Changed ui_*.h to uipriv_*.h pending a public non-portable API.

This commit is contained in:
Pietro Gagliardi 2015-04-07 00:26:27 -04:00
parent 06adf7488d
commit 1d76d53593
17 changed files with 14 additions and 14 deletions

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// 4 december 2014
#include "ui_darwin.h"
#import "uipriv_darwin.h"
// TODO is there a better alternative to NSCAssert()? preferably a built-in allocator that panics on out of memory for us?

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// 4 december 2014
#include "ui_windows.h"
#include "uipriv_windows.h"
// wrappers for allocator of choice
// panics on memory exhausted, undefined on heap corruption or other unreliably-detected malady (see http://stackoverflow.com/questions/28761680/is-there-a-windows-api-memory-allocator-deallocator-i-can-use-that-will-just-giv)

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// 25 february 2015
#include "ui_windows.h"
#include "uipriv_windows.h"
// uncomment the following line to enable debug messages
#define tableDebug

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// 6 april 2015
#include "ui_darwin.h"
#import "uipriv_darwin.h"
@interface uiApplication : NSApplication
@end

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// 6 april 2015
#include "ui_unix.h"
#include "uipriv_unix.h"
struct uiInitError {
GError *err;

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// 6 april 2015
#include "ui_windows.h"
#include "uipriv_windows.h"
HINSTANCE hInstance;
int nCmdShow;

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// 6 april 2015
#include "ui_darwin.h"
#import "uipriv_darwin.h"
// TODO merge with init_darwin.m?

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// 6 april 2015
#include "ui_unix.h"
#include "uipriv_unix.h"
// #qo pkg-config: gtk+-3.0

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// 6 april 2015
#include "ui_windows.h"
#include "uipriv_windows.h"
// #qo LDFLAGS: -luser32 -lkernel32 -lgdi32 -luxtheme -lmsimg32 -lcomdlg32 -lole32 -loleaut32 -loleacc -luuid

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// 6 april 2015
#include "tablepriv.h"
#include "uipriv_windows.h"
// Common code for controls with a single window handle.
// The only method NOT defined is preferredSize(); this differs between controls.

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// 6 april 2015
#include "ui_windows.h"
#include "uipriv_windows.h"
#define MBTWC(str, wstr, bufsiz) MultiByteToWideChar(CP_UTF8, 0, str, -1, wstr, bufsiz)

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// 6 april 2015
#include "ui_darwin.h"
#import "uipriv_darwin.h"
@interface uiWindowDelegate : NSObject <NSWindowDelegate>
@property uiWindow *w;

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// 6 april 2015
#include "ui_unix.h"
#include "uipriv_unix.h"
struct uiWindow {
GtkWidget *widget;

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// 6 april 2015
#include "ui_windows.h"
#include "uipriv_windows.h"
struct uiWindow {
HWND hwnd;