
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F4
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@ -302,8 +304,8 @@ const (
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F10
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F11
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F12
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N0 // numpad keys; independent of Num Lock state
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N1 // N0..N9 are guaranteed to be consecutive
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N0 // numpad keys; independent of Num Lock state
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N1 // N0..N9 are guaranteed to be consecutive
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N2
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N3
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N4
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8
box.go
8
box.go
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@ -18,10 +18,10 @@ import "C"
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// stretchy, they will be given equal shares of the leftover space.
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// There can also be space between each control ("padding").
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type Box struct {
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c *C.uiControl
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b *C.uiBox
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c *C.uiControl
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b *C.uiBox
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children []Control
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children []Control
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}
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// NewHorizontalBox creates a new horizontal Box.
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@ -102,7 +102,7 @@ func (b *Box) Append(child Control, stretchy bool) {
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// Delete deletes the nth control of the Box.
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func (b *Box) Delete(n int) {
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b.children = append(b.children[:n], b.children[n + 1:]...)
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b.children = append(b.children[:n], b.children[n+1:]...)
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// TODO why is this uintmax_t instead of intmax_t
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C.uiBoxDelete(b.b, C.uintmax_t(n))
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}
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@ -21,10 +21,10 @@ var buttons = make(map[*C.uiButton]*Button)
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// click to perform an action. A Button has a text label that should
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// describe what the button does.
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type Button struct {
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c *C.uiControl
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b *C.uiButton
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c *C.uiControl
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b *C.uiButton
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onClicked func(*Button)
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onClicked func(*Button)
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}
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// NewButton creates a new Button with the given text as its label.
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@ -21,10 +21,10 @@ var checkboxes = make(map[*C.uiCheckbox]*Checkbox)
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// side. When the user clicks the checkbox, a check mark will appear
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// in the box; clicking it again removes the check.
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type Checkbox struct {
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co *C.uiControl
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c *C.uiCheckbox
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co *C.uiControl
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c *C.uiCheckbox
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onToggled func(*Checkbox)
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onToggled func(*Checkbox)
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}
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// NewCheckbox creates a new Checkbox with the given text as its label.
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@ -22,10 +22,10 @@ var comboboxes = make(map[*C.uiCombobox]*Combobox)
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// Combobox also has an entry field that the user can type an alternate
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// choice into.
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type Combobox struct {
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co *C.uiControl
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c *C.uiCombobox
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co *C.uiControl
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c *C.uiCombobox
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onSelected func(*Combobox)
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onSelected func(*Combobox)
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}
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// NewCombobox creates a new Combobox.
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@ -41,6 +41,7 @@ func NewCombobox() *Combobox {
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return c
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}
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/*TODO
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// NewEditableCombobox creates a new editable Combobox.
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func NewEditableCombobox() *Combobox {
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14
control.go
14
control.go
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@ -11,14 +11,14 @@ import "C"
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// Control represents a GUI control. It provdes methods
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// common to all Controls.
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//
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//
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// To create a new Control, implement the control on
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// the libui side, then provide access to that control on
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// the Go side via an implementation of Control as
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// described.
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type Control interface {
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// Destroy destroys the Control.
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//
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//
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// Implementations should do any necessary cleanup,
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// then call LibuiControlDestroy.
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Destroy()
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@ -32,30 +32,30 @@ type Control interface {
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// Control. On OSs that use reference counting for
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// controls, Handle does not increment the reference
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// count; you are sharing package ui's reference.
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//
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//
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// Implementations should call LibuiControlHandle and
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// document exactly what kind of handle is returned.
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Handle() uintptr
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// Show shows the Control.
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//
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//
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// Implementations should call LibuiControlShow.
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Show()
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// Hide shows the Control. Hidden controls do not participate
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// in layout (that is, Box, Grid, etc. does not reserve space for
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// hidden controls).
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//
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//
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// Implementations should call LibuiControlHide.
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Hide()
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// Enable enables the Control.
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//
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//
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// Implementations should call LibuiControlEnable.
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Enable()
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// Disable disables the Control.
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//
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//
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// Implementations should call LibuiControlDisable.
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Disable()
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}
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|
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@ -12,8 +12,8 @@ import "C"
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// DateTimePicker is a Control that represents a field where the user
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// can enter a date and/or a time.
