Added Button and control adding to the Mac OS X backend.

This commit is contained in:
Pietro Gagliardi 2014-07-16 13:25:09 -04:00
parent d154a2d74d
commit 1953f2d748
4 changed files with 154 additions and 5 deletions

92
redo/controls_darwin.go Normal file
View File

@ -0,0 +1,92 @@
// 16 july 2014
package ui
import (
"unsafe"
)
// #include "objc_darwin.h"
import "C"
// TODO move to common_darwin.go
func toBOOL(b bool) C.BOOL {
if b == true {
return C.YES
}
return C.NO
}
type widgetbase struct {
id C.id
parentw *window
floating bool
}
func newWidget(id C.id) *widgetbase {
return &widgetbase{
id: id,
}
}
// these few methods are embedded by all the various Controls since they all will do the same thing
func (w *widgetbase) unparent() {
if w.parentw != nil {
C.unparent(w.id)
w.floating = true
w.parentw = nil
}
}
func (w *widgetbase) parent(win *window) {
C.parent(w.id, win.id, toBOOL(w.floating))
w.floating = false
w.parentw = win
}
type button struct {
*widgetbase
}
func newButton(text string) *Request {
c := make(chan interface{})
return &Request{
op: func() {
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
c <- &button{
widgetbase: newWidget(C.newButton(ctext)),
}
},
resp: c,
}
}
func (b *button) OnClicked(e func(c Doer)) *Request {
// TODO
return nil
}
func (b *button) Text() *Request {
c := make(chan interface{})
return &Request{
op: func() {
c <- C.GoString(C.buttonText(b.id))
},
resp: c,
}
}
func (b *button) SetText(text string) *Request {
c := make(chan interface{})
return &Request{
op: func() {
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.buttonSetText(b.id, ctext)
c <- struct{}{}
},
resp: c,
}
}

47
redo/controls_darwin.m Normal file
View File

@ -0,0 +1,47 @@
// 16 july 2014
#import "objc_darwin.h"
#import "_cgo_export.h"
#import <Cocoa/Cocoa.h>
#define toNSView(x) ((NSView *) (x))
#define toNSWindow(x) ((NSWindow *) (x))
#define toNSButton(x) ((NSButton *) (x))
void unparent(id control)
{
[toNSView(control) retain]; // save from being freed when released by the removal selector below
// TODO removeFromSuperviewWithoutNeedingDisplay?
[toNSView(control) removeFromSuperview];
}
void parent(id control, id parentid, BOOL floating)
{
[[toNSWindow(parentid) contentView] addSubview:toNSView(control)];
if (floating) // previously unparented
[toNSView(control) release];
}
id newButton(char *text)
{
NSButton *b;
// TODO cache the initial rect?
b = [[NSButton alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)];
// TODO verify all of these against Interface Builder
[b setButtonType:NSMomentaryLightButton];
[b setTitle:[NSString stringWithUTF8String:text]];
[b setBordered:YES];
[b setBezelStyle:NSRoundedBezelStyle];
return b;
}
const char *buttonText(id button)
{
return [[toNSButton(button) title] UTF8String];
}
void buttonSetText(id button, char *text)
{
[toNSButton(button) setTitle:[NSString stringWithUTF8String:text]];
}

View File

@ -26,4 +26,11 @@ extern void windowShow(id);
extern void windowHide(id); extern void windowHide(id);
extern void windowClose(id); extern void windowClose(id);
/* controls_darwin.m */
extern void unparent(id);
extern void parent(id, id, BOOL);
extern id newButton(char *);
extern const char *buttonText(id);
extern void buttonSetText(id, char *);
#endif #endif

View File

@ -13,6 +13,8 @@ import "C"
type window struct { type window struct {
id C.id id C.id
child Control
closing *event closing *event
} }
@ -39,8 +41,12 @@ func (w *window) SetControl(control Control) *Request {
c := make(chan interface{}) c := make(chan interface{})
return &Request{ return &Request{
op: func() { op: func() {
// TODO unparent if w.child != nil { // unparent existing control
// TODO reparent w.child.unparent()
}
control.unparent()
control.parent(w)
w.child = control
c <- struct{}{} c <- struct{}{}
}, },
resp: c, resp: c,
@ -131,6 +137,3 @@ func windowResized(xw unsafe.Pointer, width C.uintptr_t, height C.uintptr_t) {
_=w//TODO _=w//TODO
fmt.Printf("new size %d x %d\n", width, height) fmt.Printf("new size %d x %d\n", width, height)
} }
// TODO for testing
func newButton(string) *Request { return nil }