Added uiStack. Not yet tested; need to do a few things first.
This commit is contained in:
parent
d9de0c186c
commit
03d94db0fd
|
@ -0,0 +1,214 @@
|
|||
// 7 april 2015
|
||||
#include "uipriv.h"
|
||||
|
||||
typedef struct stack stack;
|
||||
|
||||
struct stack {
|
||||
uiControl control;
|
||||
uiControl **controls;
|
||||
int *stretchy;
|
||||
intmax_t *width; // both used by resize(); preallocated to save time and reduce risk of failure
|
||||
intmax_t *height;
|
||||
uintmax_t len;
|
||||
uintmax_t cap;
|
||||
int vertical;
|
||||
uintptr_t parent;
|
||||
};
|
||||
|
||||
#define S(c) ((stack *) (c))
|
||||
|
||||
static uintptr_t stackHandle(uiControl *c)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void stackSetParent(uiControl *c, uintptr_t parent)
|
||||
{
|
||||
uintmax_t i;
|
||||
|
||||
S(c)->parent = parent;
|
||||
for (i = 0; i < S(c)->len; i++)
|
||||
(*(S(c)->controls[i]->setParent))(S(c)->controls[i], S(c)->parent));
|
||||
}
|
||||
|
||||
static uiSize stackPreferredSize)(uiControl *c, uiSizing *d)
|
||||
{
|
||||
stack *s = S(c);
|
||||
int xpadding, ypadding;
|
||||
uintmax_t nStretchy;
|
||||
intmax_t maxswid, maxsht;
|
||||
uintmax_t i;
|
||||
uiSize size, preferred;
|
||||
|
||||
size.width = 0;
|
||||
size.height = 0;
|
||||
if (s->len == 0)
|
||||
return size;
|
||||
|
||||
// 1) add in padding
|
||||
// TODO padding
|
||||
xpadding = 0;
|
||||
ypadding = 0;
|
||||
if (s->vertical)
|
||||
size.height = (s->len - 1) * ypadding;
|
||||
else
|
||||
size.width = (s->len - 1) * xpadding;
|
||||
|
||||
// 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
|
||||
// we still add in like direction of stretchy controls
|
||||
nStretchy = 0;
|
||||
maxswid = 0;
|
||||
maxsht = 0;
|
||||
for (i = 0; i < s->len; i++) {
|
||||
preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d);
|
||||
if (s->stretchy[i]) {
|
||||
nStretchy++;
|
||||
if (maxswid < preferred.width)
|
||||
maxswid = preferred.width;
|
||||
if (maxsht < preferred.height)
|
||||
maxsht = preferred.height;
|
||||
}
|
||||
if (s->vertical) {
|
||||
if (size.width < preferred.width)
|
||||
size.width = preferred.width;
|
||||
if (!s->stretchy[i])
|
||||
size.height += preferred.height;
|
||||
} else {
|
||||
if (!s->stretchy[i])
|
||||
size.width += preferred.width;
|
||||
if (size.height < preferred.height)
|
||||
size.height = preferred.height;
|
||||
}
|
||||
}
|
||||
|
||||
// 3) and now we can add in stretchy controls
|
||||
if (s->vertical)
|
||||
size.height += nStretchy * maxsht;
|
||||
else
|
||||
size.width += nStretchy * maxwid;
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d)
|
||||
{
|
||||
stack *s = S(c);
|
||||
int xpadding, ypadding;
|
||||
uintmax_t nStretchy;
|
||||
intmax_t stretchywid, stretchyht;
|
||||
uintmax_t i;
|
||||
uiSize preferred;
|
||||
|
||||
if (s->len == 0)
|
||||
return;
|
||||
|
||||
// TODO padding
|
||||
xpadding = 0;
|
||||
ypadding = 0;
|
||||
|
||||
// 0) inset the available rect by the needed padding
|
||||
if (s->vertical)
|
||||
height -= (s->len - 1) * ypadding;
|
||||
else
|