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type DateTimePicker struct {
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c *C.uiControl
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d *C.uiDateTimePicker
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c *C.uiControl
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d *C.uiDateTimePicker
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}
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|
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// NewDateTimePicker creates a new DateTimePicker that shows
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173
draw.go
173
draw.go
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@ -9,14 +9,14 @@ package ui
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// static uiDrawBrush *newBrush(void)
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// {
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// uiDrawBrush *b;
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//
|
||||
//
|
||||
// b = (uiDrawBrush *) uimalloc(sizeof (uiDrawBrush));
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// return b;
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// }
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// static uiDrawBrushGradientStop *newStops(size_t n)
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// {
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// uiDrawBrushGradientStop *stops;
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//
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//
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// stops = (uiDrawBrushGradientStop *) malloc(n * sizeof (uiDrawBrushGradientStop));
|
||||
// // TODO
|
||||
// return stops;
|
||||
|
@ -38,7 +38,7 @@ package ui
|
|||
// static uiDrawStrokeParams *newStrokeParams(void)
|
||||
// {
|
||||
// uiDrawStrokeParams *b;
|
||||
//
|
||||
//
|
||||
// b = (uiDrawStrokeParams *) malloc(sizeof (uiDrawStrokeParams));
|
||||
// // TODO
|
||||
// return b;
|
||||
|
@ -46,7 +46,7 @@ package ui
|
|||
// static double *newDashes(size_t n)
|
||||
// {
|
||||
// double *dashes;
|
||||
//
|
||||
//
|
||||
// dashes = (double *) malloc(n * sizeof (double));
|
||||
// // TODO
|
||||
// return dashes;
|
||||
|
@ -64,7 +64,7 @@ package ui
|
|||
// static uiDrawMatrix *newMatrix(void)
|
||||
// {
|
||||
// uiDrawMatrix *m;
|
||||
//
|
||||
//
|
||||
// m = (uiDrawMatrix *) malloc(sizeof (uiDrawMatrix));
|
||||
// // TODO
|
||||
// return m;
|
||||
|
@ -76,7 +76,7 @@ package ui
|
|||
// static uiDrawTextFontDescriptor *newFontDescriptor(void)
|
||||
// {
|
||||
// uiDrawTextFontDescriptor *desc;
|
||||
//
|
||||
//
|
||||
// desc = (uiDrawTextFontDescriptor *) malloc(sizeof (uiDrawTextFontDescriptor));
|
||||
// // TODO
|
||||
// return desc;
|
||||
|
@ -84,7 +84,7 @@ package ui
|
|||
// static uiDrawTextFont *newFont(uiDrawTextFontDescriptor *desc)
|
||||
// {
|
||||
// uiDrawTextFont *font;
|
||||
//
|
||||
//
|
||||
// font = uiDrawLoadClosestFont(desc);
|
||||
// free((char *) (desc->Family));
|
||||
// free(desc);
|
||||
|
@ -93,7 +93,7 @@ package ui
|
|||
// static uiDrawTextLayout *newTextLayout(char *text, uiDrawTextFont *defaultFont, double width)
|
||||
// {
|
||||
// uiDrawTextLayout *layout;
|
||||
//
|
||||
//
|
||||
// layout = uiDrawNewTextLayout(text, defaultFont, width);
|
||||
// free(text);
|
||||
// return layout;
|
||||
|
@ -101,7 +101,7 @@ package ui
|
|||
// static uiDrawTextFontMetrics *newFontMetrics(void)
|
||||
// {
|
||||
// uiDrawTextFontMetrics *m;
|
||||
//
|
||||
//
|
||||
// m = (uiDrawTextFontMetrics *) malloc(sizeof (uiDrawTextFontMetrics));
|
||||
// // TODO
|
||||
// return m;
|
||||
|
@ -113,7 +113,7 @@ package ui
|
|||
// static double *newDouble(void)
|
||||
// {
|
||||
// double *d;
|
||||
//
|
||||
//
|
||||
// d = (double *) malloc(sizeof (double));
|
||||
// // TODO
|
||||
// return d;
|
||||
|
@ -135,7 +135,7 @@ import "C"
|
|||
// figures to a path, you must "end" the path to make it ready to draw
|
||||
// with.
