Removed the text gravity stuff. That will be removed.
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5
draw.go
5
draw.go
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@ -656,8 +656,6 @@ const (
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TextStretchUltraExpanded
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)
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// TODO put TextGravity here
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// FontDescriptor describes a Font.
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type FontDescriptor struct {
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Family string
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@ -666,7 +664,6 @@ type FontDescriptor struct {
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Italic TextItalic
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SmallCaps bool
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Stretch TextStretch
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// TODO gravity
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}
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// Font represents an actual font that can be drawn with.
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@ -696,8 +693,6 @@ func LoadClosestFont(desc *FontDescriptor) *Font {
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d.Italic = C.uiDrawTextItalic(desc.Italic)
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d.SmallCaps = frombool(desc.SmallCaps)
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d.Stretch = C.uiDrawTextStretch(desc.Stretch)
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// d.Gravity = C.uiDrawTextGravity(desc.Gravity)
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d.Gravity = C.uiDrawTextGravitySouth
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return &Font{
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f: C.newFont(d),
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}
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