Split the actual delegate into a separate file; this simplifies even more things. I think we're as clean as we can go... should probably start writing the real backend now :D
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4e1b0b1272
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1c6d4e9151
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@ -0,0 +1,43 @@
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// 28 february 2014
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package main
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import (
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"fmt"
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)
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// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
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// #include "objc_darwin.h"
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// extern void windowShouldClose(id, SEL, id);
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// extern void buttonClicked(id, SEL, id);
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// extern void gotNotification(id, SEL, id);
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import "C"
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// TODO move these around later
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var (
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_stop = sel_getUid("stop:")
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)
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//export windowShouldClose
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func windowShouldClose(self C.id, sel C.SEL, sender C.id) {
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fmt.Println("-[hello windowShouldClose:]")
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C.objc_msgSend_id(NSApp, _stop, sender)
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}
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//export buttonClicked
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func buttonClicked(self C.id, sel C.SEL, sender C.id) {
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fmt.Println("button clicked; sending notification...")
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notify("button")
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}
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//export gotNotification
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func gotNotification(self C.id, sel C.SEL, object C.id) {
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fmt.Printf("got notification from %s\n", fromNSString(object))
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}
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func mk(name string, selW C.SEL, selB C.SEL, selN C.SEL) C.id {
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class := newClass(name)
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addDelegateMethod(class, selW, C.windowShouldClose)
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addDelegateMethod(class, selB, C.buttonClicked)
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addDelegateMethod(class, selN, C.gotNotification)
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return objc_getClass(name)
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}
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@ -2,19 +2,14 @@
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package main
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import (
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"fmt"
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"unsafe"
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)
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// #cgo CFLAGS: -Dqqq
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// #cgo LDFLAGS: -lobjc -framework Foundation
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// #include <stdlib.h>
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// #include "objc_darwin.h"
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// extern void windowShouldClose(id, SEL, id);
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// extern void buttonClicked(id, SEL, id);
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// extern void gotNotification(id, SEL, id);
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// /* because cgo doesn't like Nil */
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// extern Class NilClass; /* defined in runtimetest.go due to cgo limitations */
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// Class NilClass = Nil;
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import "C"
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var (
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@ -29,56 +24,23 @@ func newClass(name string) C.Class {
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if c == C.NilClass {
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panic("unable to create Objective-C class " + name)
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}
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C.objc_registerClassPair(c)
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return c
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}
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// TODO move these around later
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var (
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_stop = sel_getUid("stop:")
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)
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//export windowShouldClose
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func windowShouldClose(self C.id, sel C.SEL, sender C.id) {
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fmt.Println("-[hello windowShouldClose:]")
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C.objc_msgSend_id(NSApp, _stop, sender)
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}
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//export buttonClicked
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func buttonClicked(self C.id, sel C.SEL, sender C.id) {
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fmt.Println("button clicked; sending notification...")
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notify("button")
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}
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//export gotNotification
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func gotNotification(self C.id, sel C.SEL, object C.id) {
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fmt.Printf("got notification from %s\n", fromNSString(object))
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}
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func addOurMethod(class C.Class, sel C.SEL, imp C.IMP) {
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// ty := []C.char{'v', '@', ':', 0} // according to the example for class_addMethod()
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// according to errors spit out by cgo, C function pointers are unsafe.Pointer
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func addDelegateMethod(class C.Class, sel C.SEL, imp unsafe.Pointer) {
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// maps to void (*)(id, SEL, id)
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ty := []C.char{'v', '@', ':', '@', 0}
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// clas methods get stored in the metaclass; the objc_allocateClassPair() docs say this will work
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// metaclass := C.object_getClass(C.id(unsafe.Pointer(class)))
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// ok := C.class_addMethod(metaclass,
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// metaclass := C.object_getClass(C.id(unsafe.Pointer(class)))
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// we're adding instance methods, so just class will do
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ok := C.class_addMethod(class,
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sel,
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imp,
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C.IMP(imp),
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&ty[0])
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if ok == C.BOOL(C.NO) {
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panic("unable to add ourMethod")
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}
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}
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func mk(name string, selW C.SEL, selB C.SEL, selN C.SEL) C.id {
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class := newClass(name)
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addOurMethod(class, selW,
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// using &C.ourMethod causes faults for some reason
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C.IMP(unsafe.Pointer(C.windowShouldClose)))
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C.objc_registerClassPair(class)
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addOurMethod(class, selB,
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C.IMP(unsafe.Pointer(C.buttonClicked)))
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addOurMethod(class, selN,
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C.IMP(unsafe.Pointer(C.gotNotification)))
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return objc_getClass(name)
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}
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@ -9,7 +9,6 @@ import (
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// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
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// #include <stdlib.h>
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// #include "objc_darwin.h"
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// Class NilClass = Nil; /* for newtypes.go; here due to cgo limitations */
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import "C"
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var (
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