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// 15 july 2014
package ui
import (
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"unsafe"
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)
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// #include "winapi_windows.h"
import "C"
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type button struct {
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* controlbase
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clicked * event
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}
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var buttonclass = toUTF16 ( "BUTTON" )
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func startNewButton ( text string , style C . DWORD ) * button {
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c := newControl ( buttonclass ,
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style | C . WS_TABSTOP ,
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0 )
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c . setText ( text )
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C . controlSetControlFont ( c . hwnd )
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b := & button {
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controlbase : c ,
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clicked : newEvent ( ) ,
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}
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return b
}
func newButton ( text string ) * button {
b := startNewButton ( text , C . BS_PUSHBUTTON )
C . setButtonSubclass ( b . hwnd , unsafe . Pointer ( b ) )
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return b
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}
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func ( b * button ) OnClicked ( e func ( ) ) {
b . clicked . set ( e )
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}
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func ( b * button ) Text ( ) string {
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return b . text ( )
}
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func ( b * button ) SetText ( text string ) {
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b . setText ( text )
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}
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//export buttonClicked
func buttonClicked ( data unsafe . Pointer ) {
b := ( * button ) ( data )
b . clicked . fire ( )
println ( "button clicked" )
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}
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// TODO button preferredSize
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type checkbox struct {
* button
}
func newCheckbox ( text string ) * checkbox {
c := & checkbox {
// don't use BS_AUTOCHECKBOX here because it creates problems when refocusing (see http://blogs.msdn.com/b/oldnewthing/archive/2014/05/22/10527522.aspx)
// we'll handle actually toggling the check state ourselves (see controls_windows.c)
button : startNewButton ( text , C . BS_CHECKBOX ) ,
}
C . setCheckboxSubclass ( c . hwnd , unsafe . Pointer ( c ) )
return c
}
func ( c * checkbox ) Checked ( ) bool {
if C . checkboxChecked ( c . hwnd ) == C . FALSE {
return false
}
return true
}
func ( c * checkbox ) SetChecked ( checked bool ) {
if checked {
C . checkboxSetChecked ( c . hwnd , C . TRUE )
return
}
C . checkboxSetChecked ( c . hwnd , C . FALSE )
}
//export checkboxToggled
func checkboxToggled ( data unsafe . Pointer ) {
c := ( * checkbox ) ( data )
c . clicked . fire ( )
println ( "checkbox toggled" )
}
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type textField struct {
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* controlbase
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}
var editclass = toUTF16 ( "EDIT" )
func startNewTextField ( style C . DWORD ) * textField {
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c := newControl ( editclass ,
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style | C . ES_AUTOHSCROLL | C . ES_LEFT | C . ES_NOHIDESEL | C . WS_TABSTOP ,
C . WS_EX_CLIENTEDGE ) // WS_EX_CLIENTEDGE without WS_BORDER will show the canonical visual styles border (thanks to MindChild in irc.efnet.net/#winprog)
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C . controlSetControlFont ( c . hwnd )
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return & textField {
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controlbase : c ,
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}
}
func newTextField ( ) * textField {
return startNewTextField ( 0 )
}
func newPasswordField ( ) * textField {
return startNewTextField ( C . ES_PASSWORD )
}
func ( t * textField ) Text ( ) string {
return t . text ( )
}
func ( t * textField ) SetText ( text string ) {
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t . setText ( text )
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}
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type label struct {
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* controlbase
standalone bool
supercommitResize func ( c * allocation , d * sizing )
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}
var labelclass = toUTF16 ( "STATIC" )
func finishNewLabel ( text string , standalone bool ) * label {
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c := newControl ( labelclass ,
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// SS_NOPREFIX avoids accelerator translation; SS_LEFTNOWORDWRAP clips text past the end
// controls are vertically aligned to the top by default (thanks Xeek in irc.freenode.net/#winapi)
C . SS_NOPREFIX | C . SS_LEFTNOWORDWRAP ,
0 )
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c . setText ( text )
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C . controlSetControlFont ( c . hwnd )
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l := & label {
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controlbase : c ,
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standalone : standalone ,
}
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l . supercommitResize = l . fcommitResize
l . fcommitResize = l . labelcommitResize
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return l
}
func newLabel ( text string ) Label {
return finishNewLabel ( text , false )
}
func newStandaloneLabel ( text string ) Label {
return finishNewLabel ( text , true )
}
func ( l * label ) Text ( ) string {
return l . text ( )
}
func ( l * label ) SetText ( text string ) {
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l . setText ( text )
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}
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const (
// via http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing
labelYOffset = 3
// TODO the label is offset slightly by default...
)
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func ( l * label ) labelcommitResize ( c * allocation , d * sizing ) {
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if ! l . standalone {
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yoff := fromdlgunitsY ( labelYOffset , d )
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c . y += yoff
c . height -= yoff
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}
l . supercommitResize ( c , d )
}