||||
width -= (s->len - 1) * xpadding;
|
||||
|
||||
// 1) get width and height of non-stretchy controls
|
||||
// this will tell us how much space will be left for stretchy controls
|
||||
stretchywid = width;
|
||||
stretchyht = height;
|
||||
nStretchy = 0;
|
||||
for (i = 0; i < s->len; i++) {
|
||||
if (s->stretchy[i]) {
|
||||
nStretchy++;
|
||||
continue;
|
||||
}
|
||||
c = s->controls[i];
|
||||
preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d);
|
||||
if (s->vertical) { // all controls have same width
|
||||
s->width[i] = width;
|
||||
s->height[i] = preferred.height;
|
||||
stretchyht -= preferred.height;
|
||||
} else { // all controls have same height
|
||||
s->width[i] = preferred.width;
|
||||
s->height[i] = height;
|
||||
stretchywid -= preferred.width;
|
||||
}
|
||||
}
|
||||
|
||||
// 2) now get the size of stretchy controls
|
||||
if (nStretchy != 0)
|
||||
if (s->vertical)
|
||||
stretchyht /= nStretchy;
|
||||
else
|
||||
stretchywid /= nStretchy;
|
||||
for (i = 0; i < s->len; i++)
|
||||
if (s->stretchy[i]) {
|
||||
s->width[i] = stretchywid;
|
||||
s->height[i] = stretchyht;
|
||||
}
|
||||
|
||||
// 3) now we can position controls
|
||||
for (i = 0; i < s->len; i++) {
|
||||
(*(s->controls[i]->resize))(s->controls[i], x, y, s->width[i], s->height[i], d);
|
||||
if (s->vertical)
|
||||
y += s->height[i] + ypadding;
|
||||
else
|
||||
x += s->width[i] + xpadding;
|
||||
}
|
||||
}
|
||||
|
||||
static void stackContainerShow(uiControl *c)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
static void stackContainerHide(uiControl *c)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
uiControl *uiNewHorizontalStack(void)
|
||||
{
|
||||
stack *s;
|
||||
|
||||
s = uiNew(stack);
|
||||
|
||||
s->control.handle = stackHandle;
|
||||
s->control.setParent = stackSetParent;
|
||||
s->control.preferredSize = stackPreferredSize;
|
||||
s->control.resize = stackResize;
|
||||
s->control.containerShow = stackContainerShow;
|
||||
s->control.containerHide = stackContainerHide;
|
||||
|
||||
return (uiControl *) s;
|
||||
}
|
||||
|
||||
uiControl *uiNewVerticalStack(void)
|
||||
{
|
||||
uiControl *c;
|
||||
|
||||
c = newHorizontalStack();
|
||||
S(c)->vertical = 1;
|
||||
return c;
|
||||
}
|
||||
|
||||
#define stackCapGrow 32
|
||||
|
||||
void uiStackAdd(uiControl *st, uiControl *c, int stretchy)
|
||||
{
|
||||
stack *s = S(st);
|
||||
|
||||
if (s->len >= s->cap) {
|
||||
s->cap += stackCapGrow;
|
||||
s->controls = (uiControl **) uiRealloc(s->controls, s->cap * sizeof (uiControl *));
|
||||
s->stretchy = (int *) uiRealloc(s->stretchy, s->cap * sizeof (int));
|
||||
s->width = (intmax_t *) uiRealloc(s->width, s->cap * sizeof (intmax_t));
|
||||
s->height = (intmax_t *) uiRealloc(s->height, s->cap * sizeof (intmax_t));
|
||||
}
|
||||
s->controls[s->len] = c;
|
||||
s->stretchy[s->len] = stretchy;
|
||||
if (s->parent != 0)
|
||||
(*(s->controls[s->len]->setParent))(s->controls[s->len], s->parent);
|
||||
s->len++;
|
||||
// TODO queue reposition
|
||||
}
|
Loading…
Reference in New Issue