|
||||
// TODO rewrite all that
|
||||
//
|
||||
//
|
||||
// Or more visually, the lifecycle of a Path is
|
||||
// p := NewPath()
|
||||
// for every figure {
|
||||
|
@ -154,18 +154,19 @@ import "C"
|
|||
// dp.Context.Clip(p)
|
||||
// // ...
|
||||
// p.Free() // when done with the path
|
||||
//
|
||||
//
|
||||
// A Path also defines its fill mode. (This should ideally be a fill
|
||||
// parameter, but some implementations prevent it.)
|
||||
// TODO talk about fill modes
|
||||
type Path struct {
|
||||
p *C.uiDrawPath
|
||||
p *C.uiDrawPath
|
||||
}
|
||||
|
||||
// TODO
|
||||
//
|
||||
//
|
||||
// TODO disclaimer
|
||||
type FillMode uint
|
||||
|
||||
const (
|
||||
Winding FillMode = iota
|
||||
Alternate
|
||||
|
@ -184,7 +185,7 @@ func NewPath(fillMode FillMode) *Path {
|
|||
panic("invalid fill mode passed to ui.NewPath()")
|
||||
}
|
||||
return &Path{
|
||||
p: C.uiDrawNewPath(fm),
|
||||
p: C.uiDrawNewPath(fm),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -270,25 +271,27 @@ func (p *Path) End() {
|
|||
// At present the only DrawContexts are surfaces associated with
|
||||
// Areas and are provided by package ui; see AreaDrawParams.
|
||||
type DrawContext struct {
|
||||
c *C.uiDrawContext
|
||||
c *C.uiDrawContext
|
||||
}
|
||||
|
||||
// BrushType defines the various types of brushes.
|
||||
//
|
||||
//
|
||||
// TODO disclaimer
|
||||
type BrushType int
|
||||
|
||||
const (
|
||||
Solid BrushType = iota
|
||||
LinearGradient
|
||||
RadialGradient
|
||||
Image // presently unimplemented
|
||||
Image // presently unimplemented
|
||||
)
|
||||
|
||||
// TODO
|
||||
//
|
||||
//
|
||||
// TODO disclaimer
|
||||
// TODO rename these to put LineCap at the beginning? or just Cap?
|
||||
type LineCap int
|
||||
|
||||
const (
|
||||
FlatCap LineCap = iota
|
||||
RoundCap
|
||||
|
@ -296,9 +299,10 @@ const (
|
|||
)
|
||||
|
||||
// TODO
|
||||
//
|
||||
//
|
||||
// TODO disclaimer
|
||||
type LineJoin int
|
||||
|
||||
const (
|
||||
MiterJoin LineJoin = iota
|
||||
RoundJoin
|
||||
|
@ -310,32 +314,32 @@ const DefaultMiterLimit = 10.0
|
|||
|
||||
// TODO
|
||||
type Brush struct {
|
||||
Type BrushType
|
||||
Type BrushType
|
||||
|
||||
// If Type is Solid.
|
||||
// TODO
|
||||
R float64
|
||||
G float64
|
||||
B float64
|
||||
A float64
|
||||
R float64
|
||||
G float64
|
||||
B float64
|
||||
A float64
|
||||
|
||||
// If Type is LinearGradient or RadialGradient.
|
||||
// TODO
|
||||
X0 float64 // start point for both
|
||||
Y0 float64
|
||||
X1 float64 // linear: end point; radial: circle center
|
||||
Y1 float64
|
||||
OuterRadius float64 // for radial gradients only
|
||||
Stops []GradientStop
|
||||
X0 float64 // start point for both
|
||||
Y0 float64
|
||||
X1 float64 // linear: end point; radial: circle center
|
||||
Y1 float64
|
||||
OuterRadius float64 // for radial gradients only
|
||||
Stops []GradientStop
|
||||
}
|
||||
|
||||
// TODO
|
||||
type GradientStop struct {
|
||||
Pos float64 // between 0 and 1 inclusive
|
||||
R float64
|
||||
G float64
|
||||
B float64
|
||||
A float64
|
||||
Pos float64 // between 0 and 1 inclusive
|
||||
R float64
|
||||
G float64
|
||||
B float64
|
||||
A float64
|
||||
}
|
||||
|
||||
func (b *Brush) toC() *C.uiDrawBrush {
|
||||
|
@ -373,12 +377,12 @@ func (b *Brush) toC() *C.uiDrawBrush {
|
|||
|
||||
// TODO
|
||||
type StrokeParams struct {
|
||||
Cap LineCap
|
||||
Join LineJoin
|
||||
Thickness float64
|
||||
MiterLimit float64
|
||||
Dashes []float64
|
||||
DashPhase float64
|
||||
Cap LineCap
|
||||
Join LineJoin
|
||||
Thickness float64
|
||||
MiterLimit float64
|
||||
Dashes []float64
|
||||
DashPhase float64
|
||||
}
|
||||
|
||||
func (sp *StrokeParams) toC() *C.uiDrawStrokeParams {
|
||||
|
@ -418,12 +422,12 @@ func (c *DrawContext) Fill(p *Path, b *Brush) {
|
|||
// TODO
|
||||
// TODO should the methods of these return self for chaining?
