Finished implementing the new control sizing system on Mac OS X. The new label behavior needs to be reimplemented next.
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@ -5,6 +5,61 @@ package ui
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// #include "objc_darwin.h"
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// #include "objc_darwin.h"
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import "C"
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import "C"
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type sysSizeData struct {
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cSysSizeData
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// for size calculations
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// nothing for mac
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// for the actual resizing
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// neighbor control alignment rect/baseline info
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}
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// THIS IS A GUESS. TODO.
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// The only indication that this is remotely correct is the Auto Layout Guide implying that 12 pixels is the "Aqua space".
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const (
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macXMargin = 12
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macYMargin = 12
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macXPadding = 12
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macYPadding = 12
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)
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func (s *sysData) beginResize() (d *sysSizeData) {
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d = new(sysSizeData)
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if s.spaced {
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d.xmargin = macXMargin
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d.ymargin = macYMargin
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d.xpadding = macXPadding
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d.ypadding = macYPadding
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}
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return d
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}
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func (s *sysData) endResize(d *sysSizeData) {
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// redraw
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}
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func (s *sysData) translateAllocationCoords(allocations []*allocation, winwidth, winheight int) {
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for _, a := range allocations {
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// winheight - y because (0,0) is the bottom-left corner of the window and not the top-left corner
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// (winheight - y) - height because (x, y) is the bottom-left corner of the control and not the top-left
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a.y = (winheight - a.y) - a.height
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}
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}
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func (s *sysData) commitResize(c *allocation, d *sysSizeData) {
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if s.ctype == c_label && !s.alternate && c.neighbor != nil {
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c.neighbor.getAuxResizeInfo(d)
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// get this control's alignment rect and baseline
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// align
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}
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C.setRect(s.id, C.intptr_t(c.x), C.intptr_t(c.y), C.intptr_t(c.width), C.intptr_t(c.height))
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}
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func (s *sysData) getAuxResizeInfo(d *sysSizeData) {
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// get this control's alignment rect and baseline
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}
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/*
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/*
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Cocoa doesn't provide a reliable way to get the preferred size of a control (you're supposed to use Interface Builder and have it set up autoresizing for you). The best we can do is call [control sizeToFit] (which is defined for NSControls and has a custom implementation for the other types here) and read the preferred size. Though this changes the size, we're immediately overriding the change on return from sysData.preferredSize(), so no harm done. (This is similar to what we are doing with GTK+, except GTK+ does not actually change the size.)
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Cocoa doesn't provide a reliable way to get the preferred size of a control (you're supposed to use Interface Builder and have it set up autoresizing for you). The best we can do is call [control sizeToFit] (which is defined for NSControls and has a custom implementation for the other types here) and read the preferred size. Though this changes the size, we're immediately overriding the change on return from sysData.preferredSize(), so no harm done. (This is similar to what we are doing with GTK+, except GTK+ does not actually change the size.)
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*/
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*/
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@ -17,7 +72,7 @@ func controlPrefSize(control C.id) (width int, height int) {
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// NSTableView is actually in a NSScrollView so we have to get it out first
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// NSTableView is actually in a NSScrollView so we have to get it out first
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func listboxPrefSize(control C.id) (width int, height int) {
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func listboxPrefSize(control C.id) (width int, height int) {
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r := C.listboxPrefSize(control, alternate)
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r := C.listboxPrefSize(control)
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return int(r.width), int(r.height)
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return int(r.width), int(r.height)
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}
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}
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@ -44,6 +99,6 @@ var prefsizefuncs = [nctypes]func(C.id) (int, int){
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c_area: areaPrefSize,
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c_area: areaPrefSize,
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}
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}
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func (s *sysData) preferredSize() (width int, height int) {
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func (s *sysData) preferredSize(d *sysSizeData) (width int, height int) {
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return prefsizefuncs[s.ctype](s.id)
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return prefsizefuncs[s.ctype](s.id)
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}
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}
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@ -1,84 +0,0 @@
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// +build SKIP
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// 25 june 2014
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package ui
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type sysSizeData struct {
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// for size calculations
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// all platforms
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margin int // windows: calculated
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spacing int // gtk+, cocoa: constants
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// windows
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baseX int
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baseY int
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// gtk, mac os x: nothing
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// for the actual resizing
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// windows
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// possibly also the HDWP
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// gtk
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shouldVAlignTop bool
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// mac os x
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// neighbor control alignment rect/baseline info
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}
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func (s *sysData) beginResize() *sysSizeData {
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// windows: get baseX/baseY for window and compute margin and spacing
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// gtk, mac: return zero
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}
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func (s *sysData) endResize(d *sysSizeData) {
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// redraw
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}
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func (s *sysData) translateAllocationCoords(allocations []*allocation, winwidth, winheight int) {
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// windows, gtk: nothing
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// mac
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for _, a := range allocations {
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// winheight - y because (0,0) is the bottom-left corner of the window and not the top-left corner
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// (winheight - y) - height because (x, y) is the bottom-left corner of the control and not the top-left
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a.y = (winheight - a.y) - a.height
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}
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}
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// windows
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func (s *sysData) doResize(c *allocation, d *sysSizeData) {
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if s.ctype == c_label {
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// add additional offset of 4 dialog units
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}
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// resize
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}
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func (s *sysData) getAuxResizeInfo(d *sysSizeData) {
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// do nothing
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}
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// gtk+
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func (s *sysData) doResize(c *allocation, d *sysSizeData) {
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if s.ctype == c_label && !s.alternate && c.neighbor != nil {
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c.neighbor.getAuxResizeInfo(d)
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if d.shouldVAlignTop {
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// TODO should it be center-aligned to the first line or not
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gtk_misc_set_align(s.widget, 0, 0)
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} else {
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gtk_misc_set_align(s.widget, 0, 0.5)
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}
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}
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// resize
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}
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func (s *sysData) getAuxResizeInfo(d *sysSizeData) {
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d.shouldVAlignTop = (s.ctype == c_listbox) || (s.ctype == c_area)
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}
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// cocoa
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func (s *sysData) doResize(c *allocation, d *sysSizeData) {
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if s.ctype == c_label && !s.alternate && c.neighbor != nil {
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c.neighbor.getAuxResizeInfo(d)
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// get this control's alignment rect and baseline
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// align
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}
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// resize
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}
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func (s *sysData) getAuxResizeInfo(d *sysSizeData) {
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// get this control's alignment rect and baseline
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}
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@ -34,8 +34,8 @@ func appDelegate_windowDidResize(win C.id) {
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s := getSysData(win)
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s := getSysData(win)
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wincv := C.windowGetContentView(win) // we want the content view's size, not the window's
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wincv := C.windowGetContentView(win) // we want the content view's size, not the window's
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r := C.frame(wincv)
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r := C.frame(wincv)
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// winheight is used here because (0,0) is the bottom-left corner, not the top-left corner
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// (0,0) is the bottom left corner but this is handled in sysData.translateAllocationCoords()
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s.doResize(0, 0, int(r.width), int(r.height), int(r.height))
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s.resizeWindow(int(r.width), int(r.height))
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C.display(win) // redraw everything
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C.display(win) // redraw everything
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}
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}
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