Added missing bindings for matrix
- .TransformPoint(...) has been proven to work on mac - .TransformSize(...) should therefore work as well as it's basically the same - vs code also ran go fmt so there's that
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22
draw.go
22
draw.go
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@ -44,6 +44,7 @@ type DrawPath struct {
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//
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// TODO disclaimer
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type DrawFillMode uint
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const (
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DrawFillModeWinding DrawFillMode = iota
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DrawFillModeAlternate
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@ -161,6 +162,7 @@ type DrawContext struct {
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//
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// TODO disclaimer
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type DrawBrushType int
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const (
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DrawBrushTypeSolid DrawBrushType = iota
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DrawBrushTypeLinearGradient
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@ -173,6 +175,7 @@ const (
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// TODO disclaimer
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// TODO rename these to put LineCap at the beginning? or just Cap?
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type DrawLineCap int
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const (
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DrawLineCapFlat DrawLineCap = iota
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DrawLineCapRound
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@ -183,6 +186,7 @@ const (
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//
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// TODO disclaimer
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type DrawLineJoin int
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const (
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DrawLineJoinMiter DrawLineJoin = iota
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DrawLineJoinRound
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@ -421,14 +425,24 @@ func (m *DrawMatrix) Invert() bool {
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return tobool(res)
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}
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// TODO unimplemented
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// TODO
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//
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// Transforms a point by this matrix
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func (m *DrawMatrix) TransformPoint(x float64, y float64) (xout float64, yout float64) {
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panic("TODO")
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cm := m.toLibui()
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cx, cy := C.double(x), C.double(y)
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C.uiDrawMatrixTransformPoint(cm, &cx, &cy)
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C.pkguiFreeMatrix(cm)
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return float64(cx), float64(cy)
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}
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// TODO unimplemented
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// TODO
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func (m *DrawMatrix) TransformSize(x float64, y float64) (xout float64, yout float64) {
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panic("TODO")
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cm := m.toLibui()
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cx, cy := C.double(x), C.double(y)
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C.uiDrawMatrixTransformSize(cm, &cx, &cy)
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C.pkguiFreeMatrix(cm)
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return float64(cx), float64(cy)
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}
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// TODO
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