|
||||
type Matrix struct {
|
||||
M11 float64
|
||||
M12 float64
|
||||
M21 float64
|
||||
M22 float64
|
||||
M31 float64
|
||||
M32 float64
|
||||
M11 float64
|
||||
M12 float64
|
||||
M21 float64
|
||||
M22 float64
|
||||
M31 float64
|
||||
M32 float64
|
||||
}
|
||||
|
||||
// TODO identity matrix
|
||||
|
@ -514,7 +518,7 @@ func (m *Matrix) Invertible() bool {
|
|||
}
|
||||
|
||||
// TODO
|
||||
//
|
||||
//
|
||||
// If m is not invertible, false is returned and m is left unchanged.
|
||||
func (m *Matrix) Invert() bool {
|
||||
cm := m.toC()
|
||||
|
@ -564,10 +568,10 @@ func (c *DrawContext) Restore() {
|
|||
// call (TODO verify). Use NumFamilies to get the number of families,
|
||||
// and Family to get the name of a given family by index. When
|
||||
// finished, call Free.
|
||||
//
|
||||
//
|
||||
// There is no guarantee that the list of families is sorted. You will
|
||||
// need to do sorting yourself if you need it.
|
||||
//
|
||||
//
|
||||
// TODO thread affinity
|
||||
type FontFamilies struct {
|
||||
ff *C.uiDrawFontFamilies
|
||||
|
@ -576,7 +580,7 @@ type FontFamilies struct {
|
|||
// ListFontFamilies creates a new FontFamilies object ready for use.
|
||||
func ListFontFamilies() *FontFamilies {
|
||||
return &FontFamilies{
|
||||
ff: C.uiDrawListFontFamilies(),
|
||||
ff: C.uiDrawListFontFamilies(),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -601,14 +605,15 @@ func (f *FontFamilies) Family(n int) string {
|
|||
|
||||
// TextWeight defines the various text weights, in order of
|
||||
// increasing weight.
|
||||
//
|
||||
//
|
||||
// Note that if you leave this field unset, it will default to
|
||||
// TextWeightThin. If you want the normal font weight, explicitly
|
||||
// use the constant TextWeightNormal instead.
|
||||
// TODO realign these?
|
||||
//
|
||||
//
|
||||
// TODO disclaimer
|
||||
type TextWeight int
|
||||
|
||||
const (
|
||||
TextWeightThin TextWeight = iota
|
||||
TextWeightUltraLight
|
||||
|
@ -624,26 +629,28 @@ const (
|
|||
)
|
||||
|
||||
// TextItalic defines the various text italic modes.
|
||||
//
|
||||
//
|
||||
// TODO disclaimer
|
||||
type TextItalic int
|
||||
|
||||
const (
|
||||
TextItalicNormal TextItalic = iota
|
||||
TextItalicOblique // merely slanted text
|
||||
TextItalicItalic // true italics
|
||||
TextItalicNormal TextItalic = iota
|
||||
TextItalicOblique // merely slanted text
|
||||
TextItalicItalic // true italics
|
||||
)
|
||||
|
||||
// TextStretch defines the various text stretches, in order of
|
||||
// increasing wideness.
|
||||
//
|
||||
//
|
||||
// Note that if you leave this field unset, it will default to
|
||||
// TextStretchUltraCondensed. If you want the normal font
|
||||
// stretch, explicitly use the constant TextStretchNormal
|
||||
// instead.
