andlabs-ui/stack.go

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// 13 february 2014
package ui
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import (
"fmt"
"sync"
)
// Orientation defines the orientation of controls in a Stack.
type Orientation int
const (
Horizontal Orientation = iota
Vertical
)
// A Stack stacks controls horizontally or vertically within the Stack's parent, alotting each the same size.
type Stack struct {
lock sync.Mutex
created bool
orientation Orientation
controls []Control
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}
// NewStack creates a new Stack with the specified orientation.
func NewStack(o Orientation, controls ...Control) *Stack {
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if o != Horizontal && o != Vertical {
panic(fmt.Sprintf("invalid orientation %d given to NewStack()", o))
}
return &Stack{
orientation: o,
controls: controls,
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}
}
func (s *Stack) make(window *sysData) error {
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for i, c := range s.controls {
err := c.make(window)
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if err != nil {
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return fmt.Errorf("error adding control %d: %v", i, err)
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}
}
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s.created = true
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return nil
}
func (s *Stack) setRect(x int, y int, width int, height int) error {
var dx, dy int
if len(s.controls) == 0 { // do nothing if there's nothing to do
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return nil
}
switch s.orientation {
case Horizontal:
dx = width / len(s.controls)
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width = dx
case Vertical:
dy = height / len(s.controls)
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height = dy
default:
panic(fmt.Sprintf("invalid orientation %d given to Stack.setRect()", s.orientation))
}
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for i, c := range s.controls {
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err := c.setRect(x, y, width, height)
if err != nil {
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return fmt.Errorf("error setting size of control %d: %v", i, err)
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}
x += dx
y += dy
}
return nil
}