Changed ui_*.h to uipriv_*.h pending a public non-portable API.
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// 4 december 2014
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#include "ui_darwin.h"
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#import "uipriv_darwin.h"
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// TODO is there a better alternative to NSCAssert()? preferably a built-in allocator that panics on out of memory for us?
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// 4 december 2014
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#include "ui_windows.h"
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#include "uipriv_windows.h"
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// wrappers for allocator of choice
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// panics on memory exhausted, undefined on heap corruption or other unreliably-detected malady (see http://stackoverflow.com/questions/28761680/is-there-a-windows-api-memory-allocator-deallocator-i-can-use-that-will-just-giv)
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// 25 february 2015
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#include "ui_windows.h"
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#include "uipriv_windows.h"
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// uncomment the following line to enable debug messages
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#define tableDebug
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// 6 april 2015
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#include "ui_darwin.h"
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#import "uipriv_darwin.h"
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@interface uiApplication : NSApplication
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@end
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// 6 april 2015
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#include "ui_unix.h"
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#include "uipriv_unix.h"
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struct uiInitError {
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GError *err;
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// 6 april 2015
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#include "ui_windows.h"
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#include "uipriv_windows.h"
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HINSTANCE hInstance;
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int nCmdShow;
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// 6 april 2015
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#include "ui_darwin.h"
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#import "uipriv_darwin.h"
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// TODO merge with init_darwin.m?
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// 6 april 2015
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#include "ui_unix.h"
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#include "uipriv_unix.h"
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// #qo pkg-config: gtk+-3.0
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// 6 april 2015
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#include "ui_windows.h"
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#include "uipriv_windows.h"
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// #qo LDFLAGS: -luser32 -lkernel32 -lgdi32 -luxtheme -lmsimg32 -lcomdlg32 -lole32 -loleaut32 -loleacc -luuid
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// 6 april 2015
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#include "tablepriv.h"
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#include "uipriv_windows.h"
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// Common code for controls with a single window handle.
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// The only method NOT defined is preferredSize(); this differs between controls.
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// 6 april 2015
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#include "ui_windows.h"
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#include "uipriv_windows.h"
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#define MBTWC(str, wstr, bufsiz) MultiByteToWideChar(CP_UTF8, 0, str, -1, wstr, bufsiz)
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// 6 april 2015
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#include "ui_darwin.h"
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#import "uipriv_darwin.h"
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@interface uiWindowDelegate : NSObject <NSWindowDelegate>
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@property uiWindow *w;
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// 6 april 2015
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#include "ui_unix.h"
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#include "uipriv_unix.h"
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struct uiWindow {
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GtkWidget *widget;
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// 6 april 2015
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#include "ui_windows.h"
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#include "uipriv_windows.h"
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struct uiWindow {
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HWND hwnd;
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