|
||||
// TODO realign these?
|
||||
//
|
||||
//
|
||||
// TODO disclaimer
|
||||
type TextStretch int
|
||||
|
||||
const (
|
||||
TextStretchUltraCondensed TextStretch = iota
|
||||
TextStretchExtraCondensed
|
||||
|
@ -658,20 +665,20 @@ const (
|
|||
|
||||
// FontDescriptor describes a Font.
|
||||
type FontDescriptor struct {
|
||||
Family string
|
||||
Size float64 // as a text size, for instance 12 for a 12-point font
|
||||
Weight TextWeight
|
||||
Italic TextItalic
|
||||
Stretch TextStretch
|
||||
Family string
|
||||
Size float64 // as a text size, for instance 12 for a 12-point font
|
||||
Weight TextWeight
|
||||
Italic TextItalic
|
||||
Stretch TextStretch
|
||||
}
|
||||
|
||||
// Font represents an actual font that can be drawn with.
|
||||
type Font struct {
|
||||
f *C.uiDrawTextFont
|
||||
f *C.uiDrawTextFont
|
||||
}
|
||||
|
||||
// LoadClosestFont loads a Font.
|
||||
//
|
||||
//
|
||||
// You pass the properties of the ideal font you want to load in the
|
||||
// FontDescriptor you pass to this function. If the requested font
|
||||
// is not available on the system, the closest matching font is used.
|
||||
|
@ -682,17 +689,17 @@ type Font struct {
|
|||
// description are implementation defined. This also means that
|
||||
// getting a descriptor back out of a Font may return a different
|
||||
// desriptor.
|
||||
//
|
||||
//
|
||||
// TODO guarantee that passing *that* back into LoadClosestFont() returns the same font
|
||||
func LoadClosestFont(desc *FontDescriptor) *Font {
|
||||
d := C.newFontDescriptor() // both of these are freed by C.newFont()
|
||||
d := C.newFontDescriptor() // both of these are freed by C.newFont()
|
||||
d.Family = C.CString(desc.Family)
|
||||
d.Size = C.double(desc.Size)
|
||||
d.Weight = C.uiDrawTextWeight(desc.Weight)
|
||||
d.Italic = C.uiDrawTextItalic(desc.Italic)
|
||||
d.Stretch = C.uiDrawTextStretch(desc.Stretch)
|
||||
return &Font{
|
||||
f: C.newFont(d),
|
||||
f: C.newFont(d),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -705,11 +712,11 @@ func (f *Font) Free() {
|
|||
// that use reference counting for font objects, Handle does not
|
||||
// increment the reference count; you are sharing package ui's
|
||||
// reference.
|
||||
//
|
||||
//
|
||||
// On Windows this is a pointer to an IDWriteFont.
|
||||
//
|
||||
//
|
||||
// On Unix systems this is a pointer to a PangoFont.
|
||||
//
|
||||
//
|
||||
// On OS X this is a CTFontRef.
|
||||
func (f *Font) Handle() uintptr {
|
||||
return uintptr(C.uiDrawTextFontHandle(f.f))
|
||||
|
@ -728,24 +735,24 @@ func (f *Font) Describe() *FontDescriptor {
|
|||
type FontMetrics struct {
|
||||
// Ascent is the ascent of the font; that is, the distance from
|
||||
// the top of the character cell to the baseline.
|
||||
Ascent float64
|
||||
Ascent float64
|
||||
|
||||
// Descent is the descent of the font; that is, the distance from
|
||||
// the baseline to the bottom of the character cell. The sum of
|
||||
// Ascent and Descent is the height of the character cell (and
|
||||
// thus, the maximum height of a line of text).
|
||||
Descent float64
|
||||
Descent float64
|
||||
|
||||
// Leading is the amount of space the font designer suggests
|
||||
// to have between lines (between the bottom of the first line's
|
||||
// character cell and the top of the second line's character cell).
|
||||
// This is a suggestion; it is chosen by the font designer to
|
||||
// improve legibility.
|
||||
Leading float64
|
||||
Leading float64
|
||||
|
||||
// TODO figure out what these are
|
||||
UnderlinePos float64
|
||||
UnderlineThickness float64
|
||||
UnderlinePos float64
|
||||
UnderlineThickness float64
|
||||
}
|
||||
|
||||
// Metrics returns metrics about the given Font.
|
||||
|
@ -764,7 +771,7 @@ func (f *Font) Metrics() *FontMetrics {
|
|||
|
||||
// TextLayout is the entry point for formatting a block of text to be
|
||||
// drawn onto a DrawContext.
|
||||
//
|
||||
//
|
||||
// The block of text to lay out and the default font that is used if no
|
||||
// font attributes are applied to a given character are provided
|
||||
// at TextLayout creation time and cannot be changed later.
|
||||
|
@ -772,18 +779,18 @@ func (f *Font) Metrics() *FontMetrics {
|
|||
// at any time, even after drawing the text once (unlike a DrawPath).
|
||||
// Some of these attributes also have initial values; refer to each
|
||||
// method to see what they are.
|
||||
//
|
||||
//
|
||||
// The block of text can either be a single line or multiple
|
||||
// word-wrapped lines, each with a given maximum width.
|
||||
type TextLayout struct {
|
||||
l *C.uiDrawTextLayout
|
||||
l *C.uiDrawTextLayout
|
||||
}
|
||||
|
||||
// NewTextLayout creates a new TextLayout.
|
||||
// For details on the width parameter, see SetWidth.
|
||||
func NewTextLayout(text string, defaultFont *Font, width float64) *TextLayout {
|
||||
l := new(TextLayout)
|
||||
ctext := C.CString(text) // freed by C.newTextLayout()
|
||||
ctext := C.CString(text) // freed by C.newTextLayout()
|
||||
l.l = C.newTextLayout(ctext, defaultFont.f, C.double(width))
|
||||
return l
|
||||
}
|
||||
|
@ -806,7 +813,7 @@ func (l *TextLayout) SetWidth(width float64) {
|
|||
// even if no glyph reaches to the top of its ascent or bottom of its
|
||||
// descent; it does not return a "best fit" rectnagle for the points that
|
||||
// are actually drawn.
|
||||
//
|
||||
//
|
||||
// For a single-line TextLayout (where the width is negative), if there
|
||||
// are no font changes throughout the TextLayout, then the height
|
||||
// returned by TextLayout is equivalent to the sum of the ascent and
|
||||
|
|
6
entry.go
6
entry.go
|
@ -24,10 +24,10 @@ var entries = make(map[*C.uiEntry]*Entry)
|
|||
// Entry is a Control that represents a space that the user can
|
||||
// type a single line of text into.
|
||||
type Entry struct {
|
||||
c *C.uiControl
|
||||
e *C.uiEntry
|
||||
c *C.uiControl
|
||||
e *C.uiEntry
|
||||
|
||||
onChanged func(*Entry)
|
||||
onChanged func(*Entry)
|
||||
}
|
||||
|
||||
// NewEntry creates a new Entry.
|
||||
|
|
6
group.go
6
group.go
|
@ -13,10 +13,10 @@ import "C"
|
|||
// a labelled box (though some systems make this box invisible).
|
||||
// You can use this to group related controls together.
|
||||
type Group struct {
|
||||
c *C.uiControl
|
||||
g *C.uiGroup
|
||||
c *C.uiControl
|
||||
g *C.uiGroup
|
||||
|
||||
child Control
|
||||
child Control
|
||||
}
|
||||
|
||||
// NewGroup creates a new Group.
|
||||
|
|
4
label.go
4
label.go
|
@ -12,8 +12,8 @@ import "C"
|
|||
// Label is a Control that represents a line of text that cannot be
|
||||
// interacted with. TODO rest of documentation.
|
||||
type Label struct {
|
||||
c *C.uiControl
|
||||
l *C.uiLabel
|
||||
c *C.uiControl
|
||||
l *C.uiLabel
|
||||
}
|
||||
|
||||
// NewLabel creates a new Label with the given text.
|
||||
|
|
6
main.go
6
main.go
|
@ -3,8 +3,8 @@
|
|||
package ui
|
||||
|
||||
import (
|
||||
"runtime"
|
||||
"errors"
|
||||
"runtime"
|
||||
"sync"
|
||||
"unsafe"
|
||||
)
|
||||
|
@ -67,9 +67,9 @@ func Quit() {
|
|||
// These prevent the passing of Go functions into C land.
|
||||
// TODO make an actual sparse list instead of this monotonic map thingy
|
||||
var (
|
||||
qmmap = make(map[uintptr]func())
|
||||
qmmap = make(map[uintptr]func())
|
||||
qmcurrent = uintptr(0)
|
||||
qmlock sync.Mutex
|
||||
qmlock sync.Mutex
|
||||
)
|
||||
|
||||
// QueueMain queues f to be executed on the GUI thread when
|
||||
|
|
|
@ -12,8 +12,8 @@ import "C"
|
|||
// ProgressBar is a Control that represents a horizontal bar that
|
||||
// is filled in progressively over time as a process completes.
|
||||
type ProgressBar struct {
|
||||
c *C.uiControl
|
||||
p *C.uiProgressBar
|
||||
c *C.uiControl
|
||||
p *C.uiProgressBar
|
||||
}
|
||||
|
||||
// NewProgressBar creates a new ProgressBar.
|
||||
|
|
|
@ -12,8 +12,8 @@ import "C"
|
|||
// RadioButtons is a Control that represents a set of checkable
|
||||
// buttons from which exactly one may be chosen by the user.
|
||||
type RadioButtons struct {
|
||||
c *C.uiControl
|
||||
r *C.uiRadioButtons
|
||||
c *C.uiControl
|
||||
r *C.uiRadioButtons
|
||||
}
|
||||
|
||||
// NewRadioButtons creates a new RadioButtons.
|
||||
|
|
|
@ -21,10 +21,10 @@ var sliders = make(map[*C.uiSlider]*Slider)
|
|||
// a range of integers. The user can drag a pointer on the bar to
|
||||
// select an integer.
|
||||
type Slider struct {
|
||||
c *C.uiControl
|
||||
s *C.uiSlider
|
||||
c *C.uiControl
|
||||
s *C.uiSlider
|
||||
|
||||
onChanged func(*Slider)
|
||||
onChanged func(*Slider)
|
||||
}
|
||||
|
||||
// NewSlider creates a new Slider. If min >= max, they are swapped.
|
||||
|
|
|
@ -21,10 +21,10 @@ var spinboxes = make(map[*C.uiSpinbox]*Spinbox)
|
|||
// enter integers. The space also comes with buttons to add or
|
||||
// subtract 1 from the integer.
|
||||
type Spinbox struct {
|
||||
c *C.uiControl
|
||||
s *C.uiSpinbox
|
||||
c *C.uiControl
|
||||
s *C.uiSpinbox
|
||||
|
||||
onChanged func(*Spinbox)
|
||||
onChanged func(*Spinbox)
|
||||
}
|
||||
|
||||
// NewSpinbox creates a new Spinbox. If min >= max, they are swapped.
|
||||
|
|
12
tab.go
12
tab.go
|
@ -13,10 +13,10 @@ import "C"
|
|||
// has a label. The user can click on the tabs themselves to switch
|
||||
// pages. Individual pages can also have margins.
|
||||
type Tab struct {
|
||||
c *C.uiControl
|
||||
t *C.uiTab
|
||||
c *C.uiControl
|
||||
t *C.uiTab
|
||||
|
||||
children []Control
|
||||
children []Control
|
||||
}
|
||||
|
||||
// NewTab creates a new Tab.
|
||||
|
@ -94,17 +94,17 @@ func (t *Tab) InsertAt(name string, n int, child Control) {
|
|||
// TODO why is this uintmax_t and not intmax_t
|
||||
C.uiTabInsertAt(t.t, cname, C.uintmax_t(n), c)
|
||||
freestr(cname)
|
||||
ch := make([]Control, len(t.children) + 1)
|
||||
ch := make([]Control, len(t.children)+1)
|
||||
// and insert into t.children at the right place
|
||||
copy(ch[:n], t.children[:n])
|
||||
ch[n] = child
|
||||
copy(ch[n + 1:], t.children[n:])
|
||||
copy(ch[n+1:], t.children[n:])
|
||||
t.children = ch
|
||||
}
|
||||
|
||||
// Delete deletes the nth page of the Tab.
|
||||
func (t *Tab) Delete(n int) {
|
||||
t.children = append(t.children[:n], t.children[n + 1:]...)
|
||||
t.children = append(t.children[:n], t.children[n+1:]...)
|
||||
C.uiTabDelete(t.t, C.uintmax_t(n))
|
||||
}
|
||||
|
||||
|
|
2
util.go
2
util.go
|
@ -20,7 +20,7 @@ import "C"
|
|||
// of the desired length, we get our C.CMalloc(). Using a slice
|
||||
// that's always initialized to zero gives us the ZeroMemory()
|
||||
// for free.
|
||||
var uimallocBytes = make([]byte, 1024) // 1024 bytes first
|
||||
var uimallocBytes = make([]byte, 1024) // 1024 bytes first
|
||||
|
||||
//export uimalloc
|
||||
func uimalloc(n C.size_t) unsafe.Pointer {
|
||||
|
|
|
@ -22,12 +22,12 @@ var windows = make(map[*C.uiWindow]*Window)
|
|||
// entirety of the window. Though a Window is a Control,
|
||||
// a Window cannot be the child of another Control.
|
||||
type Window struct {
|
||||
c *C.uiControl
|
||||
w *C.uiWindow
|
||||
c *C.uiControl
|
||||
w *C.uiWindow
|
||||
|
||||
child Control
|
||||
child Control
|
||||
|
||||
onClosing func(w *Window) bool
|
||||
onClosing func(w *Window) bool
|
||||
}
|
||||
|
||||
// NewWindow creates a new Window.
|
||||
|
|
|
@ -5,8 +5,8 @@ package ui
|
|||
var page2group *Group
|
||||
|
||||
var (
|
||||
movingLabel *Label
|
||||
movingBoxes [2]*Box
|
||||
movingLabel *Label
|
||||
movingBoxes [2]*Box
|
||||
movingCurrent int
|
||||
)
|
||||
|
||||
|
@ -22,8 +22,9 @@ func moveLabel(*Button) {
|
|||
}
|
||||
|
||||
var moveBack bool
|
||||
|
||||
const (
|
||||
moveOutText = "Move Page 1 Out"
|
||||
moveOutText = "Move Page 1 Out"
|
||||
moveBackText = "Move Page 1 Back"
|
||||
)
|
||||
|
||||
|
@ -92,7 +93,7 @@ func makePage2() *Box {
|
|||
button = NewButton("Open Menuless Window")
|
||||
button.OnClicked(func(*Button) {
|
||||
w := NewWindow("Another Window", 100, 100, true)
|
||||
//TODO w.SetChild(makePage6())
|
||||
//TODO w.SetChild(makePage6())
|
||||
w.SetMargined(true)
|
||||
w.Show()
|
||||
})
|
||||
|
@ -154,8 +155,8 @@ func makePage2() *Box {
|
|||
page2.Append(hbox, false)
|
||||
|
||||
disabledTab := newTab()
|
||||
disabledTab.Append("Disabled", NewButton("Button"));
|
||||
disabledTab.Append("Tab", NewLabel("Label"));
|
||||
disabledTab.Append("Disabled", NewButton("Button"))
|
||||
disabledTab.Append("Tab", NewLabel("Label"))
|
||||
disabledTab.Disable()
|
||||
page2.Append(disabledTab, true)
|
||||
|
||||
|
|
10
zz_test.go
10
zz_test.go
|
@ -8,9 +8,9 @@ import (
|
|||
)
|
||||
|
||||
var (
|
||||
nomenus = flag.Bool("nomenus", false, "No menus")
|
||||
nomenus = flag.Bool("nomenus", false, "No menus")
|
||||
startspaced = flag.Bool("startspaced", false, "Start with spacing")
|
||||
swaphv = flag.Bool("swaphv", false, "Swap horizontal and vertical boxes")
|
||||
swaphv = flag.Bool("swaphv", false, "Swap horizontal and vertical boxes")
|
||||
)
|
||||
|
||||
var mainbox *Box
|
||||
|
@ -64,9 +64,9 @@ func TestIt(t *testing.T) {
|
|||
|
||||
var (
|
||||
spwindows []*Window
|
||||
sptabs []*Tab
|
||||
spgroups []*Group
|
||||
spboxes []*Box
|
||||
sptabs []*Tab
|
||||
spgroups []*Group
|
||||
spboxes []*Box
|
||||
)
|
||||
|
||||
func newWindow(title string, width int, height int, hasMenubar bool) *Window {
|
||||
|
|
Loading…
Reference in New Issue